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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151391 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #475 on: August 12, 2013, 07:17:24 am »

[Ouch. The dice are not your friends today.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #476 on: August 12, 2013, 01:55:06 pm »

Shift to AE17.

If Merik is in fire mode, I will cast BUrning Spray, catching him and two buggsies.
vs Buggsie AC15:
Rolled 1d20+4 : 17 + 4, total 21

vs other Buggsie:
Rolled 1d20+4 : 11 + 4, total 15

vs Merik
Rolled 1d20+4 : 20 + 4, total 24

damage:
Rolled 1d8+7 : 3 + 7, total 10


If he is not, I will only attack buggsie AC15 with Frostbind:
Rolled 1d20+4 : 17 + 4, total 21


damage:
Rolled 3d6+7 : 6, 6, 3 + 7, total 22
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #477 on: August 12, 2013, 02:15:10 pm »

Shift to AE17.

If Merik is in fire mode, I will cast BUrning Spray, catching him and two buggsies.


Sorry I'm still in Earth mode.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #478 on: August 12, 2013, 02:45:20 pm »

Np, I get one buggy for 22 damage nad -2 to reflex in that case :P
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #479 on: August 12, 2013, 05:48:04 pm »

[Well, actually, the bad news is that it doesn't have the -2 to Reflex.

The good news is that that's because it's dead. That was impressive.]

Shards of ice burst from the ground, shredding the young kruthik beyond recognition. With angry screeches, the adults skitter forward and unleash a hail of toxic spikes on the adventurers:

Hroksull:
Rolled 1d20+7 : 4 + 7, total 11
Rolled 1d8+4 : 6 + 4, total 10

Merik:
Rolled 1d20+7 : 11 + 7, total 18
Rolled 1d8+4 : 5 + 4, total 9

Beleren:
Rolled 1d20+7 : 16 + 7, total 23
Rolled 1d8+4 : 1 + 4, total 5

Veonis:
Rolled 1d20+5 : 12 + 5, total 17
Rolled 1d8+4 : 6 + 4, total 10
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #480 on: August 12, 2013, 05:54:10 pm »

One of the adults (Y13) seems to be having some trouble with the "unleashing" bit, as the spikes fall harmlessly to the ground. The other, though, pierces Beleren and Veonis, who shudder as the poison enters their veins. [As noted in the first post, you are now suffering ongoing poison damage and slowed (save ends both). This means that you can move no more than 2 squares, and at the start of your turn you will take 5 poison damage. At the end of your turn, roll 1d20; on a 10+, this effect ends.]



The non-poisoned members of the party are up.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #481 on: August 12, 2013, 08:15:36 pm »

[I know I'm the tank, but I could use some light healing if that's possible. Beleren probably needs it more though.]

Move Action: Shift to AC15
Standard Action: Luring strike on Adult Kruthis (whether it hits or not will determine my followup shifts).
Attack vs AC
Rolled 1d20+7 : 3 + 7, total 10


Damage:
Rolled 1d8 : 8, total 8
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #482 on: August 12, 2013, 08:16:27 pm »

[Since I missed.]

Aftereffect of Luring Strike: Shift to AC16
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #483 on: August 12, 2013, 11:54:53 pm »

I believe that Hroksull is the only one left to act before the young kruthik goes. I was hoping to get a flank, but if it's just me you're waiting on, then I'll move up. I just want to make sure flank is not possible before the kruthik acts.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #484 on: August 13, 2013, 07:13:40 am »

Derath is also yet to go, and he could provide you your flank.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #485 on: August 13, 2013, 08:00:12 am »

Derath is also yet to go, and he could provide you your flank.

[possibly, I got fairly behind on multiple things this weekend...I'll be catching up soon as I can]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #486 on: August 13, 2013, 08:54:39 am »

[Let me know if you're cool with flanking. I can shift into flank easily enough. If not, then I may move around to get him so the adults have farther to travel before reaching us.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #487 on: August 13, 2013, 11:06:15 am »

I believe that Hroksull is the only one left to act before the young kruthik goes. I was hoping to get a flank, but if it's just me you're waiting on, then I'll move up. I just want to make sure flank is not possible before the kruthik acts.

[Sorry that's my bad. I should have waited for you to do a flanking hit before I did my move.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #488 on: August 13, 2013, 04:41:28 pm »

[So how does flank work again? I thought you were at AB12, so that AD14 is providing it for you...On a related note, I still have no idea which marker is which character.  My guesses AB12=Hrok, AD14=Merik, AE16=Bel, AG14=Veonis, I'm the other one]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #489 on: August 13, 2013, 04:52:03 pm »

[So how does flank work again? I thought you were at AB12, so that AD14 is providing it for you...On a related note, I still have no idea which marker is which character.  My guesses AB12=Hrok, AD14=Merik, AE16=Bel, AG14=Veonis, I'm the other one]

I think Jorbles was at AD14, but he's shifted to a new opponent, which is fine. I can attack this thing without flank, but +2 to hit is a nice bonus.

Of course, the downside to you taking flank is that it has an aura effect that will damage both of us if we can't take it down this round.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #490 on: August 13, 2013, 04:59:51 pm »

Derath shifts to AE13, and casts Mantle of the Infidel on the baby buggsie.

Rolled 1d20+4 : 4 + 4, total 8
Rolled 1d6+4 : 5 + 4, total 9

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #491 on: August 13, 2013, 05:05:42 pm »

I should have looked at HPs first. Looks like we won't take it down this round. Hopefully, we can put some hurt on it. Will debate using an Action Point after the results of this roll.

Move: Shift to AC13
Standard: Twin Attack
Battleaxe 1d20+8 : 8 + 8, total 16
Damage 1d10+1 : 9 + 1, total 10
Handaxe 1d20+8 : 1 + 8, total 9
Damage 1d6+1 : 3 + 1, total 4
Quarry damage 1d6 : 2, total 2

Minor: Pending
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #492 on: August 13, 2013, 05:07:30 pm »

I believe it's bloodied, at least, but I don't think I can finish it off if I spend an Action Point. Better save that for the big bugs.

Minor: Stone's Endurance.

I think it's the baby's turn.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #493 on: August 13, 2013, 10:38:56 pm »

[So how does flank work again? I thought you were at AB12, so that AD14 is providing it for you...On a related note, I still have no idea which marker is which character.  My guesses AB12=Hrok, AD14=Merik, AE16=Bel, AG14=Veonis, I'm the other one]

[You're completely correct. Sorry for the lack of clarity - the "put letters on them" plan is not really proving possible with my map program. I could recreate the tokens with letters already on them, but I've been too lazy to do that...]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #494 on: August 13, 2013, 10:41:21 pm »

The young kruthik, wounded by Hroksull's axe, retreats from its attackers (shifting between Derath and Merik) and snaps at Merik again.

Rolled 1d20+5 : 20 + 5, total 25
Rolled 1d8+2 : 4 + 2, total 6
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #495 on: August 13, 2013, 10:44:30 pm »

[And I prove that I'm just as good at critting as Jorbles is...]

Its claws find a weak spot, as Merik begins to stumble.

[Veonis and Beleren are up. I've already applied the poison damage you take at the starts of your turns; you're still slowed. Don't forget to roll the saving throw at the end of your turns!]
« Last Edit: August 15, 2013, 07:22:32 am by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #496 on: August 13, 2013, 10:53:29 pm »

[You're completely correct. Sorry for the lack of clarity - the "put letters on them" plan is not really proving possible with my map program. I could recreate the tokens with letters already on them, but I've been too lazy to do that...]

If it's easier to use letters and numbers on a Google Docs, I wouldn't mind. Might even be easier for me. But then I'm the kind of guy who sits down at a D&D table and uses a die to represent my character.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #497 on: August 14, 2013, 03:43:45 am »

[I cannot save both of you in one turn, I shall use it on Merik first to prevent him from dying during the Kruthik Adults' turn.]

Veonis steps back away from the enemies and try to regain some concentration as he felt the poison hurting him. He then sing a war song to hopefully help Merik.

Move: Move to AH14
Minor: Majestic word on Merik.
Standard: Second wind

save throw
Rolled 1d20 : 17, total 17

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #498 on: August 14, 2013, 03:44:23 am »

shift Merik to AE15

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #499 on: August 14, 2013, 11:35:53 am »

[What's majestic word do?]

Merik shouts at Beleren to look out as he is shifted to the side.
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