Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 15 16 [17] 18 19 ... 62  All

Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151321 times)

0 Members and 11 Guests are viewing this topic.

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #400 on: July 31, 2013, 05:17:04 pm »

The panther seems unimpressed.
Logged

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #401 on: July 31, 2013, 07:40:13 pm »

Ok.
Bel is getting annoyed with these cats constantly pounding him to the grounds.

He gets up.
He casts Stormwalk on the pather that has fallen to the grounds (shifting to H9 before attacking).

vs Fort
Rolled 1d20+4 : 9 + 4, total 13

Damage:
Rolled 1d8+7 : 8 + 7, total 15


Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #402 on: July 31, 2013, 10:12:08 pm »

Hroksull stood up, grumbling under his breath about how embarrassing it is to fall down during a fight. He eyed the panther who was out of reach. It looked like it was ready to pounce, but Hroksull wasn't sure in which direction. He readied both his axes to strike out at the animal.

Move: Stand up
Minor: Quarry the nearer panther
Standard: Ready action to use Twin Strike on the panther if it moves within range.
Logged
A man has no signature

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #403 on: July 31, 2013, 10:56:47 pm »

[And you may roll my attacks if the panther does move close enough to me.]
Logged
A man has no signature

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #404 on: August 01, 2013, 07:36:37 am »

Hroksull is skilled at reading the ways of beasts. The panther sized him up, snarled, and sprang again. But his axes were already rising to meet it in the air...

Battleaxe:
Rolled 1d20+6 : 10 + 6, total 16
Rolled 1d10+1 : 6 + 1, total 7

Handaxe:
Rolled 1d20+6 : 3 + 6, total 9
Rolled 1d6+1 : 5 + 1, total 6

Quarry:
Rolled 1d6 : 2, total 2


Panther's attack:
Rolled 1d20+10 : 6 + 10, total 16
Rolled 2d6+4 : 6, 1 + 4, total 11


Meanwhile, the other panther struggles back to its feet (looking quite surprised, as a cat, that it ever left them). It snaps at Veonis's legs.

Rolled 1d20+8 : 5 + 8, total 13
Rolled 1d6+4 : 6 + 4, total 10
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #405 on: August 01, 2013, 07:40:39 am »

[Heh. Obviously, Kuildeous, you shouldn't let me roll for you. Upside is that I forgot to take the mark penalty into account; so that's actually 14 to-hit and 3 damage. It misses too.]

The cat seems to somehow change direction in midair as Hroksull lashes out at it. It's not injured - but neither is he. The combatants continue circling.
« Last Edit: August 01, 2013, 11:22:50 pm by WinterSpartan »
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #406 on: August 01, 2013, 08:43:20 am »

[what does Quarry do?]
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #407 on: August 01, 2013, 09:43:14 am »

[what does Quarry do?]

[Allows me to do +1d6 damage once per round…provided that I hit, which I did not this time.]
Logged
A man has no signature

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #408 on: August 01, 2013, 10:14:57 am »

I'll summon some frost hammers to punch out the panther at K6.

Dragonfrost vs pather's Fort:
Rolled 1d20+4 : 9 + 4, total 13

Damage
Rolled 1d8+7 : 6 + 7, total 13
Logged

Gveoniz

  • Young Witch
  • ****
  • Offline Offline
  • Posts: 141
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #409 on: August 01, 2013, 10:18:24 am »

Guiding strike on panther (penalizing AC) at K6 (still flanking)
vs AC
Rolled 1d20+9 : 7 + 9, total 16

Damage
Rolled 1d8+4 : 1 + 4, total 5

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #410 on: August 01, 2013, 10:36:49 am »

Hroksull was wary of this panther. He grunted to Derath, "If you get behind this thing, then we can distract it."

[I propose that after Derath does his attack, he moves to C5 without provoking an attack so Hroksull can attack from flank. This assumes that Derath is comfortable getting that close to the panther.]
Logged
A man has no signature

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #411 on: August 01, 2013, 12:50:22 pm »

Using the advantage the bard grants him by distracting the panther Merik swings his blade still crackling with electricity at the creature.

[Standard action: Booming Blade at nearby panther
Move action: (If possible I'd hold this to try and shift with the panther if it shifted. If that's not possible I'd just leave my move action unused).]

Attack vs AC (including flanking bonus)
Rolled 1d20+9 : 15 + 9, total 24


Damage
Rolled 1d8+4 : 7 + 4, total 11
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #412 on: August 01, 2013, 05:25:16 pm »

[You can only ready an action as a standard action, so no saving the move sadly.]

He strikes a solid blow, leaving the panther badly wounded.
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #413 on: August 01, 2013, 09:40:48 pm »

[Waiting to see if Derath is willing to flank this bad boy with me.]
Logged
A man has no signature

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #414 on: August 01, 2013, 10:19:47 pm »

[flanking sounds great! I'm a little drukn right now, and this game takes more focus.  How the heck do I move to that spot without giving attaccks of opportunty?]
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #415 on: August 01, 2013, 10:25:48 pm »

[Go N, N, NW, NW, SW. Since you're most ranged, I presume you'll want to attack first and then move.]
Logged
A man has no signature

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #416 on: August 01, 2013, 10:38:13 pm »

Move as described.  Attack with Mantle first.

Rolled 1d20+4 : 3 + 4, total 7
Rolled 1d6+4 : 1 + 4, total 5
Logged

shraeye

  • Minion
  • *****
  • Offline Offline
  • Posts: 690
  • Shuffle iT Username: shraeye
  • More Graph Theory please
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #417 on: August 01, 2013, 10:38:48 pm »

[myrolls be gettin wors and worse.]
Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #418 on: August 01, 2013, 10:59:49 pm »

Hit and Run and leave Derath alone with the panther!

Move: Shift to E5
Standard: Twin Strike
Minor: Quarry other panther if this one falls (seems unlikely)

Battle axe attack 1d20+8 : 1 + 8, total 9
Damage 1d10+1 : 5 + 1, total 6
Hand axe attack 1d20+8 : 15 + 8, total 23
Damage 1d6+1 : 5 + 1, total 6
Quarry damage 1d6 : 6, total 6


C'mon, no whammies!
Logged
A man has no signature

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #419 on: August 01, 2013, 11:00:05 pm »

Well, at least the hand axe smarted.
Logged
A man has no signature

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #420 on: August 01, 2013, 11:19:18 pm »

Both panthers, surrounded and wounded, continue snarling but seem to have realized that the party is not easy prey. They might even flee, if given the chance. For now they continue to lash out like the cornered animals they are.

Top, vs. Hroskull:
Rolled 1d20+7 : 16 + 7, total 23
Rolled 1d6-4 : 5 - 4, total 1
(Yeah, right)

Bottom, vs. Veonis:
Rolled 1d20+9 : 6 + 9, total 15
Rolled 1d6+4 : 6 + 4, total 10
Logged

WinterSpartan

  • Coppersmith
  • ****
  • Offline Offline
  • Posts: 48
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #421 on: August 01, 2013, 11:22:39 pm »

Veonis remains untouched. Hroksull marvels as the creature's claws rake harmlessly over his skin without piercing it, as the swordmage's wards prevent harm.

Logged

Kuildeous

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3840
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #422 on: August 02, 2013, 08:51:41 am »

[Not really a Handle Animal skill here. Would a Nature check give me a better idea on their intent? If they are content to flee, then I'll be glad to back off. If they're the type to slink off and pounce on us later, then I'll finish off this fight.]

Hroksull contemplated the injured panther. This would make a fine addition to the afterlife, but if the panther isn't even willing to commit to the fight, then it would be quite the disappointment in Kord's paradise.
Logged
A man has no signature

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #423 on: August 02, 2013, 04:03:40 pm »

In that case, Beleren yells that we all charge them, yelling and roaring, at the same time, in order to make them back off.

[Dunno whether we should all roll separately, or you guys roll to "aid me" in intimidating cuz I got the most stats in it?

If you guys want to do this, of course]
Logged

Jorbles

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1468
    • View Profile
Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #424 on: August 02, 2013, 04:17:41 pm »

[I have no problems with letting these panthers go if they are unlikely to show up again seeking vengeance. (If I were a panther I'd probably be bailing on this fight to go to my lair and lick my wounds.)]
Logged
Pages: 1 ... 15 16 [17] 18 19 ... 62  All
 

Page created in 0.052 seconds with 15 queries.