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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129263 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #375 on: July 26, 2013, 12:42:14 pm »

[Sorry shraeye, I appear to be using up the good rolls.  :P]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #376 on: July 26, 2013, 09:48:22 pm »

[Wow another crit. That poor panther has got to be bloodied now. (Crits do max damage right, not double damage?)]

[Right, crits are max damage; which in your case was still unfortunately just 9.

Axxle did pick a more obscure race, Genasi; I believe you're right that not all the info is in the pdf. At any given time, you're either in earthsoul manifestation or firesoul manifestation. During a rest - and as I look at the feat, it appears only during a rest - you can change manifestations. While in earthsoul (which Axxle said he was by default), you have +1 to saving throws, +1 Fortitude, and access to the Earthshock power. In firesoul, you have +1 Reflex, 5 fire resistance, and access to the Firepulse power. Since you're in earthsoul right now, you can't use your Firepulse.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #377 on: July 26, 2013, 09:55:27 pm »

[you are correct that I wanted no shift on the previous attack]

Derath further muddles the panther's minds, filling them with Visions of Blood; hopefully also exposing weak points to the others (-1 to defenses until next turn on hit)

[Derath shifts to F8 and casts Visions of Blood; on successful hit, shift E7-->D6 and E9-->F10, no shift on other]


[Not that it matters this time, since you missed anyway, but two notes about Visions of Blood: First, it's a BLAST power, not a BURST power, which means it attacks a 3x3 square area (like C7 to E9) rather than everything within 3 squares of you. There was no way to attack all 3 panthers with it.

Second, it targets each CREATURE in the blast rather than each ENEMY in the blast - which means if your friends are there they'll also get fried. Actually, almost all of your powers are capable of "friendly fire", so watch out for that.]
« Last Edit: July 28, 2013, 08:16:57 am by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #378 on: July 27, 2013, 12:11:00 pm »

[Wow another crit. That poor panther has got to be bloodied now. (Crits do max damage right, not double damage?)]

[Right, crits are max damage; which in your case was still unfortunately just 9.

[Axxle did pick a more obscure race, Genasi; I believe you're right that not all the info is in the pdf. At any given time, you're either in earthsoul manifestation or firesoul manifestation. During a rest - and as I look at the feat, it appears only during a rest - you can change manifestations. While in earthsoul (which Axxle said he was by default), you have +1 to saving throws, +1 Fortitude, and access to the Earthshock power. In firesoul, you have +1 Reflex, 5 fire resistance, and access to the Firepulse power. Since you're in earthsoul right now, you can't use your Firepulse.]

[Oh well wasted crit then. Is there anything I should know flavourwise about this race? I'm pretty familiar with the regular fantasy trope races (elves, dwarves, trolls, giants, orcs) and some of the more esoteric ones (dark elves, dragonblood, beastmen, troglodytes, kobolds, fey, centaurs, nymphs), but I don't know much about genasi. I am some sort of elemental, which I at least know what it is, but are there any cultural things of note you should PM me? My experience with elementals is that they are something for wizards to summon and do their bidding, but I am clearly not that sort of elemental.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #379 on: July 27, 2013, 12:49:38 pm »

[I'll send you a PM.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #380 on: July 28, 2013, 01:02:29 am »

Sorry, no flavor, too tired. Move to J7, Storm Walk on bloodied panther. Shift right.

vs fort:

Rolled 1d20+4 : 20 + 4, total 24


Damage:
Rolled 1d8+7 : 7 + 7, total 14
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #381 on: July 28, 2013, 08:16:45 am »

Beleren points at the panther and cries out strange, arcane words of power. There is a flash and a resounding crack, and the panther falls.

[Only Merik is still up this round. Note that you can mark someone else now, since your original target is dead.]
« Last Edit: August 01, 2013, 07:40:59 am by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #382 on: July 28, 2013, 11:49:04 am »

[Since each PC's name begins with a different letter, can you mark the PC icons with a letter to indicate who is whom? It'll save me from looking at the character sheet for the portrait.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #383 on: July 28, 2013, 02:15:35 pm »

[I can try. For now: E6 is H; E8 is M; F8 is D; H6 is V; and J8 is B]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #384 on: July 29, 2013, 11:03:06 am »

Minor action: Mark Panther at E9
Standard action: Luring Strike on Panther at E9 (I'm going to use the free shift after the attack.)

Attack vs AC
Rolled 1d20+7 : 12 + 7, total 19


Damage
Rolled 1d8 : 8, total 8
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #385 on: July 29, 2013, 11:06:02 am »

[If that hits use my Luring Strike on hit ability to shift to F7 and move the Panther to E8, and then use the free shift to move to G6.
If that doesn't hit. Use the free shift to move to F7.

Either way I should be able to make it follow me or reduce the damage it deals to anyone else it attacks.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #386 on: July 29, 2013, 11:24:41 am »

[It hits, you can check it stats on page #1. AC is 18]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #387 on: July 29, 2013, 05:29:17 pm »

Hissing angrily, the panthers shift back a few paces and pounce once again. They ignore the heavily-armored targets, opting instead to attack what they view as weaker prey.

Attack vs. Hroskull:
Rolled 1d20+10 : 14 + 10, total 24
Rolled 2d6-4 : 5, 4 - 4, total 5

(Yes, the -4 was intentional; this is the panther marked by Merik).

Attack vs. Beleren:
Rolled 1d20+10 : 6 + 10, total 16
Rolled 2d6+4 : 3, 4 + 4, total 11
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #388 on: July 29, 2013, 05:32:51 pm »

Once again, Beleren finds himself flat on his back, staring up at the sky as his lifeblood drains onto the grass. Hroskull too is knocked down, but Merik's arcane wards absorb most of the force of the attack.

You're all up again.
« Last Edit: July 30, 2013, 07:16:14 am by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #389 on: July 29, 2013, 06:15:04 pm »

His fancy footwork was designed to get Merik into a better position to distract the panther that's been attacking Beleren. Now free of the marked foe he rushes to help his bloodied companion.

[Move to J7.]

As he reaches the spot between Beleren and the panther he raises his foot and slams it into the ground. The earth shakes beneath the creature as he does so.

Minor action:
Vs. Fort
Rolled 1d20+5 : 14 + 5, total 19


No damage from this attack, but if it works the panther is prone.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #390 on: July 29, 2013, 06:20:13 pm »

With the panther dropped to the ground, Merik takes advantage of the opportunity to slice down at the creature. Lightning licks off his blade as he swings at the prone creature.

[Prone grants combat advantage (+2) to us if we hit it before it gets up. As my standard action I'm using Booming Blade.]

vs AC
Rolled 1d20+9 : 16 + 9, total 25


Damage
Rolled 1d8+4 : 7 + 4, total 11
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #391 on: July 29, 2013, 06:21:50 pm »

[Also I wasn't sure if Earthshock would target Beleren or only the panther, but since Beleren is already prone it doesn't matter since he can't become more prone.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #392 on: July 29, 2013, 08:02:32 pm »

[Earthshock says it targets Enemies, not Creatures, so Beleren wouldn't be targeted. :) Everything looks in order.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #393 on: July 30, 2013, 12:45:22 am »

[I think for this round I'd rather go later, so everyone else can go first, and then I'll choose my action.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #394 on: July 30, 2013, 03:11:23 am »

Veonis used Majestic word on Beleren, then Move to L5 (by going around the panther)

Guiding Strike(AC) at the panther in K6 (flanking with Merik)

attack
Rolled 1d20+9 : 1 + 9, total 10

damage
Rolled 1d8+4 : 4 + 4, total 8

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #395 on: July 30, 2013, 08:15:41 am »

[What does Beleren know about the abilties and tactics of these Pathers so far, from what he has seen? (Cuz Grujah is confused, the seem to be able to shift, than move, than attack, than shift back?)

Also, do I get a penalty of an ally is between me and my target when I cast ranged spells?]

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #396 on: July 30, 2013, 01:14:56 pm »

[I've been a little confused about this too. They do seem to be especially mobile enemies. I assumed they just had some advanced movement abilities. I think that what looks like a final shift that you're seeing is a result of them being able to move people a square with their pounce ability.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #397 on: July 30, 2013, 01:53:42 pm »

[It's not too unlike some of the ranger powers that emphasize mobility. Even at first level, I have the means to move in, strike, and shift away. For something like panthers, this seems a pretty reasonable tactic for them to have.

Also, it's not too unlike the 3rd-edition feat, Spring Attack.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #398 on: July 30, 2013, 05:14:22 pm »

[Sorry for not being more explicit. They ARE getting a free shift after their attack, when it hits; part of their attack's ability. That shift-move-attack-shift thing is a result of them charging, which anyone can do; you move directly towards the nearest enemy, make a melee basic attack at +1 to hit, and then end your turn. So shift (move action), charge (standard action; the final shift is part of their basic attack). I guess they're just naturally shifty. Keep an eye on them.

Also, no penalty for your own allies between you and your target.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #399 on: July 31, 2013, 12:08:09 pm »

Before the panther can strike at Hroksull again, Derath shouts a curse at the marked panther.

Mantle of the Infidel
Rolled 1d20+4 : 9 + 4, total 13
Rolled 1d6+4 : 2 + 4, total 6
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