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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129891 times)

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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #350 on: July 25, 2013, 09:46:28 am »

Veonis quickly stands up, sings a majestic word to heal Bel's serious wound. Then draw his sword out, ready to fight those panthers.

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #351 on: July 25, 2013, 10:06:45 am »

Oops, forgot to draw my battleaxe. Hrm, well, I was prioritizing protection over damage, so drop the Hunter's Quarry. -6 to my damage.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #352 on: July 25, 2013, 11:15:34 am »

[Hey guys! Looking forward to this, is that my character icon at I9? I think I know how to play my character competently in combat as a defender, but I may not bring the same personality to the character that Axxle did (I don't plan on opening a second account for Jorbles2). My understanding is that Kuildeous = Striker/Tank of sorts, Gveoniz = Buffer/Leader, shraeye = Striker/Glass Cannon, and Watno = Controller?/Debuffer, I'm not familiar with his class. I'm familiar with D&D, but not all aspects of 4th ed. I'll pick things up as I go.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #353 on: July 25, 2013, 01:53:42 pm »

[I understand almost nothing of what you just said Jorbles :)]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #354 on: July 25, 2013, 02:24:43 pm »

[Hroksull is not really a tank. He's definitely a striker. The fact that he has Toughness and an ability to resist some damage makes him slightly sturdier than a glass cannon, but his goal is to not really be there when it's the enemy's turn.

This fight, however, is a bit different, as if he doesn't draw some attention, then someone may get really hurt.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #355 on: July 25, 2013, 03:48:01 pm »

[I understand almost nothing of what you just said Jorbles :)]

[Haha, sorry, D&D 4th ed theory talk. I was trying to conceptualize your character archetypes so I could better strategize in combat. My character is more a defender than anything else, which means I try and draw attacks away from others to myself. What it means is that when my initiative roles around you can count on me to leap to your defense as you appear to be in danger of dying. (also I'll be less into shop talk and more into role playing when we're out of combat.)]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #356 on: July 25, 2013, 05:08:50 pm »

[Kuli (Hroksull)and I (Beleren) are Strikers - we deal damage. We both have some defensive capabilities, though we are easily downed. He usually goes after 1 strong guy, I have AoE spells.
Gveoniz (Veonis) is a Bard. He is a leader, he buffs and heals. Shra is a controller, he debuffs. You are supposted to tank and take damage

@Veonis - I actually did need a shift backwards, but didn't realize it till now.]




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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #357 on: July 25, 2013, 05:51:47 pm »

[Kuli (Hroksull)and I (Beleren) are Strikers - we deal damage. We both have some defensive capabilities, though we are easily downed. He usually goes after 1 strong guy, I have AoE spells.
Gveoniz (Veonis) is a Bard. He is a leader, he buffs and heals. Shra is a controller, he debuffs. You are supposted to tank and take damage

@Veonis - I actually did need a shift backwards, but didn't realize it till now.]

[That's fine, you can have it.]

[Jorbles - welcome! Grujah's summary here is accurate. That is indeed you at I9, as placed by random roll. From a tactics perspective, one of the most important things you can do is use your Aegis of Shielding ability - it forces enemies to either attack you (and you're generally harder to hit), or attack your friends but be unable to do much damage.

Also, as a reminder, I don't really care if you go out of initiative order when it's the party's turn; the rules allow you to hold initiative anyway. You can go when it's convenient, as long as the party is up.]
« Last Edit: July 26, 2013, 07:24:58 am by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #358 on: July 25, 2013, 05:58:23 pm »

[So, that panther at F6 is indeed up and not bloodied? Is that correct? A much tougher encounter than I figured.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #359 on: July 25, 2013, 06:00:28 pm »

Bel is still down. As he gets up, he asks Veonis and Merik to cover the other two wolves, if possible.

As a move action, he stands up.
As a minor action, he summons Ashe.
As an main action, he casts Frostbind on H4 wolf:
vs Fort:
[roll]1d20+4
'
' is not a valid dice string!
3d6+7[/roll]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #360 on: July 25, 2013, 06:01:24 pm »

Screwed that up. Again:
vs Fort:
Rolled 1d20+4 : 10 + 4, total 14

Damage:
Rolled 3d6+7 : 5, 2, 5 + 7, total 19


If hit, -2 to reflex.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #361 on: July 25, 2013, 10:42:14 pm »

[So, that panther at F6 is indeed up and not bloodied? Is that correct? A much tougher encounter than I figured.]

[It is indeed still up and unbloodied.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #362 on: July 25, 2013, 11:39:13 pm »

Derath steps to G8, and casts Maledictor's Doom, followed by Whispers of Defeat (all 3 should be in range of the blast; my remembering tells me that I have to roll attacks on all 3 seperately...if this is wrong, take just the first roll as the attack)

Maledictor's Doom
H4 panther:
Rolled 1d20+4 : 9 + 4, total 13

F6 panther:
Rolled 1d20+4 : 8 + 4, total 12

E9 panther:
Rolled 1d20+4 : 5 + 4, total 9


Whispers of Defeat
H4 panther:
Rolled 1d20+4 : 15 + 4, total 19

F6 panther:
Rolled 1d20+4 : 12 + 4, total 16

E9 panther:
Rolled 1d20+4 : 15 + 4, total 19


[I'm unsure of the damage rolls, something seems to be up with the spreadsheets right now]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #363 on: July 25, 2013, 11:45:33 pm »

[If no one minds me going out of order then...]

Merik draws his sword and rushes to protect his comrades. His blade flashes a shielding rune singling out the panther that Hroskull had struck with his axe. Merik keeps half an eye on that one while he puts himself between Beleren and another of the predators. There's the sound of a thunderclap as he slashes down at it with his blade.

Move to F8
Minor action: Mark the panther at F6
Standard action: Booming Blade on panther at E9

vs AC
Rolled 1d20+7 : 20 + 7, total 27

Damage:
Rolled 1d8+4 : 4 + 4, total 8


[please double check that I'm using the right bonuses.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #364 on: July 25, 2013, 11:46:10 pm »

[BOOM! Crits on my first roll!]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #365 on: July 26, 2013, 07:20:11 am »

[Maledictor's Doom doesn't need attack rolls; it automatically takes effect. That said, you did the rolls right. When attacking multiple foes, you always roll attacks separately and then damage once which applies to all of them. THAT said, neither of those powers actually do any damage (although Whispers of Defeat will do 9 damage to them if they miss with their attacks). Did you want to push any of them with Whispers of Defeat? I've assumed not but let me know if you do.]

Derath's chants seem to deeply unsettle the beasts (-3 to hit for all of them). Two of them - the one he's challenged, and the one he's attacked - snap at Merik, while the other attempts to pounce on Veonis.

E7 panther:
Rolled 1d20+8 : 10 + 8, total 18
Rolled 1d6+4 : 3 + 4, total 7

E9 panther:
Rolled 1d20+8 : 12 + 8, total 20
Rolled 1d6+4 : 2 + 4, total 6

H5 panther:
Rolled 1d20+7 : 3 + 7, total 10
Rolled 2d6+4 : 5, 3 + 4, total 12
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #366 on: July 26, 2013, 07:24:45 am »

The already-wounded panther screams as Derath's curse takes effect; the curse also stops the pouncing panther in midair. The other one presses harder at Merik's defenses.

Party's up.
« Last Edit: July 26, 2013, 09:56:21 pm by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #367 on: July 26, 2013, 08:12:01 am »

Since my success/failure could affect the person in E8 (sorry, can't line up names with icons just yet), I'll go ahead and attack the bloodied one.

Minor action: Hunter's Quarry
Move action: None
Standard action: Twin Strike on the blooded panther next to me.

Battleaxe 1d20+8 : 13 + 8, total 21
Battleaxe damage 1d10+1 : 3 + 1, total 4
Hand axe 1d20+8 : 6 + 8, total 14
Hand axe damage 1d6+1 : 1 + 1, total 2
Hunter's Quarry 1d6 : 6, total 6

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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #368 on: July 26, 2013, 10:04:15 am »

Veonis shifts to his left(to H6) then strikes (Guiding strike penalizing AC) at the nearest panther.

Attack roll
Rolled 1d20+7 : 3 + 7, total 10

Damage
Rolled 1d8+4 : 4 + 4, total 8

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #369 on: July 26, 2013, 10:43:03 am »

[@WinterSpartan: Can I trigger Firepulse on the Panther that hit me? If I can I do.]

As the panther breaks through Merik's defenses a burst of flames shoot out of Merik's body where the beasts claws struck him.

vs Reflex
Rolled 1d20+5 : 20 + 5, total 25

Damage
Rolled 1d6+3 : 2 + 3, total 5
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #370 on: July 26, 2013, 10:48:42 am »

[Wow another crit. That poor panther has got to be bloodied now. (Crits do max damage right, not double damage?)]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #371 on: July 26, 2013, 11:03:46 am »

Jorbles, is Merrik in fire or earth mode? if in earth mode, switch to fire mode! (I order this in Primordial, ha!).
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #372 on: July 26, 2013, 11:07:25 am »

[Do I have to switch? The character sheet doesn't indicate needing to do that. I gotta admit the race of this character is the trickiest thing for me to figure out. Is there pdf I could read on this somewhere?]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #373 on: July 26, 2013, 12:17:47 pm »

[you are correct that I wanted no shift on the previous attack]

Derath further muddles the panther's minds, filling them with Visions of Blood; hopefully also exposing weak points to the others (-1 to defenses until next turn on hit)

[Derath shifts to F8 and casts Visions of Blood; on successful hit, shift E7-->D6 and E9-->F10, no shift on other]

Attack on H5/E7/E9:
Rolled 1d20+4 : 2 + 4, total 6
Rolled 1d20+4 : 5 + 4, total 9
Rolled 1d20+4 : 5 + 4, total 9

Damage:
Rolled 1d6+4 : 3 + 4, total 7
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #374 on: July 26, 2013, 12:18:20 pm »

[well well well]
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