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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129908 times)

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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #175 on: June 21, 2013, 09:56:45 pm »

[@GM Shouldn't I be at 14HP? I had 3 after I got shot, than my healing surge was used (5) + Dragonling bonus (2) + Veonis's Cha bonus (4)?]

Awwwww!

That hurt like the Seven Hells! Bel did occasionly get hurt during his combat training at home , but jeez this was waaaaay worse. Bard's song did lift his morale, though, so he decided to pay back the monsters for his injury.

Bel runs towards his attackers, and unleashes all his arcane furry on them.

Move to Q5.
Minor to summon Ashe.


Use Frostbind on Ogre:
Cha vs Fort (currently 19):
Rolled 1d20+4 : 17 + 4, total 21

Damage if hit:
Rolled 3d6+7 : 6, 5, 5 + 7, total 23

If it hits, he has -2 to reflex.

I use an Action point to do the following:
Lightning Breath on P15 N13

Cha vs Ref
vs Ogre:
Rolled 1d20+4 : 19 + 4, total 23


vs Hobo:
Rolled 1d20+4 : 20 + 4, total 24


Damage:
Rolled 3d8+7 : 7, 5, 1 + 7, total 20

Rolled 1d20+4 : 6 + 4, total 10
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #176 on: June 21, 2013, 09:58:02 pm »

shit, Merik was low as well, should have let him hit the ogre first. :s
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #177 on: June 21, 2013, 10:06:32 pm »

[Error:I also rolled 1 extra d20]

So, I completely freeze the ogre, and than exhale a thunderstorm which strikes fries the ogre pretty hard and the poor goblin even harder [it's a crit?]

Edit: Also, I sparkle!
« Last Edit: June 21, 2013, 10:08:04 pm by Grujah »
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #178 on: June 21, 2013, 11:16:07 pm »

[You're correct - I had missed the dragonling bonus. Thanks. Also, that was indeed a critical hit on the hobgoblin, so it does maximum damage.]

With a mighty display of power, Beleren blasts the ogre with frost and lightning. It's obviously worse for the wear, but it's a surprisingly tough creature.
The hobgoblin behind it, on the other hand, looks nearly dead. Apparently an iron helmet and breastplate don't help much against concentrated electricity...

[Experimenting with marking and quarry; I think those symbols look a bit neater. Still have Derath and Merik to go.]
« Last Edit: June 22, 2013, 06:04:57 pm by WinterSpartan »
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #179 on: June 22, 2013, 02:08:51 pm »

Seeing the hobgoblin has taken a mighty hit from the sorcerer, Derath tries to quickly dispatch him, hitting what other enemies he can at the same time.

Derath charges into range at R15, "For Erathis!!"   

[I cast Vangaurd's Lightning at M14]

Attacks
Hobgoblin(M13) Wisdom vs. Reflex
Rolled 1d20+4 : 2 + 4, total 6

Hobgoblin(N13)
Rolled 1d20+4 : 13 + 4, total 17

Ogre
Rolled 1d20+4 : 16 + 4, total 20


Damage (lightning)
Rolled 1d6+4 : 4 + 4, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #180 on: June 22, 2013, 06:04:36 pm »

This second burst of lightning is all the hobgoblin can take, and he collapses backwards into the wagon (smoldering just a little).
« Last Edit: June 22, 2013, 09:34:02 pm by WinterSpartan »
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Axxle2

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #181 on: June 22, 2013, 06:14:06 pm »

Merik ducks and weaves into the blast, positioning himself in a prime location to strike the Ogre. [Shift to O15, use luring strike's effect to shift to N14]

Luring strike with combat advantage:
Rolled 1d20+9 : 5 + 9, total 14


Rolled 1d8 : 2, total 2
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Axxle2

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #182 on: June 22, 2013, 06:18:43 pm »

Merik curses in Primordial has his sword bounces off the ogre's thick skin.

Seeing that he's made his way into a dangerous situation, he slows his breathing a bit and takes a defensive stance. [spends an action point to use a second wind]
« Last Edit: June 22, 2013, 06:19:45 pm by Axxle2 »
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #183 on: June 22, 2013, 06:52:28 pm »

(N14 is part of the wagon - you unfortunately can't shift aboard the wagon. Climbing aboard would likely be a normal move action; I'll have to think about that. Sorry for not being clearer. O14 okay?)
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Axxle2

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #184 on: June 22, 2013, 08:05:39 pm »

In that case I'll shift to O14, and shift away to O13 after my attack misses.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #185 on: June 22, 2013, 09:23:21 pm »

I still don't think that works - you shift to O15 before the attack (move action), and then to O14 after (Luring Strike's effects). Or P14, if you'd prefer.

Since the ogre has reach, that doesn't change the enemy turn.

Recharge for ogre's Angry Smash:
Rolled 1d6 : 2, total 2
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #186 on: June 22, 2013, 09:27:18 pm »

The ogre spins, trying to catch Merik with its club before he can get away behind the wagon.

Rolled 1d20+11 : 20 + 11, total 31
Rolled 2d10+5 : 1, 9 + 5, total 15


The hobgoblin, meanwhile, attempts to shoot over Merik's head at Beleren, somewhat puzzled at how the sorcerer has shaken off the previous two arrows' effects:

Rolled 1d20+7 : 1 + 7, total 8
Rolled 1d10+4 : 10 + 4, total 14
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #187 on: June 22, 2013, 09:33:32 pm »

The arrow flies well wide of its mark - but Merik is not as fortunate as Beleren. The tree that the ogre wields as a club catches him squarely and crushes him against the wagon (critical hit... ouch). He drops to the ground senseless.

[You are all up again. Merik will need to roll a saving throw against death unless he is healed before his turn - three failed saves in the same day, and he's dead. Anyone adjacent could make a DC 15 heal check as a standard action to stabilize him - but I suspect Veonis may have the Majestic Words to get him back on his feet more easily. Sorry about the dice Axxle; this has not been Merik's day.]
« Last Edit: June 23, 2013, 12:47:57 pm by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #188 on: June 22, 2013, 10:58:46 pm »

Hroksull's eyes widened at the collapse of the strange genasi. He hardly knew him, but he admired his martial prowess. At least Hroksull was pleased he was not yet dead, judging from the gurgling cough erupting from his bloodied mouth, but that good news cannot last long. Hroksull narrowed his eyes and clenched his jaw. Flawlessly, he muttered in a tongue that the ogre could understand...and fear. "No more death at your hands, brute. Your body will grace Kord's paradise, and you will feel me killing you over and over for eternity!"

Minor: Stone's Endurance
Move: None
Standard: Twin Strike

This dice roll may have been tampered with!
Battleaxe hit 1d20+6 : 13 + 6, total 19<br />Battleaxe damage 1d10+1 : 9 + 1, total 10
This dice roll may have been tampered with!
Hand axe hit 1d20+6 : 8 + 6, total 14<br />Hand axe damage 1d6+1 : 5 + 1, total 6

If the ogre still stands after this, I'll spend an action point. The ogre has reach, so Hit and Run will not save me from the ogre's attack, I believe. If I'm wrong, then apply only the first of the following rolls with +4 damage. Otherwise, do another Twin Strike.

This dice roll may have been tampered with!
Battleaxe hit 1d20+6 : 13 + 6, total 19<br />Battleaxe damage 1d10+1 : 1 + 1, total 2
This dice roll may have been tampered with!
Hand axe hit 1d20+6 : 15 + 6, total 21<br />Hand axe damage 1d6+1 : 4 + 1, total 5

In any case, I'll apply quarry damage to the first strike that hits.
This dice roll may have been tampered with!
Quarry damage 1d6 : 1, total 1
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #189 on: June 22, 2013, 10:59:44 pm »

Hmm, previewing your post apparently makes the numbers all wonky. I'll have to remember to just copy the text and paste if I ever preview my post again.

I can reroll, if you wish.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #190 on: June 23, 2013, 04:37:09 am »

Veonis didn't want to see anyone dies, he gets closer to Merik  (Q14) while staying out of range of the ogre. Then use majestic word on Merik, and shift him away from the ogre (to P14). [Although he is still in the reach of the orge, right?]
Veonis then cast misdirect mark on the Ogre if it have not died/ or else on the hobgoblin. Veonis marked the target himself. [is it possible?]

attack roll
Rolled 1d20+4 : 17 + 4, total 21

damage
Rolled 1d8+4 : 4 + 4, total 8

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #191 on: June 23, 2013, 06:48:20 am »

Hmm, previewing your post apparently makes the numbers all wonky. I'll have to remember to just copy the text and paste if I ever preview my post again.

I can reroll, if you wish.

[You're fine. Just don't let it happen again :P

Also, Hit and Run WOULD get you away - strangely enough, opportunity attacks don't care about reach by default. (There are monsters out there that can make opportunity attacks multiple squares away, but the ogre isn't one of them). Where did you want to flee to?

Veonis, you can't mark someone unless a power specifically allows you to (like one of Merik's powers does). That said, you can still use Misdirected Mark; it will still do damage.]

Veonis is relieved to see Merik groan and begin to open his eyes. He still doesn't look good, but at least he's alive and returning to consciousness. [Merik is prone - it will take a Move action to stand up again. No need for death saves, since you're back to positive hit points.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #192 on: June 23, 2013, 07:06:47 am »

Hmm, previewing your post apparently makes the numbers all wonky. I'll have to remember to just copy the text and paste if I ever preview my post again.

I can reroll, if you wish.

[I almost always preview with rolls, and it never screwed up, not sure what you've done]

Bel was so surprised, shocked even, when Merik fell that he didn't even notice the arrow flying past him. Merik was a Genasi, a magical being, an elemental! How could have possibly a simply strike from a stupid, savage brute take down such a being?

On the other hand, Merik was dumb enough to wield a blade instead of using his magical capabilities, so he did this to himself, apparently.

Bel is determined on finishing the ogre.

Minor to maintain Lighting Breath effect.
Bel moves to O15. (Ashe is left where I was).

Burning Spray on N15 - M13 (Can this set wagon on fire? What is in the casks, do I know?)

Cha vs Ref

Against the Ogre (he has -2 to Reflex, still):
Rolled 1d20+4 : 7 + 4, total 11


Against the Archer
Rolled 1d20+4 : 10 + 4, total 14


Damage
Rolled 1d8+7 : 3 + 7, total 10


Beleren also yells to the Ogre:
"Hey, you big dumb coward! Attack me if you dare!"
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #193 on: June 23, 2013, 09:17:50 am »

Also, Hit and Run WOULD get you away - strangely enough, opportunity attacks don't care about reach by default. (There are monsters out there that can make opportunity attacks multiple squares away, but the ogre isn't one of them). Where did you want to flee to?


I'll go to N20. See where the ogre's attention is directed.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #194 on: June 23, 2013, 12:38:04 pm »

[Oh goody! I was hoping someone would attack the wagon with fire...]

Neither the ogre nor the hobgoblin are directly affected by the spray of fire from Beleren. However, the hobgoblin doesn't have time to do more than look shocked and utter a very non-warlike yelp before the barrels in the wagon explode violently, sending flames and shrapnel flying.

M13 explosion:
Rolled 1d20+6 : 17 + 6, total 23
Rolled 3d6 : 2, 3, 3, total 8


M14 explosion:
Rolled 1d20+6 : 1 + 6, total 7
Rolled 3d6 : 5, 1, 5, total 11


N13 explosion:
Rolled 1d20+6 : 6 + 6, total 12
Rolled 3d6 : 6, 1, 1, total 8


N14 explosion:
Rolled 1d20+6 : 4 + 6, total 10
Rolled 3d6 : 3, 5, 2, total 10
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #195 on: June 23, 2013, 12:45:17 pm »

The effect is tremendous. The ogre and hobgoblin are still standing, though barely; a particularly large chunk of shrapnel levels Beleren; Merik's fire resistance protects him from the flames that came his way; and Hroksull congratulates himself for moving backwards just in time.

[Mechanically, that was four Close Burst 2 attacks vs. Reflex, with half damage on a miss.]



What's left of the wagon is now burning fiercely.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #196 on: June 23, 2013, 01:51:12 pm »

[Meh, this is why PbF sucks IMO. I noticed the casks and wondered what they were (as Beleren would) but as this moves at such a slow pace I didn't want to waste time in examining it too much :/]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #197 on: June 23, 2013, 01:53:34 pm »

[Meh, this is why PbF sucks IMO. I noticed the casks and wondered what they were (as Beleren would) but as this moves at such a slow pace I didn't want to waste time in examining it too much :/]

[Sorry :/ I had tried to hint multiple times that the hobgoblins were worried about fire there, but obviously it wasn't enough. On the bright side, you did a lot of damage there - the ogre should drop if he gets hit one more time.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #198 on: June 24, 2013, 05:30:56 pm »

[Shraeye? Axxle? Not sure if you realized it was your turns again.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #199 on: June 25, 2013, 12:12:02 am »

Derath moves in to distract the enemies from the fallen Genasi; the thought of what those barrels were intended for sickens him, the thought of all those innocent lives that the hobgoblins were willing to take.  With a look of fury in his eyes, he turns these sickening thoughts back on his enemies.

[Move to O14 and cast Visions of Blood]

Hobgoblin attack:
Rolled 1d20+4 : 19 + 4, total 23

Ogre attack:
Rolled 1d20+4 : 10 + 4, total 14

Damage:
Rolled 1d6+4 : 6 + 4, total 10
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