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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151352 times)

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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #50 on: June 10, 2013, 05:19:59 am »

[OOC: Would I be damage by the fire at some moments or other things happens?]

Veonis He decided to sing a magical song to heal himself as well as getting away from the approaching Hobgoblins and burning floor, but then he saw the strange men standing, who seems to be also injured by the hobgoblins. Veonis hesitated for a slight moment and ask: "Are you alright? do you need any help?"'

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #51 on: June 10, 2013, 07:00:23 am »

[OOC: Would I be damage by the fire at some moments or other things happens?]

(OOC: Ending turn in the fire, or moving from outside the fire into the fire, will both cause you to take 1d6 damage. So I might suggest moving out of the flames - perhaps by shifting to N8, since walking away will give the hobgoblins opportunity attacks against you. Also, since your Majestic Word is a minor action, you can move, heal, and still attack.)
« Last Edit: June 10, 2013, 07:31:13 am by WinterSpartan »
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #52 on: June 10, 2013, 07:37:59 am »

[OOC: Would I be damage by the fire at some moments or other things happens?]

(OOC: Ending turn in the fire, or moving from outside the fire into the fire, will both cause you to take 1d6 damage. So I might suggest moving out of the flames - perhaps by shifting to N8, since walking away will give the hobgoblins opportunity attacks against you. Also, since your Majestic Word is a minor action, you can move, heal, and still attack.)

[Thank you for your answer, I was thinking about the same thing but I am a bit concern of Merik.]
[Can Veonis move/slide to L8 where there is a chair there?]

Watno

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #53 on: June 10, 2013, 09:39:36 am »

The beast Derath was talking to introduces itself as Hroksbul, or some similiar barbaric name. But before Derath can answer and introduce himself as well, suddenly a bunch of Goblins storm into the room. Derath is quite perplexed, and before he can do anything, a battle has broken out and the table next to him is on fire. So this is what the Goddess has sent him here for. He is her agent to protect the peoplehere from the uncivilized hordes that attack.

He calls upon the power of the goddess to assist him in the combat against the beasts, and invokes images of what happens to those who don't obey the holy laws of Erathis in front of the hobgoblins, hoping they will move back a bit in their shock, so that the people on the table, who are bravely fighting off the attackers, can move out of the fire.

Maledictor's Doom on K4-N8
Move to J6
Visions of Blood on K3-M5

Attack rolls (from top to bottom, +4 vs Will)
Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20+4 : 12 + 4, total 16
Rolled 1d20+4 : 18 + 4, total 22

Psychic damage:
Rolled 1d6+4 : 3 + 4, total 7

Push the goblins to the left if they're hit.
All goblins have -1 to attack and saving throws, the ones hit by Vision of blood have -1 to all defenses until my next turn.

Please check wether this is right. (I don'Ät get the implement bonus on Visions of Blood, right?)
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Watno

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #54 on: June 10, 2013, 09:42:21 am »

[nice, all it. I want to change my pushing a bit:
K4->J3
L5->L4
M5->N4]

It works, the goblins scatter and take a few steps back.
"Get out of there", Derath shouts to the men standing in the fire.
« Last Edit: June 10, 2013, 09:43:49 am by Watno »
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Watno

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #55 on: June 10, 2013, 10:07:54 am »

[Oh, i think I confused the figures. I'm the guy at F7, so i can't move to J6, can I?
I'll do it all from J5 then. I don't provoke an opportunity attack because it's a close power, right?
Also, I then have to push K4->K3, L5->M4, M5->N5]

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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #56 on: June 10, 2013, 12:49:29 pm »

info on goblins has been sent to those of you who rolled well enough; you are all now up and free to act in any order you please.
Can we pretend like I roll natural 20s on all lore-type checks as I follow along? :)
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #57 on: June 10, 2013, 01:24:56 pm »

"Aha!  Great shot, priest!"

"I'm fine for now, singer, but I wouldn't say no to a bit of fighting music!" [I could probably do with a bit of healing, but not so much to take up an encounter power at the moment.  Not sure what you're capable of in that regard]

Merik swings at the hobgoblin's feet (at N7) attempting to switch up it's movement [using luring strike]

Luring Strike:
Rolled 1d20+7 : 10 + 7, total 17


Damage:
Rolled 1d8 : 5, total 5
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #58 on: June 10, 2013, 01:26:53 pm »

His friend blocks the attack, and Merik quickly rolls away from the flames [shift to N5]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #59 on: June 10, 2013, 01:43:01 pm »

Hroksull panics briefly. This was nothing like the practice spars at the village. Hroksull often bested many of his friends and siblings (except for his younger sister who dwarfed him in height and breadth), but these hobgoblins were far more organized. If it were not for these brave humans and human-likes, Hroksull probably would face his paradise with Kord with nary a quarry to pursue.

Hroksull refused to look weak before Kord. He would slay one of these hobgoblins to be slain over and over again forever.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #60 on: June 10, 2013, 03:40:40 pm »

[@Axxle - I think that Derath pushed a gobo at N5 and that it is occupied. Anyway, board update would be great before I act..]
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #61 on: June 10, 2013, 03:59:53 pm »

[@Axxle - I think that Derath pushed a gobo at N5 and that it is occupied. Anyway, board update would be great before I act..]
[I'm pretty sure all the hobgoblins are minions (ie 1hp so should be dead)]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #62 on: June 10, 2013, 05:37:07 pm »

[OOC: Would I be damage by the fire at some moments or other things happens?]

(OOC: Ending turn in the fire, or moving from outside the fire into the fire, will both cause you to take 1d6 damage. So I might suggest moving out of the flames - perhaps by shifting to N8, since walking away will give the hobgoblins opportunity attacks against you. Also, since your Majestic Word is a minor action, you can move, heal, and still attack.)

[Thank you for your answer, I was thinking about the same thing but I am a bit concern of Merik.]
[Can Veonis move/slide to L8 where there is a chair there?]
(Yes, you could; moving from one square to another on the same "table" would count as difficult terrain, and require two spaces of movement, but that doesn't affect any of your current shifting options. Also, Watno, since diagonal movement just counts as 1 in 4e, you were able to make it to J6.)

By the Power of Erathis, three of the hobgoblins cry out in terror and are suddenly silenced, convulsing and collapsing to the ground.

(Also, Axxle, Veonis can use Majestic Word twice per encounter as a minor action. Each time, the target may heal a surge +4 hitpoints and slide 1 square.)
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #63 on: June 10, 2013, 06:04:52 pm »

The bard and the Genasi seem to be  taking care of the goblin goonies, so I'll take care of the more threatening looking one.

Move to J5. Ashe stays at my old square, I think?
Use Frost bind Encounter Power targeting the hooded goblin.
Charisma vs Fort
Rolled 1d20+4 : 12 + 4, total 16


If hit, damage is:
Rolled 3d6+7 : 3, 4, 2 + 7, total 16


And he gets -2 to Reflex.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #64 on: June 10, 2013, 06:11:01 pm »

It's a hit! The bad Goblin is enveloped in ice.

"Barbarian, try not to kill that one, I want him interrogated!"

Edit: Unless he is already dead, which seems like a possibility.
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #65 on: June 10, 2013, 06:18:35 pm »

It's a hit! The bad Goblin is enveloped in ice.

"Barbarian, try not to kill that one, I want him interrogated!"

Edit: Unless he is already dead, which seems like a possibility.
[you can always chose to do nonlethal to an enemy without taking a penalty IIRC]

(Also, Axxle, Veonis can use Majestic Word twice per encounter as a minor action. Each time, the target may heal a surge +4 hitpoints and slide 1 square.)
[Go for it then and slide me to a flanking position]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #66 on: June 10, 2013, 07:01:06 pm »

[you can always chose to do nonlethal to an enemy without taking a penalty IIRC]

[Seems like if you get him to 0, you get to choose whether he's dead or not. PHB 295]

I choose to knockout the gobbo if I happen to "kill" him.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #67 on: June 10, 2013, 09:01:54 pm »

[Go for it then and slide me to a flanking position]
Veonis used his Majestic at the strange man, sliding him to O5, flanking the one on N6,
Then guiding strike on N6:
attack roll(+2 because of flanking)
Rolled 1d20+9 : 14 + 9, total 23

damage roll
Rolled 1d8+4 : 7 + 4, total 11


Veonis then shift to N6 if the hobgoblin has died,
or else to N8(if it is a possible location),
or else he just move to L8 out of the fire(and burn in the flame)
[or should I spend the action point to move again out of the fire?]

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #68 on: June 10, 2013, 09:04:34 pm »

As the hobgoblin's attention is taken by Merik circling around him, Veonis stabs his undefended back, brings him down, and vaults out of the flames to where the hobgoblin stood.

But the flames continue to spread:
Rolled 9d8 : 6, 7, 8, 4, 1, 6, 6, 7, 1, total 46
« Last Edit: June 10, 2013, 09:06:00 pm by WinterSpartan »
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #69 on: June 10, 2013, 09:16:12 pm »

Merik glances backwards into the street. It appears empty, for now; which is good because the flames force him and Veonis ever closer to the door. The bartender throws open the back door and attempts to make his escape, but stops short with a muffled gurgle as he ends up on the blade of yet another hobgoblin charging in. Hroksull, looking past the newest intruders, sees that the street behind also appears clear - no further reinforcements should be arriving, in the short term.

But that won't save those who have already fallen, nor will it save the card players as a second goblin throws another vial of the alchemical fire at them. The halfling who appears to have been winning the game dives on his coins, and succeeds in shielding them from the blast at the cost of his own life. As the hobgoblins cut down another, only two patrons now remain alive in the tavern besides our valiant heroes; both attempt to take shelter behind tables back towards the front.

Cursing in pain, the goblin behind the bar rips down the banner and heads for the back door, lunging viciously at Hroskull as he approaches.

Rolled 1d20+7 : 7 + 7, total 14

Rolled 2d6+2 : 5, 3 + 2, total 10
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #70 on: June 10, 2013, 09:18:10 pm »

Between the banner and his freezing wounds, however, the goblin is unable to penetrate Hroskull's defenses. The hobgoblin at the front door - trapped between the flashing blades of Merik and Veonis - hesitates, then attacks Merik once again. This time, he's the one surrounded by foes.

Rolled 1d20+6 : 20 + 6, total 26
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #71 on: June 10, 2013, 09:21:22 pm »

(Ooh, critical hit!)

But he is not dismayed! "FOR SINRUTH!" he bellows again, driving his blade past Merik's defenses. "FOR THE HAND!"

(You're up once again. I love it when stories write themselves - even if that poor hobgoblin's likely destined for a short and bloody end.)
« Last Edit: June 11, 2013, 05:21:44 pm by WinterSpartan »
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #72 on: June 10, 2013, 09:21:52 pm »

"All these flames, if I only had enough time to change," Merik thinks as the hobgoblin slices open another wound.
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Axxle

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #73 on: June 10, 2013, 09:24:06 pm »

"You two!" Merik shouts at the two men left in the bar. "Get out of here, jump out the window if you have to! We can't protect you from the flames!"
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #74 on: June 10, 2013, 10:05:20 pm »

[Is there anything I can do about those flames, magically? I guess not.]

Bel lets a curse out upon seeing new Goblins arriving. HE moves to G5 in attempt to take as many of the as he can. Than I use Burning Spray on F5-D7. [unless this can cause more fires, than I'll reluctantly use my daily instead]

Charisma vs Reflex:
Vs hoodie goblin: [I roll for each one individually, right?]
Rolled 1d20+4 : 18 + 4, total 22


vs E7 goblin:
Rolled 1d20+4 : 7 + 4, total 11


vs D7 gobo:
Rolled 1d20+4 : 14 + 4, total 18


Damage for hooded gobo, others are minions:

In case I used Burning Spray:
Rolled 1d8+7 : 4 + 7, total 11


If I used Lightning Breath:
Rolled 3d8+7 : 2, 3, 4 + 7, total 16


If the fire can hurt Ashe (he is flying, though) than I will recall him with a Minor action.



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