Not that you necessarily should, like you said you have all the cards, so good on you. But for anyone attempting to use that excuse is just ridiculous.
Viewed in isolation, maybe. But it becomes far less ridiculous when you look at the whole experience. To set up a table, you need to create game, choose professional, choose the number of seats, change the name, and click setup. Then, click on whoever joins your table to see if they have a decent pro rating, then either accept or boot. And you have to do this EVERY. TIME. you host a game.
I remember when Canonical started their 100 Paper Cuts project. The idea was to fix issues that weren't even bugs, but were UI annoyances. Viewed in isolation, none of them were significant. But if you keep getting small injuries, like papercuts, while trying to do something, there's a cumulative effect.
Goko's interface is a huge series of papercuts. The lobby layout, setting up a game, matching yourself with someone—and god forbid if you actually want to build a custom kingdom—the entire experience is set up with almost zero thought for how to accomplish common tasks efficiently. That adds up.
I've given up on being able to play Goko in the background like I could with Iso—that's not what they're aiming for, and I've reconciled myself to that. But I do miss how amazingly efficient Iso was, and I don't think it's too much to ask to make STARTING A GAME a one- or two-click process.