Ok, I'm really excited about this theme game, actually and I hope you guys will play, even if you're not that into Star Trek. I think I've learned a lot about balance since the last time I modded.
I am happy to wait a long time to start this, if too many games are starting at once. But I am really eager to mod again. So let's just see what happens.
IN LIST:
1. ashersky
2. Robz
3. yuma
4. Eevee
5. Shraeye
6. Cuzz
7. Glooble
8. Raerae
9. liopoil
10. mcmcsalot
11. Jimmmmm
12. theorel
13. sparky5856
14. Dsell
15. Galzria
Assistant Mod: SwitchedFromStarcraft
The game is for 15 players, and the setup is semi-open.
You're on Deep Space Nine, just before the start of the Dominion War. At a busy port on the wild frontier of space, it's hard to keep track of all the comings and goings. Despite Odo's best efforts, a string of sabotages on the station have made it clear that someone on board is not what they seem to be.
It's possible that some crewmembers have secretly defected and joined
the Maquis, a terrorist group within the Federation. It's also possible that a few crewmembers have been replaced by their
mirror universe duplicates - you'd never know the difference if they shaved their goatee. And of course, there's the constant threat of changeling infiltration, though they wouldn't bother with a team. No if there's a changeling aboard he's a
solitary serial killer.Well, this won't do at all. Captain Sisko will take some crewmembers and trusted civilians off their regular duties and assigne them to investigate for the various threats.
Non-flavored information:- The setup will either have two scum teams or one scum team and one serial killer. You won't know which.
- Either way, there will be three
alignment cops: a Maquis cop, a Mirror Universe cop, and a changeling cop. These three will be guaranteed NOT the alignment they investigate for - but not guaranteed town.
- Everyone else will have a small role - either an X-shot version of a power role or a role of marginal or even negative utility.
- These roles, and characters, will be assigned 100% independent of alignment. Knowing someone's role or character will not tell you if they're scum, exception being of course the cops, and the IC-variant if there is one.
- There will be only one version of each character in game. So if there's a Mirror Universe Bashir, there won't also be a Changeling Bashir or a Bashir prime.
- No roles considered to be bastard. I am deciding whether or not I'll post a list of possible roles. I could probably be persuaded to do so.
Quick primer on Deep Space Nine:
It's the third Star Trek series, and the only one to be set on a space station rather than a ship. As such, it has a much richer tapestry of ongoing plotlines than other Star Treks, starting with the discovery of the galaxy's first stable wormhole (which is also home to non-linear time aliens who some characters worship as Gods) to a full on war with aliens from the other side of the wormhole that lasts the last 3 seasons of the show.
The Maquis are dissatisfied members of the Federation (the intergalactic alliance Earth is part of in the 24th century). When Starfleet officers defect to the Maquis on the show, they tend to do it secretly at first, using their rank and position to steal something to help the resistance. So a nice mafia flavor hook.
The Mirror Universe is a ridiculous Star Trek concept - an alternate reality where good people are evil and evil people are good. It started out in the original series, but DS9 did about one mirror universe episode per season.
Changelings are the big bosses of the Dominion, the bad guys in the war. Odo, the station's security chief, is a changeling, but he was raised in the alpha quadrant and he's loyal to the good guys. They can shape shift into animals, other people, inatimate objects, you name it. In the show, the Dominion replaces people with changeling operatives in order to destabilize the alpha quadrant and get them to weaken each other before launching an all out attack.
Knowing more about the show than that will help you make guesses about people's roles if you know their character. But even all that is more than you need to know for a mafia game.
Mafia Ruleset (blatantly stolen from Axxle)
Game Rules:
General Gameplay and Etiquette:1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it. Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions. In case of multiple submissions, the last valid one before the deadline will be used.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mod know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 48 hours, minimum, to keep the game moving.
Voting, Deadlines, and Player Death: 1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.2. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as:
Vote: PlayerName. Votes will NOT be counted if they are not bold! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either
Unvote: PlayerName or
Unvote. Unvotes are not necessary before changing votes.
6. You may
Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. This game will have 2 week lynch deadlines and 48-hour night deadlines, extended at my discretion for weekends and holidays. If a player or No Lynch does not have a simple majority at deadline, no lynch will occur, and the game will go into night.
8. Once you are killed (either via lynch or night kill) you may no longer post. This means that you do not even get a “Bah” post. The dead in this game are silent.
9. Do not edit or delete posts. We don't want some players having more information than others. If you want to clarify posts, feel free to double post.
Miscellaneous/Mechanics: 1. Bold, blue text is reserved for the Mod. No invisible/small text is allowed, nor is cryptography. 2. If you have an issue/problem with the game, please PM the Mod privately. Do not post issues/complaints in the game thread.
3. The Mod may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mod so that they don’t get missed. 5.
Prods of missing players will be issued upon request after 48 hours of no activity. A prodded player has 48 hours to respond or risks replacement. A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
The Golden Rule:
Please remember that this is a game and your main objective is to have fun! Be considerate of each other, don’t get personal, and enjoy the game.
Helpful Links: