What are your thoughts on Ruins? My hot take is that it's the least successful mechanic in Dominion history. Even for other mechanics that could be considered a "failed experiment" (artifacts, hexes, overpay etc.), there's at least 1-2 cards that I like; I can't say the same thing for Ruins. Also yikes, it eats up 50 cards in an expansion.
Eating 50 cards is certainly a bummer. Aside from that, I still like the premise. Ruinses are more interesting than Curses. I could see it being Ruinses from the start, no Curses.
Artifacts still sound fine, even though I wasn't happy with all the cards. I bet I could end up with 5 worth doing in the long run. Hexes are too complex, they are a top failed experiment. Overpay still seems fine; its key problem is, the cards end up crazy wordy. I revisited it with Hostelry. Potions loom as an especially disliked mechanic. I think they're fine, but there are sure a lot of players who don't like them, and I don't think it's just the other problems in Alchemy making Potions look bad.
What are your thoughts on Silver Mine? It's been mocked a lot as a bad Sculptor.
I remain happy to have done it. They can't all have a million words and require non-supply piles and do something no card has done that generates a dozen-page rules thread.
Now that some time has passed, what are your thoughts on the Loot pile in general? I think at this point, it's the least liked mechanic in Plunder?
Well done Donald X., slam dunk, amazing mechanic. Go listen to Tom Vasel rave about it. Everything can't be aimed at expert players. Even in the 15th expansion, where it's more reasonable to aim things at experts.
Innovation has some tricky rules around it, and yet there have been a lot of those effects recently (especially in 2022). Is this a mix of "we're already a bunch of expansions in" and "it's fun and popular"?
It's those things plus "what a great idea, why hadn't I done this years earlier." I mean I had it years earlier; it took until Innovation for it to stick.
What other wordings of Reckless were tried? I'd be most curious about finding a Flagship-like wording (with some parenthetical that stops infinite loops).
I can share all the printed wordings; it's too much work to look up all considered wordings.
There were always issues, problems any which way.
You've said that Rich is your least favorite thing in Plunder. When you were making the set, did you worry that the gameplay may resemble what you dislike about Lucky Coin?
Well, I didn't worry about that enough, or it wouldn't be in the set, but sure, that's basically the issue. Sometimes Rich is on a card you already wanted, and then you end up not getting to have as much fun with the board, at least unless your opponent cooperates with you (which the bot does not).
In your opinion, what expansion is the closest to "perfect"? (if this question is too hard to answer, just say Prosperity 2E)
Oops, missed this question.
Certainly revisiting the expansions pushes them way up. Man I dunno. I have the least amount of information about my mistakes in Plunder; it's looking pretty amazing. Allies is still looking great.