How do you feel when someone takes something you've said about a Dominion card, and then puts it onto the wiki, where it will stay forever? I'd personally be creeped out.
It's fine, it's never bothered me at all. The quote about free pizza is severely lacking context, and there's probably another thing like that, maybe the starve-to-death ruling. I'm not complaining about Dominion fans when I talk about people mad at losing totally-free-for-years isotropic for a for-sale version with fewer features; I'm complaining about one specific guy who wanted RGG boycotted, because how dare RGG be so generous and then not have every feature in the for-sale version. And I'm not saying people are stupid for thinking there could be a stalemate, or any such thing, in the starve-to-death thread; I'm saying that that one guy who really needed an answer to "what if we Thief until no-one has Treasures and the Copper pile is empty and there's no way anyone can empty a third pile after Curses" was wasting everyone's time, and in fact was clearly a fake account, created to ask the question a second time only this time pretend it had happened, after he didn't get the answer he wanted the first time.
But I mean, all the times the wiki says, here's a thing I said about a card; man, it's fine, go ahead.
What are the best and worst parts of writing secret histories?
I think they are too uniform in joy to pick something like that out. I guess if I have to research what we said in reports, rather than just card images, that's the worst part. And what, the best part is probably people being happy to see it posted; I should get on that.
So far it seems like the most controversial Plunder cards are Shaman and Frigate. What are your thoughts on them?
Shaman is a set highlight for me. It shakes things up, you have a new experience. I am used to multiplayer; Shaman does not hurt as much as a regular junking attack like Witch. I've played a lot of Plunder games against the TGG bot, and Shaman stayed a highlight all through that. I have to figure out how to play those boards, in a way I didn't with e.g. Ambassador.
Frigate, well typically the weakest card in a set these days is an attack, what can you do. It's because some people hate attacks, and Witches are the only ones without issues; people are terrified of Knights, and Spies are so slow, and Militia doesn't allow for much variety. And then Duration attacks are tricky and wordy. So, there's always a Raider or Gatekeeper or something, that avoids breaking the game and being hated by being weak instead, and well I can live with that, at least the attack fans still get a card. Oh they voted Frigate at the top you say? Huh. Uh. Nevermind.
Some Plunder Durations seem like better fits for Allies (specifically Crew and Taskmaster, which are both recursive). If you had a magic wand and could move cards into previous sets, would you put them in Allies?
I might move a few cards from some sets to other ones in order to consolidate some themes; I haven't really given it much thought, but in general it makes sense. There was one Tunnel because my philosophy at the time was to use each idea the minimum possible number of times. Then I had to make hundreds of cards and maybe there can be a 2nd card that triggers on discarding? And now there are a few and I mean if you put them all in one set it becomes part of the set identity, and they get more combos when playing with that set irl. There will always be spread-out related cards, and some things probably don't want to cluster, but overall I can see the beauty of it.
Crew and Taskmaster specifically, well, they are pushing "variety of Duration effects" for Plunder. They are on-theme where they are. If one set had all the Hirelings, well Plunder still wanted one of those, and so on. Sure these two are also recursive, and thus fitting for Allies; Plunder specifically wanted them though. And Taskmaster relates to next-time. I guess if I'd made both sets and they weren't out yet, I might consider moving Crew, but probably not Taskmaster.