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Author Topic: Mafia Game Index  (Read 144051 times)

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liopoil

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Re: Mafia Game Index
« Reply #800 on: April 26, 2013, 09:24:45 pm »

My blitz game is ready to open for sign-ups whenever. Shraeye suggested I wait a little, so I'll do that. So just tell me when to open it. In the meantime, anyone who wants to see it can.


Also DMII did happen. scum won.
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sudgy

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Re: Mafia Game Index
« Reply #801 on: April 27, 2013, 12:18:59 am »

Ashersky, I mentioned the games I wanted to do so they could get put on the games queue.  Two normal games, and two BM games.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

mail-mi

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Re: Mafia Game Index
« Reply #802 on: April 27, 2013, 09:58:43 am »

After re looking and revising my game, its definitely BM. Sudgy, if ur alright with this, could our BM games go me you me you? (My first one is on the queue)
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liopoil

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Re: Mafia Game Index
« Reply #803 on: April 27, 2013, 09:59:19 am »

that's a lot of bastard games...
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Re: Mafia Game Index
« Reply #804 on: April 27, 2013, 10:01:38 am »

that's a lot of bastard games...
Those are my favorite!
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

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Re: Mafia Game Index
« Reply #805 on: April 27, 2013, 12:24:00 pm »

Harry Potter is revised and ready when needed.  http://forum.dominionstrategy.com/index.php?topic=7915.0;topicseen
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sudgy

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Re: Mafia Game Index
« Reply #806 on: April 27, 2013, 01:28:01 pm »

After re looking and revising my game, its definitely BM. Sudgy, if ur alright with this, could our BM games go me you me you? (My first one is on the queue)

That'll be fine.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Archetype

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Re: Mafia Game Index
« Reply #807 on: April 27, 2013, 02:26:52 pm »

It'll be semi-open, but the big mechanic is this (stolen from mafiascum):

If a Scum player does not post for 48 hours, they earn 1 point. At night, 2 of these points can be redeemed for an additional nightkill.

It'll make people really want to LaL.

I'll run this if people want to see it done instead of Donner Party.
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yuma

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Re: Mafia Game Index
« Reply #808 on: April 27, 2013, 02:29:28 pm »

It'll be semi-open, but the big mechanic is this (stolen from mafiascum):

If a Scum player does not post for 48 hours, they earn 1 point. At night, 2 of these points can be redeemed for an additional nightkill.

It'll make people really want to LaL.

I'll run this if people want to see it done instead of Donner Party.

I don't think I like anything that 1. encourages players to lurk and 2. causes players to question why another player may or may not be posting (I mean if I go on VLA for 4 days to I get enough coins?) If I go on VLA will people just lynch me instead?
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liopoil

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Re: Mafia Game Index
« Reply #809 on: April 27, 2013, 02:31:48 pm »

we're already questioning V/LA claims enough.....
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sudgy

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Re: Mafia Game Index
« Reply #810 on: April 27, 2013, 02:35:31 pm »

we're already questioning V/LA claims enough.....

Ooh, it could be that if they announce the V/LA nothing happens.

Also, town could let people lurk for a bit, see how many NKs there are, then narrow down the players to lynch.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

liopoil

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Re: Mafia Game Index
« Reply #811 on: April 27, 2013, 02:43:35 pm »

You just say: "if you don't post for 48hrs, we will policy lynch you".
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Re: Mafia Game Index
« Reply #812 on: April 27, 2013, 03:20:43 pm »

we're already questioning V/LA claims enough.....

Ooh, it could be that if they announce the V/LA nothing happens.
That would be cool.

I don't know. Maybe I won't run it. I was just wondering what you guys thought of it.
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Re: Mafia Game Index
« Reply #813 on: April 27, 2013, 03:22:03 pm »

we're already questioning V/LA claims enough.....

Ooh, it could be that if they announce the V/LA nothing happens.
That would be cool.

I don't know. Maybe I won't run it. I was just wondering what you guys thought of it.

It could work, you might want to polish it a little bit first.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

yuma

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Re: Mafia Game Index
« Reply #814 on: April 27, 2013, 03:23:24 pm »

we're already questioning V/LA claims enough.....

Ooh, it could be that if they announce the V/LA nothing happens.
That would be cool.

I don't know. Maybe I won't run it. I was just wondering what you guys thought of it.

I think it could be a good effect for a RMM or BM game, but would be hesitant to put it into a "normal" game.
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mcmcsalot

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Re: Mafia Game Index
« Reply #815 on: April 27, 2013, 04:03:00 pm »

we're already questioning V/LA claims enough.....

Ooh, it could be that if they announce the V/LA nothing happens.
That would be cool.

I don't know. Maybe I won't run it. I was just wondering what you guys thought of it.

I think it could be a good effect for a RMM or BM game, but would be hesitant to put it into a "normal" game.

Honest opinion is that is a terrible idea. You can say "you lurk for 48 hours and noone else" A) people will lurk "accidentally" and B) scum is not required to nk so it tells nothing. Just helps scum in some scenarios. My guess scum won't lurk and won't use it except to rush/end mylo. It will also make us lynch town for lurking even more than we already do.
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EFHW

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Re: Mafia Game Index
« Reply #816 on: April 27, 2013, 04:44:57 pm »

I don't think it's great either.  It would be better to have an incentive for regular posting than an incentive not to post.
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liopoil

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Re: Mafia Game Index
« Reply #817 on: April 27, 2013, 06:13:22 pm »

three games going right now, soon to be four. There will also be no open for sign-up normal games at that point. Maybe time to open up another game, maybe raerae's?
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Re: Mafia Game Index
« Reply #818 on: April 27, 2013, 07:10:39 pm »

Well darn.

How about a more original setup?

Something I've been thinking about:

8 VTs
1 Town Informant
1 Town Cop
1 Mafia Goon
1 Mafia 1-shot Strongman
1 Traitor Informant

50% chance of one of the VTs being a Doctor
50% chance of the Mafia Goon or Mafia Strongman being a Role Cop

Only the Town Informant is told if there is a Mafia Role Cop or not
Traitor is separate of the main Mafia 2 man faction. He is told whether the Town has a Doctor or not.

Definitely needs to be tweaked if the idea is even workable.

If a Mafia kill targets the Traitor, he will be invited to join the main faction instead of dying
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liopoil

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Re: Mafia Game Index
« Reply #819 on: April 27, 2013, 07:14:20 pm »

how does the traitor win if he doesn't get recruited?
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sudgy

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Re: Mafia Game Index
« Reply #820 on: April 27, 2013, 07:14:37 pm »

If a Mafia kill targets the Traitor, he will be invited to join the main faction instead of dying

Can he refuse the invitation?  If so, if town wins after that, will he still win?  Just a couple of interesting questions I thought of.

Another thing with your setup is, of course, the possibility of follow-the-cop.  With a half chance of a Doc, though, that might be fixed.  I'm not sure.
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

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Re: Mafia Game Index
« Reply #821 on: April 27, 2013, 07:20:55 pm »

The Traitor is Mafia Aligned. But he'll gain access to the QT after being targeted.

The reason is so that if a kill fails one night, it's not obvious that there is a Doctor.

The idea was based off a way to change Follow the Cop so you don't know if you should or not. And then there's the 1-shot Strongman just in case.
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Re: Mafia Game Index
« Reply #822 on: April 27, 2013, 07:22:27 pm »

The Traitor is Mafia Aligned. But he'll gain access to the QT after being 'killed'. The reason is so that if a kill fails one night, it's not obvious that there is a Doctor (Though the Mafia could have no killed, but I like this better). The idea was based off a way to change Follow the Cop so you don't know if you should or not, that's why it's vaguely similar. And then there's the 1-shot Strongman just in case, and then there is a possible Role Cop to make up for the loss of one of their members (though maybe he should be something else...?)
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Re: Mafia Game Index
« Reply #823 on: April 27, 2013, 07:22:43 pm »

The Traitor is Mafia Aligned. But he'll gain access to the QT after being 'killed'. The reason is so that if a kill fails one night, it's not obvious that there is a Doctor (Though the Mafia could have no killed, but I like this better). The idea was based off a way to change Follow the Cop so you don't know if you should or not, that's why it's vaguely similar. And then there's the 1-shot Strongman just in case, and then there is a possible Role Cop to make up for the loss of one of their members (though maybe he should be something else...?)
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Re: Mafia Game Index
« Reply #824 on: April 27, 2013, 07:23:23 pm »

Oh woah. Triple post.

Just read the newest one.
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