So I had a thought and I need people to tell me if it's worth doing. It takes a lot of people, so I think if we did it we would at least start off with the simplest form of it (which requires 14 people, including myself).
So it's a way to sort of include mods in the game. You probably already think it's a terrible idea, but hear me out anyway.
So I'd need twelve people to sign up to play, and one person to be another mod, say ash. Then it's pretty much me against ash. Either randomly or by a schoolyard pick, we divide the twelve people into my team of six and ash's team of six. We each start up our own thread, and choose two of our team members to go to the other thread as Mafia. Each person is PMed "You are a Townie in Jim's thread", or "You are a Mafia sent by Jim into ash's thread", etc. Then for my team to win I need Town to win in my thread and Mafia to win in ash's thread, and vice-versa for ash's team to win. I suppose the tie-breaker would have to be which team has the most people still alive. If people are totally against ties, a further tie-breaker might be which game finished first.
Obviously each player would only be allowed to post in the thread they've been assigned to, however since both threads would be in the same game, cross-thread communication and analysis would be allowed, if of course anyone thought they could use that to their advantage.
Obviously each mod would have to act like a normal mod and not throw in any pro-Town hints. I guess they would keep each other accountable for that.
Like I said, given the number of players required, the setups would have to be very simple, at least for the first one, but I think if we did another one it could be really interesting for mods to be assigning power roles etc. You could have rules like, "Each mod can give one piece of information to one player each night."
What do you think? Do you think this would be workable and/or interesting enough to be worth doing? Would people be willing to do this for, say, an upcoming Blitz game?