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Author Topic: Mafia XI: Find Yourself in the Courtyard Masquerade -- GAME OVER, TOWN WINS  (Read 318841 times)

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Axxle

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1050 on: September 21, 2012, 04:21:21 pm »

Not done catching up and on my phone but I think eHunt is buddying with Voltaire here, maybe even scumbuddies?

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Voltaire

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1051 on: September 21, 2012, 04:21:53 pm »

Not done catching up and on my phone but I think eHunt is buddying with Voltaire here, maybe even scumbuddies?

If this is a joke, it's hilarious.
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1052 on: September 21, 2012, 04:22:16 pm »

@Frisk - will you be posting anything else from your re-read?
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Captain_Frisk

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1053 on: September 21, 2012, 04:22:53 pm »

I think of the wagons we've seen so far - I prefer:

Vote: shraeye for getting angry and calling people idiots.

I've been angry enough to get personal with Mafia 2 times:

1. I was SUPER PISSED @ SFS in Mafia IV.  I don't think I actually said anything mean, and I think because I didn't expect to win anyway, it didn't really bug me.
2. I got mad and and made some inappropriate comments in MX and had to be mod-chided for them.

The commonality?  My getting lynched was going to cost me the game.

Getting lynched in Day 1 in M7?  That was fine, because I knew it wasn't game over and as town it was pretty much expected.
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Voltaire

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1054 on: September 21, 2012, 04:24:34 pm »

Thanks, Frisk. That's actually quite interesting. I'll have to do some thinking.
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1055 on: September 21, 2012, 04:27:08 pm »

Other people I didn't like:

ehunt: actively trying to prevent information dispersal.  I don't like it, but it feels too agressive to be scummy
TheMunch getting personal: I previously found O's play frustrating as well.  The difference between this and shraeye though is that this was isn't cracking under pressure. 
Voltaire: Insomniac's post #509 pretty much sums up my thoughts here.

Lurkers: igbtennis, ashersky, (young_nick has an excuse), Cuzz, Glooble, Morgrim7

Regarding the yuma wagon: Yuma is too smart for that to be scummy behavior.
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shraeye

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1056 on: September 21, 2012, 04:27:44 pm »

I think of the wagons we've seen so far - I prefer:

Vote: shraeye for getting angry and calling people idiots.

I've been angry enough to get personal with Mafia 2 times:

1. I was SUPER PISSED @ SFS in Mafia IV.  I don't think I actually said anything mean, and I think because I didn't expect to win anyway, it didn't really bug me.
2. I got mad and and made some inappropriate comments in MX and had to be mod-chided for them.

The commonality?  My getting lynched was going to cost me the game.

Getting lynched in Day 1 in M7?  That was fine, because I knew it wasn't game over and as town it was pretty much expected.
Sorry, you misread me there.  I'll accept voting for me for calling people idiots.  But I wasn't angry.  I found the whole affair hilarious.
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1057 on: September 21, 2012, 04:28:23 pm »

Post counts by reference (as of whenever I started)


   Post Count   Relative to Average
17. igbtennis   8   -79%
9. Young Nick   15   -62%
25. ashersky   15   -62%
15. Cuzz   16   -59%
6. Glooble   17   -56%
19. Morgrim7   17   -56%
11. Axxle   23   -41%
1. Ftl   24   -38%
4. Grujah   24   -38%
23. Captain_Frisk   27   -31%
12. O   29   -26%
21. Watno   29   -26%
2. Voltgloss   34   -13%
5. Insomniac   37   -5%
7. Dsell   42   8%
14. Shraeye   47   21%
18. TheMunch   47   21%
3. Eevee   49   26%
16. Yuma   51   31%
24. ehunt   56   44%
10. Voltaire   58   49%
20. EHalcyon   61   56%
13. Cayvie   66   69%
robz   69   77%
22. Galzria   71   82%
8. Jotheonah   82   110%
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1058 on: September 21, 2012, 04:30:53 pm »

Oh - and I didn't like watno either, but that's a gut feel.
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shraeye

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1059 on: September 21, 2012, 04:31:42 pm »

Other people I didn't like:

ehunt: actively trying to prevent information dispersal.  I don't like it, but it feels too agressive to be scummy
TheMunch getting personal: I previously found O's play frustrating as well.  The difference between this and shraeye though is that this was isn't cracking under pressure.  Voltaire: Insomniac's post #509 pretty much sums up my thoughts here.

Lurkers: igbtennis, ashersky, (young_nick has an excuse), Cuzz, Glooble, Morgrim7

Regarding the yuma wagon: Yuma is too smart for that to be scummy behavior.
Also, I got a bonus laugh when you said I cracked under pressure.  Was I under pressure? I don't recall such a time :)
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1060 on: September 21, 2012, 04:32:49 pm »

I was thinking "give your vote to" meant "vote for"

Whoa, that's what I thought too.

OK, CF's proposal looks weirder to me now.  Not sure what to think of it now.
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1061 on: September 21, 2012, 04:33:47 pm »

Post counts by reference (as of whenever I started)


   Post Count   Relative to Average
17. igbtennis   8   -79%
9. Young Nick   15   -62%
25. ashersky   15   -62%
15. Cuzz   16   -59%
6. Glooble   17   -56%
19. Morgrim7   17   -56%
11. Axxle   23   -41%
1. Ftl   24   -38%
4. Grujah   24   -38%
23. Captain_Frisk   27   -31%
12. O   29   -26%
21. Watno   29   -26%
2. Voltgloss   34   -13%
5. Insomniac   37   -5%
7. Dsell   42   8%
14. Shraeye   47   21%
18. TheMunch   47   21%
3. Eevee   49   26%
16. Yuma   51   31%
24. ehunt   56   44%
10. Voltaire   58   49%
20. EHalcyon   61   56%
13. Cayvie   66   69%
robz   69   77%
22. Galzria   71   82%
8. Jotheonah   82   110%

How do these percentages work?  What does a negative percentage mean?  Is "perfectly average" 0%?  50%?
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Captain_Frisk

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1062 on: September 21, 2012, 04:35:40 pm »

All right guys - now I'm all mafia fired up.  Let's do some talkin!

So you don't like my elect a lyncher idea.

How about this?  In the discussion for ZM2 - people seemed to think that plurality lynch actually helped town.  Is this the consensus?

If so - we can actually implement it ourselves, even if it isn't mod enforced.  (ie - we define a deadline in advance of lynch - and then agree that we'll all vote the leader at that time). 

We still get wagons (albeit smaller ones).

Do we all agree that no lynch is bad?  Do we think that any scum are going to be so scummy that 13 of us (12 if you count the secret / double vote) will vote for them? 

I kindof doubt it.  MXIII really showed how bad no lynch is - and I think we should find some way to make sure it doesn't happen, even if it means that some of us end up voting for people that wouldn't be our #1 choice.
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Captain_Frisk

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1063 on: September 21, 2012, 04:36:46 pm »

Post counts by reference (as of whenever I started)


   Post Count   Relative to Average
17. igbtennis   8   -79%
9. Young Nick   15   -62%
25. ashersky   15   -62%
15. Cuzz   16   -59%
6. Glooble   17   -56%
19. Morgrim7   17   -56%
11. Axxle   23   -41%
1. Ftl   24   -38%
4. Grujah   24   -38%
23. Captain_Frisk   27   -31%
12. O   29   -26%
21. Watno   29   -26%
2. Voltgloss   34   -13%
5. Insomniac   37   -5%
7. Dsell   42   8%
14. Shraeye   47   21%
18. TheMunch   47   21%
3. Eevee   49   26%
16. Yuma   51   31%
24. ehunt   56   44%
10. Voltaire   58   49%
20. EHalcyon   61   56%
13. Cayvie   66   69%
robz   69   77%
22. Galzria   71   82%
8. Jotheonah   82   110%

How do these percentages work?  What does a negative percentage mean?  Is "perfectly average" 0%?  50%?

(Your Post Total - Average Vote Total) / Average Vote Total.

For reference, there were 1014 posts, the average was 39.
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Captain_Frisk

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1064 on: September 21, 2012, 04:37:26 pm »

The median was 35.5
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Cuzz

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1065 on: September 21, 2012, 04:37:56 pm »

Lurkers: igbtennis, ashersky, (young_nick has an excuse), Cuzz, Glooble, Morgrim7

Do people feel like I'm lurking? I was V/LA for the first 3 days of the game, and I'd probably be in the lower half of posters anyway just based on style, so going by absolute # of posts makes it look that way I guess.

I'll happily respond to any questions directed at me, and give my opinion when I have one worth sharing, but I'm not gonna bloat the thread just to avoid being called out for low post count. It's plenty bloated.
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1066 on: September 21, 2012, 04:38:28 pm »

Thanks, Frisk. That's actually quite interesting. I'll have to do some thinking.

You'll note that based on the timestamps, that post was written before you asked me to post, so it wasn't actually a response to you, unless you think I whip out a decent sized post in 30 seconds.
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Voltaire

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1067 on: September 21, 2012, 04:39:23 pm »

All right guys - now I'm all mafia fired up.  Let's do some talkin!

So you don't like my elect a lyncher idea.

How about this?  In the discussion for ZM2 - people seemed to think that plurality lynch actually helped town.  Is this the consensus?

If so - we can actually implement it ourselves, even if it isn't mod enforced.  (ie - we define a deadline in advance of lynch - and then agree that we'll all vote the leader at that time). 

We still get wagons (albeit smaller ones).

Do we all agree that no lynch is bad?  Do we think that any scum are going to be so scummy that 13 of us (12 if you count the secret / double vote) will vote for them? 

I kindof doubt it.  MXIII really showed how bad no lynch is - and I think we should find some way to make sure it doesn't happen, even if it means that some of us end up voting for people that wouldn't be our #1 choice.
This I could get behind, for sure. We could use Yuma's soft deadline as our point? Seems reasonable. It's actually sorta similar to Yuma's plan, I think.
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Captain_Frisk

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1068 on: September 21, 2012, 04:39:58 pm »

Lurkers: igbtennis, ashersky, (young_nick has an excuse), Cuzz, Glooble, Morgrim7

Do people feel like I'm lurking? I was V/LA for the first 3 days of the game, and I'd probably be in the lower half of posters anyway just based on style, so going by absolute # of posts makes it look that way I guess.

I'll happily respond to any questions directed at me, and give my opinion when I have one worth sharing, but I'm not gonna bloat the thread just to avoid being called out for low post count. It's plenty bloated.

Not really any worse than me, but you did call out other people for not participating in #758.
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Cuzz

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1069 on: September 21, 2012, 04:40:37 pm »

Lurkers: igbtennis, ashersky, (young_nick has an excuse), Cuzz, Glooble, Morgrim7

Do people feel like I'm lurking? I was V/LA for the first 3 days of the game, and I'd probably be in the lower half of posters anyway just based on style, so going by absolute # of posts makes it look that way I guess.

I'll happily respond to any questions directed at me, and give my opinion when I have one worth sharing, but I'm not gonna bloat the thread just to avoid being called out for low post count. It's plenty bloated.

Not really any worse than me, but you did call out other people for not participating in #758.

True enough. Do as I say, not as I do and all that.
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Voltaire

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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1070 on: September 21, 2012, 04:41:03 pm »

Lurkers: igbtennis, ashersky, (young_nick has an excuse), Cuzz, Glooble, Morgrim7

Do people feel like I'm lurking? I was V/LA for the first 3 days of the game, and I'd probably be in the lower half of posters anyway just based on style, so going by absolute # of posts makes it look that way I guess.

I'll happily respond to any questions directed at me, and give my opinion when I have one worth sharing, but I'm not gonna bloat the thread just to avoid being called out for low post count. It's plenty bloated.
You do quite well in my "substantive posts" count if I give you credit for V/LA (which is totally reasonable). You're not lurking in my book.
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1071 on: September 21, 2012, 04:41:20 pm »


This I could get behind, for sure. We could use Yuma's soft deadline as our point? Seems reasonable. It's actually sorta similar to Yuma's plan, I think.

The pitfall I see with it is that if plurality lynches were really better than majority, then this would be commonly accepted town plans.
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1072 on: September 21, 2012, 04:44:41 pm »


This I could get behind, for sure. We could use Yuma's soft deadline as our point? Seems reasonable. It's actually sorta similar to Yuma's plan, I think.

The pitfall I see with it is that if plurality lynches were really better than majority, then this would be commonly accepted town plans.

That's not necessarily true, mod's aren't going to make a rule thats bad for mafia and good for town, its up to town to agree or disagree on implementing there own strategies and theoretically the mod should have deadlines in place that make it bad to discuss and implement such a strategy if it would be detremental to one or more teams. (in this case if it is strictly better for the town its strictly worse for the mafia so the deadline the mod imposes should be short enough that in order to implement such a strategy costs the town the time they would have getting information about people in other ways)
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1073 on: September 21, 2012, 04:46:53 pm »

One problem (that's not really a problem at all) of Frisk's plan is that some people may be strongly opposed to this idea or refuse to vote. I struggle to see how that's pro-town though, and if people are really really against it, well that might be a scum tell right there.

It's not a perfect plan but it's a really really good idea. I'm at least willing to go with it as an experiment.
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Re: Mafia XI: Find Yourself in the Courtyard Masquerade -- DAY 1, PM MOD FOR SPEC QT
« Reply #1074 on: September 21, 2012, 04:47:50 pm »

One problem (that's not really a problem at all) of Frisk's plan is that some people may be strongly opposed to this idea or refuse to vote. I struggle to see how that's pro-town though, and if people are really really against it, well that might be a scum tell right there.

It's not a perfect plan but it's a really really good idea. I'm at least willing to go with it as an experiment.

To be more specific, I'm talking about everyone voting for whoever has a plurality at the soft deadline.
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