I'm setting aside time tomorrow for an enormous reread, which unfortunately will take most of the day it seems. My comments on currently building situations are as follows:
Munch-watno.
I'm glad that watno is pursuing ideas, but he's definitely got the wrong target. TheMunch is at times unclear in his posts, but seems to be playing fairly perceptively and I really like his explanation of the informational lynch idea. I think that while sometimes he comes up with an idea that is explained poorly, he tends to re-explain in different words. I treat these words more like clarifications that he adds as he realizes he hasn't been as clear as he could from the start. Others seem to think he's hedging/changing his ideas. But when I read his posts as a whole, it becomes more clear that he's playing quite town-like and keeps getting caught up in storms of misunderstanding.
Munch-eHalcyon. I've gotta be honest, I didn't understand some of the questions and exchanges happening here at first. And then as more blocky posts were exchanged between them with 6 seperate arguments each in its own section, I just started skimming them or skipping completely. I'll look at this harder on reread to make sure I know what's going on but it didn't seem immediately useful at first glance.
yuma's soft-deadline suggestion. I like it. The mad scramble at deadline that occured in MIX just left me with a bad taste in my mouth. I was trying to outspokenly defend ehunt and in my haste kept tripping/flipping words up and making slips and contradictions. O and others jumped at that saying "aha! next target!" until ehunt died and they realized that I was probably town. So mafia killed me. Sorry new players, I'm going to sum this up in a non-past-game-referencing way. When things get frantic at deadlines, it's sooo hard to keep things straight, and make reasonable decisions on voting. It will be 6 times as hard with 25 players (that is our total, right?) It will just be a clustercuss of ideas being screamed around and nobody has a chance of convincing people of anything or reading it as it's going on. On reread during night, we will find that every participant in the discussion was either tunnelling the shit out of an idea, or trying to keep up with multiple conversations and contradicted like crazy. Basically making anyone who joins in a suuuper easy lynch target. So that's a reasonable suggestion to avoid franticness.
CF and his dayvig idea. I like this as well. it replaces the info that lynch wagons have with a forced ranking of every other player (I assume one won't be allowed to put themselves on the list). This would actually be harder for scum to manipulate I think, as there are more town voices, and it's not as easy to push the wrong direction as a regular lynch might. Here's some super cool information we could get: some people here are outspoken about their lynch targets. An enterprising scum may rank misguided people higher trying to cause that problem, but once that scum dies, we will really gain a lot of information as we look not only at their list, but also the suspects of each person on their list. The major problem with this idea is that everybody would have to be on board for it to work. And some people seem very opposed to it.
I've gotta catch a bus; I'll probably save my next post for the long reread unless something really jumps out at me as demanding a response.