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Author Topic: Compilation of Good Develop Uses  (Read 3404 times)

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shark_bait

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Compilation of Good Develop Uses
« on: July 21, 2012, 12:58:50 pm »
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Develop is often thought of as one of the worst (hardest to use) TFB cards because it so often depends on having useful cards at all prices.  But what most people don't realize about develop is that out of all the TFB cards, it increases the overall quality of your deck the most!  By overall quality, think of it as your deck's "net worth" by adding up the individual costs of each card. 

Apprentice is often seen as a good beginning game TFB via estate trashing for deck cycling and a stellar endgame TFB in its ability to trash high quality cards for that last game-winning turn.  But mid game it tends to fall back a bit in that you generally don't have as many cards in your deck that you want to trash.

The synergy between Develop and Apprentice is a unique combination between cards.  When Develop is played, it takes the value of a single card and doubles it, constantly giving fodder to the Apprentice.  The Apprentice can then trash a card, increase cycling more, and play develop more, which give more fodder, etc. etc. etc.

In this game I use the synergy between those two cards to circumvent an Embargo'd IGG pile.  Additionally, by doubly Embargoing the Duchies, I am able to ensure I'm the only one who can gain Duchies due to Develop's gaining rather than buying.

Has anyone else noticed the synergy between Develop and other TFB's.  With the community ranking it so low on Qvist's list, I'm love to see other ways that this card has been used successfully and maybe as a community we can show some love to this sad member of the island of misfit cards.
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verikt

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Re: Compilation of Good Develop Uses
« Reply #1 on: July 21, 2012, 10:47:24 pm »
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Here's one. http://dominion.isotropic.org/gamelog/201207/20/game-20120720-142112-41f9bcac.html
I have a whole bunch more, if I get around to looking for them.
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greatexpectations

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Re: Compilation of Good Develop Uses
« Reply #2 on: July 21, 2012, 10:56:28 pm »
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develop/haggler/silk road

haggler to fill up on silver. develop silver into estates/SR. develop $5 cards into farmland/SR. run out piles quick as i can.
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verikt

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Re: Compilation of Good Develop Uses
« Reply #3 on: July 21, 2012, 11:32:08 pm »
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I actually have a whole bunch of nice ones here.
http://councilroom.com/search_result?p1_name=Eli_k&p2_name=&kingdom=develop%2C+colony
ignoring masquerade and turning estates into fishing villages
http://councilroom.com/game?game_id=game-20120719-130031-67438aa4.html
gold to kc wharf
http://councilroom.com/game?game_id=game-20120219-144110-771faff6.html
forge everything, uprade forge to prov and develop it back to plat forge
turns 12 and 13 I bought cartographer for 2 plats, because it wasn't enough for colony and buying plat was a waste of time.
http://councilroom.com/game?game_id=game-20120321-140518-26c58ff4.html
2 Spice merchants and develop blew through my deck
http://councilroom.com/game?game_id=game-20120514-002330-a931a60d.html
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verikt

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Re: Compilation of Good Develop Uses
« Reply #4 on: July 21, 2012, 11:47:59 pm »
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This one was actually funny. After developing mint to kc rabble, minting plats and developing them down to provs.
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Morgrim7

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Re: Compilation of Good Develop Uses
« Reply #5 on: July 22, 2012, 12:46:29 am »
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This one was actually funny. After developing mint to kc rabble, minting plats and developing them down to provs.
1) Where is the log?
2) You can't Develop Mint into KC/Rabble. Mint costs 5.
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verikt

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Re: Compilation of Good Develop Uses
« Reply #6 on: July 22, 2012, 01:31:12 am »
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Whoops. I was tired when I posted that. I minted gold and developed to kc rabble.
http://councilroom.com/game?game_id=game-20111124-235337-e0235ef1.html
I would modify the original but then your post would make no sense.
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DStu

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Grujah

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Re: Compilation of Good Develop Uses
« Reply #8 on: July 22, 2012, 12:54:57 pm »
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From that same thread, my game:
http://councilroom.com/game?game_id=game-20120614-151747-4d127c43.html

Among other tricks, $5-> Conspirator + Grand Market. Given that you also have scheme in that game, activated Conspirators are almost guaranteed. Each time I developed a five-coster (3 times) I got (at least) a province next turn.
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FishingVillage

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Re: Compilation of Good Develop Uses
« Reply #9 on: July 25, 2012, 01:51:11 am »
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Hey I remember this game. I gave you my secret! :(

I'm kind of curious as to what I should've done. I think my commitment to Treasuries was probably not the best idea, and I couldn't get Apprentices fast enough to clear out the Curses in my deck (having Treasuries hop back on top of my deck probably slowed me down too much).
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verikt

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Re: Compilation of Good Develop Uses
« Reply #10 on: July 27, 2012, 09:08:24 am »
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Here's another nice develop game. Upgrade silver to potion, develop potion to bazaar silver, trash the silver with bishop, rinse and repeat.
http://dominion.isotropic.org/gamelog/201207/27/game-20120727-060359-9adc90bb.html
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