Mary
$4 - Action
+1 Card
+1 Action
Look at the top card of your deck. You may trash it. If you do, gain a card costing up to $2 more than the trashed card, putting it on top of your deck.
I feel like we saw this in the other challenge, for $5 and weaker than this. I think this might be slightly too strong with it being "may". I'd like it more at maybe $5 with a little more strength.
Lillian
$5 - Action
Trash this card. Discard any number of cards. Put your deck into your discard pile. Search your discard pile for up to two cards costing up to $6, reveal and trash them. For each trashed card, gain a card costing at most $1 more than the trashed card.
Ok, I don't even know what's going on here. Trash this and up to 2 cards to gain a card $1 more than what? PASS.
Dorothy
$3 - Action
Trash 2 cards that are not Victories from your hand.
If you trashed any Curses this way, gain a Curse.
If you trashed any Treasures this way, gain a Silver.
If you trashed any Actions this way +3 Cards.
This is very, very, very weird. You obviously want to trash an Action and a Treasure, but doing so will gain you a silver and restore your hand to 5. I think just "trash 2 cards" is stronger imo.
Clara
$5 - Action
Trash a Victory card from your hand. If you do, +2 VP, +$4, and gain a Victory card costing less than the trashed card.
Good with Alt. VP. Bad without it. I like it. Maybeee too good with Alt. VP.
Mildred
$5 - Action
+1 Buy
Trash a card from your hand. If it is an Action or Victory card, +$10 and -$1 for each copy of that card remaining in the Supply.
--
(Rules clarification: If you trash action card X and there are only 4 Xs left in the supply, you would get +$6.)
Toooo strong. Compare to Salvager for $4. A 5/2 start is "gg" if they draw it with an estate. Turn 3 + Never mind misread it. Probably balanced-ish, although I'm not sure it's likely to be much stronger overall than say, Salvager or Trade Route for the additional cost.
Theda
$5 - Action
+1 Buy
+$1
+1 VP
Trash a card from your hand. If it is an...
Action card, play it three times.
Treasure card, +$ equal to its cost.
Victory card, +VP equal to half its cost in coins, rounded down.
Either get a KC effect, a Bishop effect, or a Salvager. I think it might be better with TR effect than KC (or a boost to the others, I'm not sure)
Dolores
$5 - Action
Trash a card from your hand.
If this is the first [This Card] that you have played this turn, gain two cards costing less than the trashed card, adding them to your hand.
Otherwise gain three cards costing less than the trashed card, adding them to your hand.
This is strong -- Probably too strong. But maybe not. When compared to Develop... I mean it's better, but is it? With a village, probably yes. Without? I'd go no. I mean, at least with Develop (it might be slow) but you can trash estates for top-decked silvers and eliminate coppers. Here... you can't get rid of them. Trashing a gold for top decked KC-Wharf is probably stronger than any combo here. So now I think it's too weak... it's not a TFB, it's a gainer!
Pola
$4 - Action
+1 Card
+1 Action
+1 Buy
You may trash a card from your hand. If the supply pile of the trashed card is empty, gain a Duchy. If the supply pile of the trashed card and another supply pile is empty, you may gain a Province instead.
Early on, it's a non terminal, but slow trasher without benefit. It's good for trashing curses, but other than that, the piles that run out you probably won't want to trash anyway, at least until the second pile ends.
Anita
$4 - Action
Trash a card from your hand.
+$1 per differently named card in the Trash pile.
Normally this would be somewhere around 2-3, so alright. Could be good, but probably balanced.
Edna
$3 - Action
Choose one: trash a card from your hand, gaining a number of Coppers equal to its cost in coins, putting them into your hand; or trash any number of Coppers from your hand, gaining a card with cost exactly equal to the number of Coppers you trashed.
I love, love, love this card. I have no idea if it's balanced, but I still love it. I'd make it cost 2 though, because the beauty/strength is it's weakness. It's like a Salvager, but soo much worse while being better at the same time. Plus it works with Coppersmith/Counting House, so YES!
Norma
$4 - Action-Attack
Trash two cards from your hand. If they are the same card, each other player gains a copy of that card. Otherwise, +$ equal to the difference in cost between the two.
--
When you gain this, each other player may trash a card from his hand.
I don't like this. On one hand it can be an ambassador, we've seen that at $3 (albeit a strong 3). The other option? It's a steward without the options, but with a cash benefit... maybe. I don't like combining the 2 together.
Gloria
$4 - Action
Trash up to 2 cards from your hand. If you trashed 2 cards that share a type, gain a card costing up to $6 that shares a type with both the trashed cards.
The first statement -- Trash up to 2 cards. That's alright, but weak for a $4 card. The interesting part is the second part. Trash 2 coppers... gain a gold. Trash 2 estates... gain a duchy. Trash 2 actions... I'm not even sure.
Anna
$5 - Action
+1 Card
Trash a card from your hand.
Search the trash for cards costing 5 or more. If there's a...
Action Card: +2 Actions
Treasure Card: +$1, +1 Buy
Victory Card: +2 Cards
Don't like it. Trash interaction like this = bad.
Hedy
$4 - Action
Trash up to four cards from your hand. For each card trashed, +$1.
Chapel with a cash benefit, boring.
Greta
$7 - Action
Trash any number of cards from your discard pile. Add their costs.
For each $3 in the total cost, choose one: +$1, or +1 VP.
For each P in the cost, choose one: +P or +1 VP.
--
(Rules clarification: "P" represents a Potion symbol.)
Trash any number (ie. Forge) is already dangerous, but the fact that you don't even need them in hand? Bad idea. If you draw it at the end of your reshuffle? Bye-bye all coppers/curses/estates and I don't CARE that I don't get much of a benefit past that. And if you happen to say have... peddlers in your discard/ used Cursers... just broken as a card.
Louise
$5 - Action
The player to your left reveals and discards the top card of his deck. You may trash a card from your hand of the same type. If you do, gain a card costing up to $3 more than the trashed card.
--
(Rules clarification: Type refers to the set {Treasure, Victory, Action, Curse}. If a dual-type is revealed, you may trash a card that shares a type with the discarded card. For example, Harem is turned over; you may trash a card that has type Treasure or Victory.)
Weak and swingy. First off you might not have the card type in your hand, in which case it's a sea hag after the curses are out. Action is almost always dead, because chances are with the randomness you'd rather play ANY other action first. And if everything works out perfectly, then you get an Expand.
Mabel
$7 - Action-Victory
1 VP
Trash up to 3 cards from your hand. Gain a card costing up to...
4 x # of Action Cards trashed
3 x # of Curse Cards trashed
2 x # of Treasure Cards trashed
1 x # of Victory Cards trashed
--
When you gain this card, each other player gains a Curse.
Interesting card. Costing 7 this draws comparisons to Forge. Gives good bonuses for trashing curses and actions, with a lot less for treasures and victories. Trash any 2 actions, or 3 curses, gain a province. Trash 3 coppers, gain a gold. The curse giving is interesting, as you can't rush them with a cost of 7 (like IGG) but it makes sense for a card that trashes curses to also give curses.
Renee
$5 - Treasure
Worth $2
When you play this, you may trash a card you have in play. If you do, you may gain a card costing at most as much as the trashed card.
--
(Rules clarification: This card can trash itself.)
Another TFB that loves Peddler, otherwise probably only good on the last turn to turn this (or another 5 action) into a duchy. I guess there might be other uses I'm missing.
Zasu
$4 - Action-Attack
+$2
+1 Buy
Trash a card from your hand. For every 2 coins in the trashed card's cost, each other player chooses to discard a card or gain a Curse.
--
(Rules clarification: The opponent can choose a combination of discarding and curses.)
I don't really like this. Trashing weak cards, it's basically a better Salvager. After about 3, it's still better because of the discard. I'd like it much better as +$3 and costing 6, so it's not available T1.
Maria
$6 - Action
+1 Action
Trash two cards from your hand. Gain a card costing up to the total cost of the trashed cards, putting it into your hand.
It's a non-terminal forge, limited to 2 cards, and bringing it in hand. Good if you can trash a 3 and 4 into a KC and use it... bad, if you draw it with Coppers/ Estates.
Janet
$4 - Action
Trash up to two cards from your hand.
If you trashed any Treasure cards, +2 Actions.
If you trashed any Action cards, +2 Cards.
If you trashed any Victory cards, +$2.
I like this, but it might be too good. It just feels broken in a draw to X engine. Play this, trash a copper and estate, play library. It's like a Festival on steroids for that.
Constance
$5 - Action
Trash a Treasure card from your hand. Gain a Silver in hand for each coin in the Treasure's face value.
Each other player may trash a Treasure card from his hand, and gain a Silver in hand.
--
(Rules clarifications: Trashing Bank, Fool's Gold, Horn of Plenty, or Philosopher's Stone give no benefit to the player, as these cards have 0 or unknown face value. This restriction does not apply to other players who choose to trash a Treasure card.)
Trash a copper, gain a silver in hand. Trash a silver, gain 2 silvers in hand. Cross between trader and mine, not sure it's strong enough to warrant a penalty. I'd prefer an on-gain penalty if anything (When you gain this, each other player may trash a Treasure card from his hand, and gain a silver in hand.)
Colleen
$4 - Action
You may trash [This Card] when you play it. If you do, +1 Card, +1 Action, $2.
+1 Card
You may trash up to two cards from your hand. For each Action card trashed, +1 Action; for each Treasure card, $2; for each Victory card, +1 Card.
This feels like a cross between Ironworks, Mining Village and Chapel. Early on, trashing 2 coppers nets you $4 and 1 card, as opposed to a moneylender which trashes 1 copper for $3 and is already decently strong. And the trash benefit is probably too good. The main problem with trashers (chapel, remake) are they stay in your deck past usefulness. This turns into a one-shot Grand Market + Laboratory AND it gets out of your deck. Lower that benefit and I like it.
Eleanor
$5 - Action-Reaction
+2 Actions
You may trash a card you have in play (including this). If you do, gain a card other than [This Card] with the same price as the trashed card or lower, putting it into your hand.
Seems broken with KC, but then again most cards are. Otherwise it's probably pretty balanced.
Virginia
$2 - Action
+1 Card
+1 Action
You may trash an Action or Treasure from your hand. If you do, gain a card with the same cost; put it into your hand.
Such a weak action. It's good as a counter to Swindler, but other than that the only use I see is Peddler? You can't even turn curses into coppers.
Jean
$5 - Action
Trash a card from your hand.
Gain 2 differently named cards of the same cost.
--
(Rule clarification: 2 differently named from each other, not from the trashed card.)
First off, rules question. What if there aren't 2 differently named cards of the same cost? Do we just gain 1 card? Do we gain no cards? Do we just gain 2 of the same card? Past that... I'm not sure I like the card. You can't use it to clear out bad cards, so you're left with a mint-like effect... but unless there are multiple cards at the same price you want, it won't be that good. Trashing gold for gold-goons is good, but it just seems too situational.
Fay
$2 - Action
+1 Action
Trash this card. Trash a Treasure card from your hand. Gain a Victory card costing up to 1 more than the trashed Treasure card.
Good with alternate VP/Treasures, weak otherwise. Like super weak. Even with them, super weak. Because this card costs $2, its available early game but you don't want it then because trashing treasure for victory cards early is bad news. Late game, you can turn silvers... into estates? Gold's into duchies? And it's mandatory 1 shot? So if you don't use it, is a curse? I'd like this card if it was a cantrip with a "May" clause. Well, it'd still be weak, but for 2, probably not tooooo weak.
Marion
$4 - Action
Discard any number of Action cards and trash a card from your hand. If you do, gain a card costing exactly $1 plus $1 per card discarded more than the trashed card.
I don't like this. For this to be as good as remodel, you need to discard 2 actions. What kind of a deck will have 2 out of 4 cards be actions? An engine deck. But... why will an engine deck want to discard it's actions, instead of playing them?
Carole
$4 - Action
Reveal the top 4 cards of your deck. Trash one of them. Gain a card costing up to $2 more than the trashed card. Put the gained card together with other revealed cards on top of your deck in any order.
It's like remodel BUT it doesn't hurt your current hand AND you'll get to see the new card soon. Almost always better, but still not overpowering. I like it!!! (And I hate plain remodel)
Alice
$4 - Action
+2 Actions
Trash a card from your hand. If it is a...
Treasure card: +$2
Victory card: +2 Cards
Curse: Gain a Copper, putting it in your hand
No bonus for trashing Actions? Which are arguably the cards least likely to be trashed anyway. But probably balanced, even if slightlyyyyy weak.
Marlene
$3 - Action
+1 Card
+1 Action
Trash a card from your hand.
Gain a card costing less than the trashed card; put it in your hand.
WATER FOR ELEPHANTS! lol. Anyway, I can't tell much of the use for this card (not named Peddler). Trash a gold for lab in hand? Situationally good I guess, but... you could have just bought the lab instead of the gold. I'd prefer it at $2 OR a boost and put it at $5 to compete with Upgrade.
Paulette
$4 - Action
Trash a card from your hand, then gain a card costing exactly $1 more than the trashed card; put it into your hand.
--
While this is in play, when you buy a card, trash that card and gain a card costing exactly $1 more than the trashed card.
I like the main action part, but I hate the second part. Definitely needs a "May" clause. Because otherwise, short of $7's, you CAN'T get provinces with this out there. Plus, you can never get a $2 card. Plus I don't like the extra trashing, maybe "While this is in play, when you buy a card you may gain a card costing exactly $1 more instead."
Ethel
$5 - Action
Trash a card from your hand. If it is a...
- Treasure card, gain a Treasure card costing exactly $3 more, and a Victory card costing exactly $2 more;
- Victory card, gain a Treasure card costing exactly $1 more and put it into your hand.
Each other player may reveal and set aside a Province. At the start of his turn, he discards it and gets +$1.
I feel like we've seen this card before... But anyway, ridiculously strong with Harem (Gain Bank in hand, and Platinum/Province to boot!). Otherwise, you probably won't want to trash coppers, trashing estates is good, Silvers is iffy, and its much better with Platinum available.
Sarah
$3 - Treasure
Worth $0
When you play this, trash a card in play that you own. +$ equal to half the cost in coins of the trashed card, rounded down.
--
(Rules clarification: [This Card] can trash itself. If you trash a Treasure, you do not lose the money that Treasure produced.)
This is decent, but weak. I guess it's good late to trash a gold as that should get you a province.
Billie
$4 - Action
Choose one:
Trash a card from your hand, gain 1 [This Card] token per $ in its cost, plus 2 if it has potion in it OR return any number of [This Card] tokens to the supply, +$1 or +1 Buy per returned token.
--
Every 2 [This Card] tokens are worth 1 VP.
So it can be a bishop, minus the $1 and the opponent benefit. Or you can save up for a mega turn. Interesting.
Joan
$4 - Action-Attack
+1 VP
Trash a card from your hand. If it's a Victory card, each other player gains a Curse. If it's a Curse, each other player gains an Estate.
Obviously, it's designed to be strong with trashing either of the cards mentioned. Even if you trash a copper, the benefit is better than say, salvager. So not bad. Might also need a generic +$1, not sure.
Olive
$2 - Action
Trash a card from your hand. Gain a card costing up to $1 more than the trashed card; put it into your hand.
This is good. Maybe too good. Trash estate, gain silver in hand. This just gives 5/2 another sick opening. Plus it gives Mint another sick opening. As short of terrible luck, you should have a deck T4 of like SSCCMEG and this.
Bebe
$4 - Action
Trash a card from your hand. You may gain a card costing up to $1 more than the trashed card. If you do, play it immediately.
First off I feel like it should be worded differently so people don't try and "play" victory cards. Good for salvaging odd hands: This/Silver/Nobles turns into a throned nobles potentially. But... too niche for my liking. Kind of like develop.
Lya
$4 - Action
+1 Card
+1 Action
Trash a card from your hand. You may gain a card costing the same as or less than the card trashed, putting it into your hand.
Same as Marlene, for $1 more. And my comments are the same.
Brigitte
$4 - Action
+1 Action
Trash a Treasure or Action card from your hand.
If you trashed a Treasure, gain an Action card costing up to $3 more than the card trashed.
If you trashed an Action, gain a Treasure card costing up to $3 more than the card trashed.
A non-terminal Expand that has limits on it for $4? Might be too strong. But I do like the concept. Maybe at $5 would be better.
Mae
$3 - Action
Trash a card from your hand.
If it is worth:
At least $1: +1 Card
At least $3: +1 Action
At least $5: +1$
At least $7: +1 Buy
At least $9: +1 VP
I assume you get all the benefits below it? (ie. gold gives card/action/$). Even still it's weak. Yes it's cheaper than Apprentice, but trashing a gold for 1 action and 6 cards is just SO much better than 1 card/action/$. Yes it's cheaper than Salvager, but trashing a gold for $6 and a buy is just SO much better than 1 card/action/$. Yes... it's the same price as Develop, but trashing a gold for a top decked KC/ X is just SO much better than 1 card/action/$. Catch my drift?
Corinne
$4 - Action-Victory
+1 Buy
You may trash a Victory card from your hand. If you do, +2 VP and gain a differently named Victory card costing up to the cost of the trashed card.
--
Worth 1 VP for every 2 Estates in your deck (rounded down).
Good with Alt-VP. I actually like this, although I think this is weird.
Geraldine
$4 - Action
Trash a card. Gain 2 non-Victory cards costing up to $1 more than the trashed card.
Hm, I could see the uses of this card, but I doubt it's a game changing card. The non-Victory clause makes it not useful-late game, and early game you probably won't want 2 cards costing $1 more than what you trash. So it's a midgame trasher/gainer. Like develop. But better? I'm not quite sure about that one.
Patsy
$4 - Action
Trash any number of cards from your hand. Gain a card costing less than $2 per number of differently named cards trashed.
Again, ANY is very dangerous to have on a card, especially with a cost of only $4. But keeping that out of mind, it's probably alright. Trashing 2 different cards for a silver, meh. 3 for a gold, pretty good. 4 (curse/copper/estate/silver?) for a province is really good.
Thelma
$5 - Action
Trash a card from your hand.
Do this twice: gain a card costing less than the card trashed and place it on top of your deck.
In my mind this is almost always going to be worse than Develop. Which is
the worst (Hi Chancellor!) one of the worst $3 cards.
Evelyn
$4 - Action
+1 Action
Trash a card from your hand. Gain an Action or Treasure card costing up to $1 more; put it into your hand.
I feel like we've seen something like this above. Probably alright, trashing estates works well with this card. Not good for copper trashing. Has niches outside of that, but seems good.
Betty
$4P - Action
+2 Cards
Trash any number of cards. If they are all:
Action cards: Gain a Duchy.
Treasure cards: Gain a [This Card].
Victory cards: Gain a Gold.
What? What, what, what? This costs $4P? Are you KIDDING me? It's a transmute that you can trash multiple cards with, but they have to be the same type of card to get ANY bonus. And many people already think 'Mute is one of the worst cards in the game. Now you get to... trash 3 coppers and gain 1 of these? Pass!
Blanche
$2 - Action
Trash an Action card from your hand. Gain 2 cards of the same cost as the trashed card.
Definitely don't want to open with this, as it's a curse in your deck early. I guess it's EXTREMELY useful late game to turn a Witch into 2 duchies, OR a peddler into 2 provinces... pass that, yawn. So I guess it's overpowered just for that possibility.
Pearl
$5 - Action-Attack
Trash a card from your hand.
If it was a Treasure card: gain a Silver, and each other player gains a Copper.
If it was a Silver, each other player gains a Curse.
If it was a Victory card: +3 Cards, +1 Action, and each other player discards down to 3 cards in hand.
If it was an Action card: Gain an Action card costing up to $4, and each other player puts cards from his hand on top of his deck until he has 4 cards in hand.
Ok, this is interesting. Trashing a copper... meh. Trash a Silver to gain a silver and each player gains a copper/curse... good, but basically worse than Mountebank. Trashing an estate... very good(!). Action one seems weak, I'd like it better at costing up to $5.
General comments:
Some unique card ideas, but some of these I think people don't realize just how similar their cards are to existing cards (ie. develop) Also I don't like the fact that almost all of these (like most TFB) make Peddler realllllllllly good. But fun to go through them all.