My Submission: |
Usurer • {4+} • Action Trash a Treasure from your hand (or reveal you can't). Choose one: +$2; or -{2} per $1 the trashed card costs.
Overpay: gain a card costing $1 per {2} you overpaid.
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Usurer is a mandatory Treasure trasher that can function either as a terminal Silver or a trash-for-benefit card (provided you have enough Debt to remove from trashing a Treasure). Early on it's weaker than Moneylender, paying you $2 instead of $3. Later, it can trash more expensive cards, or (in rare cases) provide $ when you have no Treasures.
While the base cost is 4 Debt, there is also an overpay mechanic, allowing you to "borrow" to gain another card, but at the (usurious) rate of 2 Debt per $1 the card costs. Of course, you can (potentially) use the Usurer's ability to pay down the debt, but (depending on various factors around deck size, hitting shuffles, etc.) that may or may not happen soon enough.
More interesting (to me) is the Overpay's impact on the endgame (particularly, the
Penultimate Province Rule). If you take the second-to-last Province (or Colony) in a game, rather than worrying your opponent
might be able to buy the last one on the following turn, you know for a fact they will be able to (using Usurer's overpay function, and not having to worry about the massive debt they will incur). Thus, the PPR becomes a strict rule, along with other impacts on endgame strategy. I know a lot of people will hate this about the card, but I like effects that function as rule changes (like
Shaman), and I think this is an interesting one. Plus, you can always not play with a card / put it on your banned list.