Dominion: SorceryThis is a fan expansion I've been making. The theme is megaturns, and the cards try to support that. It uses the new mechanics Shadow and Spells (explained later). Credit to itIsSometimesMonday for designing some cards, and stars, Survlv, and a bunch of other people for playtesting.
I'd really appreciate feedback, especially on balance, since most of the playtesting so far has been done by beginners. Feel free to criticize me as much as you want - I'd appreciate it.
Thanks to StrangerSon712, MochaMoko, GarveyParvenu, jmclaus, crlundy, Syliara, something_smart, BryGuy, D782802859 for their feedback. Tell me if I missed you here.
Cards with no new mechanics: Shadow matOriginally this was the Abyss mat: "at the start of your turn, play all cards here twice." Then, "during your turns, you may play cards from here." That was terrible. Then I saw czzzz's Shadow mat (thanks czzzz!) -
https://forum.dominionstrategy.com/index.php?topic=21916.0 and thought, that's so much better. So I used it, although I made some changes.
Shadow mat: After playing a card, you may flip a copy of it from here face down, to replay it. At the end of each of your turns, return face down cards whose replayed card is no longer in play to their piles.
You
do get VP from Victory cards on your Shadow mat. There are 20 copies of Elf.
SpellcastersAt the start of a game using Spells, each player adds an Invoke to their deck.
Because of the cantrip option, it's just like not having it. Each player also gets a "Prepared" token. Deal out the top one to three Spells (not sure how many is best yet), and those will be the Spells for the whole game. No other ones will be used. When a card tells you to prepare a Spell, move your Prepared token to a Spell. When you play your Invoke, you can choose, instead of the cantrip option, to play the Spell that you've prepared, leaving it there, and removing your Prepared token.
Spells Events Thanks for looking at this!
Edit: Removed Enchanted Army, there's now 20 copies of Elf, added on-gain restriction to Grimoire
Edit: replaced Athenaeum with Friendly Village (although kept name & image) becuase it was boring me
Edit: added some Events
Edit: changed Shadow mat wording
Edit: changed image on Reborn Village, Caverns, Athenaeum, Crystal, and Conflagration, changed Thaumaturgy->Thaumaturge, changed Conflagration
Edit: changed Spell returning rules, added Crystallize, Plot, Convene, Telekinesis, Illusions, Simulacra, Wander, Metallurgy
Edit: replaced Genie with a Gold gainer since Genie caused AP (but kept name and image)
Edit: added Projection, removed Illusions, Strategist -> Prophet, Dragon is draw-to-X, Golden Skull -> Beldam, added new Spell version
Edit: changed Underworld wording, changed Trailblazer wording and image (the old one clearly held a waterbottle), changed Dark Ritual
Edit: Telekinesis added once per turn, Beldam added "unused", removed on-gain on Pathway, simplified and changed image on Doppelganger
Edit: renamed cards, made new way of doing Spells permanent, fixed more cards, added Duel, fixed Duel
Edit: added rulebook, renamed Foresight -> Vision