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Author Topic: Fan Card Mechanics Week 87: Seed mat  (Read 1534 times)

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BryGuy

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Fan Card Mechanics Week 87: Seed mat
« on: April 08, 2024, 09:58:37 am »
+2

:)
Howdy All,

This week's mechanic is to make a card or Horizontal that would work well with czzzz's Seed Mat. Let me know which version you use (A or B). Version-A:

Seeds...they don't do much. But sow (shuffle?) them and you get Trees! You could always cut them down, but you're no Woodcutter. Let them live and you'll see the Fruits of your labor, something to feed the Horses.

Seeds
When you shuffle, +1 Fruits for each Trees you have.
Move all your Seeds to Trees.
During your Buy phase, you may remove Trees for +$1 and +1 Buy each; and remove Fruits to gain a Horse onto your deck for each.


Version-B:
Seeds
When you shuffle, +1 Fruits for each Trees you have.
Move all your Seeds to Trees.
During your Buy phase, you may remove Trees for +$1 and +1 Buy each; and remove Fruits to gain a Spoil for each.
:)

My main judging criteria is whether I would be excited to see the design in a Kingdom. Important factors:
* balance: is the mat useful, but not overpowered (both in general and in a variety of Kingdoms)
* playability: the mat is fun to play and works with more than one type of deck
* simplicity: this doesn't always mean fewer words; a mat with lots of text that, once you understand it, can be easily and intuitively be played is better than one with four lines of text that is difficult to understand
* topicality: designs something within the specifications presented


Have fun! I look forward to seeing your entries.
:)
« Last Edit: April 08, 2024, 09:34:40 pm by BryGuy »
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Will(ow|iam)

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Re: Fan Card Mechanics Week 86: Seed mat
« Reply #1 on: April 08, 2024, 10:02:51 am »
+2

Sift
$5 Event
Trash a card from your hand. +1 Seed per $1 it costs.


EDIT: I designed this with version A in mind.
« Last Edit: April 09, 2024, 10:26:01 pm by Will(ow|iam) »
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Tiago

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Re: Fan Card Mechanics Week 86: Seed mat
« Reply #2 on: April 08, 2024, 06:47:46 pm »
+2

It's week 87.

stars

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Re: Fan Card Mechanics Week 86: Seed mat
« Reply #3 on: April 08, 2024, 07:22:40 pm »
+6

Hi! This is my first time submitting to a contest. Please give feedback if possible, I would really appreciate it!

Fertile
$4 Action, Victory
+1 Seed
-
Worth 1% for every three Fruits you have at the end of the game.

Uses Seed mat #2.

It may be too overpowered... so please give feedback!
« Last Edit: April 08, 2024, 07:32:50 pm by stars »
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czzzz

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #4 on: April 09, 2024, 12:34:14 am »
+4

Fertile
$4 Action, Victory
+1 Seed
-
Worth 1% for every three Fruits you have at the end of the game.

It may be too overpowered... so please give feedback!
I like that it wants you to hoard Fruits instead of using them, that's cool! Holding back 3 Spoils for 1VP feels rough but idk that's probably good. I'm not the best at feedback, not as well-versed as some of the others, so take mine with a grain of salt. But if this were mine, I feel like it wants to be a Treasure - Victory (or at least +1 Action), even if that meant raising the price or something.



Quote
Arborist $4 - Action
+2 Cards
You may remove a Trees for +$1, +2 Buys.
This turn, when you gain a card, +1 Seeds.
I wanted something with a little draw or sifting, so it could help with Seeds promotion and Fruits generation.
Obviously it needed to make Seeds too, and well I miss Goons making me want to buy Coppers.
It doesn't give a huge reward compared to just normally removing Trees, but that extra buy helps you plant more Seeds and might be the push you need to remove one of those bad boys.
How much will you junk yourself to plant a big orchard?

This is for the "version A" mat, of COURSE  ;)
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Melon

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #5 on: April 10, 2024, 07:13:14 pm »
+3



I made a rotating pile. (version A)
« Last Edit: April 12, 2024, 03:58:03 pm by Melon »
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Will(ow|iam)

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #6 on: April 11, 2024, 06:03:11 pm »
0



I made a rotating pile. (version A)

If there are 3 cards in deck after I've discarded everything in cleanup and am about to draw my new hand, there are 3 cards in deck, and one of them is orchard, can I react the orchard?
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StrangerSon712

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #7 on: April 11, 2024, 08:36:54 pm »
+2

Proprietor $3 $5 Action
+$1
+1 Seed
Put your deck into your discard pile.

A Chancellor variant that grows into delayed draw.
Edit: Seed mat 1.
Edit 2:Preliminary testing showed it was too strong, so now slowed down quite a bit.
« Last Edit: April 12, 2024, 11:29:34 am by StrangerSon712 »
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Melon

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #8 on: April 11, 2024, 09:01:55 pm »
0



I made a rotating pile. (version A)

If there are 3 cards in deck after I've discarded everything in cleanup and am about to draw my new hand, there are 3 cards in deck, and one of them is orchard, can I react the orchard?

Yes.
The way it works, I believe, is this:

You attempt to draw 5 cards. There are only 3 cards in your deck, so you draw them, putting them into your hand. Orchard, being one of the cards, is now in your hand. You still need 2 more cards, so you shuffle. Since you shuffled, and Orchard is in your hand, you may react with it.
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StrangerSon712

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #9 on: April 11, 2024, 09:14:26 pm »
0

But you draw everything at once, at least for Smithy. Is drawing your hand different from +5 Cards?
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Melon

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #10 on: April 11, 2024, 10:13:56 pm »
0

I think even with smithy (suppose there's one card left and it's Orchard) you would draw Orchard, it would be in your hand, and then you would shuffle and be able to react
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StrangerSon712

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #11 on: April 11, 2024, 10:22:11 pm »
+2

That's not how Avoid or Star Chart work. You play Smithy, get to look at the top but don't draw them, then shuffle, put the new deck under the old one, and draw three cards.
Edit: From the Base rulebook, "If you have to draw more cards than are left in your deck, you shuffle your discard pile, put it under
 your deck, and then draw. If there still are not enough cards to draw, you just draw as many as you
 can."
« Last Edit: April 11, 2024, 10:24:59 pm by StrangerSon712 »
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Melon

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #12 on: April 12, 2024, 09:22:03 am »
+1

oh ok. makes sense
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segura

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #13 on: April 12, 2024, 01:01:12 pm »
+1

2 Seeds on a $3 seems far too strong. It is hard to estimate the strength of the Mat, but a rough benchmark is that a Seed is like gaining a Lab. Worse as there is some delay, better as you can also blow up the Tree for a one-shot Market.
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Melon

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #14 on: April 12, 2024, 03:57:51 pm »
0

2 Seeds on a $3 seems far too strong. It is hard to estimate the strength of the Mat, but a rough benchmark is that a Seed is like gaining a Lab. Worse as there is some delay, better as you can also blow up the Tree for a one-shot Market.
Good point. changed
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BryGuy

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #15 on: April 15, 2024, 09:15:02 am »
+1

.          :)
24-hour Notice
:)                  :)
Please get your entries in to be judged.
.          :)

BryGuy

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #16 on: April 16, 2024, 12:20:10 pm »
+1

.          :)
Contest Closed
:)                  :)
I plan to post results in less than 24-hours.
.          :)

BryGuy

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Re: Fan Card Mechanics Week 87: Seed mat
« Reply #17 on: April 17, 2024, 09:26:30 am »
+1

:)
Thank you all for your submissions! I wish i had time to playtest these and provide better feedback. Alas, here are the submissions and some feedback:

Will(ow|iam)'s Sift: An Event that is a decent design, but not terribly exciting of synergistic with the mat. As an Event it is available to all, but at $5 it won't be bought often.

stars's Fertile: An Action-Victory who's action is fairly week but it fuels its Victory condition. The Victory condition is not terribly strong. I'd love to have seen more synergy with the mat.

czzzz's Arborist: An Action that at $4 can be bought in the opening. It provides better exchange for Trees than the mat. If provides a method but almost no payload to secure multiple Seeds. There is some nice synergy with the mat.

Melon's Arborists: A rotating four card split pile. These can be great if they entice players to gain them. Gardener is a little underwhelming - the first card is always the most difficult though. Harvester is interesting. Canopy if fine, although it would be better is the deck discard did something, like maybe fish your deck for a card and discard the rest or is like Lookout. Orchard is a Victory-Reaction who's points are difficult to get, but who's reaction adjusts the mat's operations in an attempt to gain its elusive points.

StrangerSon712's Proprietor: An Action that hastens the shuffle while loading the mat. This might work, but limit its usefulness since using it would progress the mat at the expense of getting to your other cards. I could see this getting skipped late game if it came up early after a shuffle. Interesting idea though.

:)                                       :)
While these are all good submissions, there can be only one winner.

Winner: czzzz's Arborist

Runner-up: Melon's Arborists

:)
« Last Edit: April 17, 2024, 09:29:29 am by BryGuy »
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