Fertile
$4 Action, Victory
+1 Seed
-
Worth 1% for every three Fruits you have at the end of the game.
It may be too overpowered... so please give feedback!
I like that it wants you to hoard Fruits instead of using them, that's cool! Holding back 3 Spoils for 1VP feels rough but idk that's probably good. I'm not the best at feedback, not as well-versed as some of the others, so take mine with a grain of salt. But if this were mine, I feel like it wants to be a Treasure - Victory (or at least +1 Action), even if that meant raising the price or something.
Arborist $4 - Action
+2 Cards
You may remove a Trees for +$1, +2 Buys.
This turn, when you gain a card, +1 Seeds.
I wanted something with a little draw or sifting, so it could help with Seeds promotion and Fruits generation.
Obviously it needed to make Seeds too, and well I miss Goons making me want to buy Coppers.
It doesn't give a huge reward compared to just normally removing Trees, but that extra buy helps you plant more Seeds and might be the push you need to remove one of those bad boys.
How much will you junk yourself to plant a big orchard?
This is for the "version A" mat, of COURSE