An idea from some other game. Ideally this should be a main mechanic from an expansion so that multiple cards (that are extra likely to come up together) make use of it and indirectly interact with in other.
Reputation matIt has 5 spaces, each with a number of VP depicted on them (in the following order: -3, -1, 0, 1, 3). Cards can have the instruction to gain or lose one (or more) reputation. When such cards exist in the kingdom, each player takes a reputation mat and puts a reputation marker (use a coin token) at 0VP.
Rules:
- At the end of the game, each reputation marker is worth the VP amount depicted on the space it occupies for its owner.
- When you gain a reputation, move your marker one space to the right. If you can't, +1 Card.
- When you lose a reputation, move your marker one space to the left. If you can't, gain a curse.
Notes:
I'm fine with cards handing out additional reputation markers. The rules are written in such a way that it works out.
The might be other configurations of the reputation track that turn out to fit more card designs, but I wanted to keep the number of spaces low.