My Submission: |
Memorial Chapel • $4 • Action - Remain - Memory Trash a card from your hand. +1 Villager and +1 Remain per $1 it costs.
In your next game, worth 1VP per Remain token on this at the end of the first game. |
Memorial Chapel combines the Remain mechanic from
Week 78 and the Memories mechanic from
Week 79. It's a twist on trash for benefit cards. In the early game, it gives both a bonus (Villager tokens) and penalty (Remain tokens which keep it out of your deck) for trashing non-$0 cards (probably Estates or Shelters). Depending how much you need the spare Actions, you'll have to weigh whether to trash the Estates or Coppers first.
Late in the game, the Memory mechanic comes in, as you can potentially give yourself a large advantage in the following game, but doing so requires you to time your play of MC to the end of the game (and trash a valuable card). It also has the potential to create some interesting choices (e.g. if it looks like you're going to lose anyway, you could trash a Province/Colony and take those points into the next game).