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Author Topic: Fan Card Mechanics Week 74: Tiny Isle  (Read 641 times)

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BryGuy

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Fan Card Mechanics Week 74: Tiny Isle
« on: October 02, 2023, 05:23:57 pm »
+1

This week's mechanic is Tiny Isle, a mat for each player that note:
At the start of your turn, when there are more than five cards on this, move all cards in excess of five from this mat into your Hand.

Your task is to design a card or Horizontal that would work well in a set with this mat.

My main judging criteria is whether I would be excited to see the design in a Kingdom. Important factors:
* balance: is the card useful, but not overpowered at its price point (both in general and in a variety of Kingdoms)
* playability: the card is fun to play and works in more than one type of deck
* simplicity: this doesn't always mean fewer words; a card with lots of text that, once you understand it, can be easily and intuitively be played is better than one with four lines of text that is difficult to understand
* topicality: the card or Horizontal uses this mechanic in an interesting way


I'll provide a notice when the deadline is approaching.

Have fun! I look forward to seeing your entries.

Secret History: While I like the Exile mat, I was wondering if there were other similar mat ideas where cards went but had other mechanisms that returned the cards to your Deck. The two ideas I kept are Geyser (Fan Mechanic 68) and Tiny Isle (Fan Mechanic 74).
« Last Edit: October 12, 2023, 02:40:42 pm by BryGuy »
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bigpotato

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #1 on: October 02, 2023, 06:54:04 pm »
+1

Just to be sure, the cards that you put in your hand are your choice?
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Snorka

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #2 on: October 02, 2023, 06:54:38 pm »
+1

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BryGuy

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #3 on: October 02, 2023, 09:02:56 pm »
0

Just to be sure, the cards that you put in your hand are your choice?
Yes

Will(ow|iam)

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #4 on: October 03, 2023, 10:19:32 pm »
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Does each player have their own tiny isle, or is it shared like the trash?
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Will(ow|iam)

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #5 on: October 03, 2023, 10:26:46 pm »
+2

Rampage
$3 Event
Put the top 2 cards from your deck onto your tiny isle.
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BryGuy

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #6 on: October 04, 2023, 10:08:09 am »
0

Does each player have their own tiny isle, or is it shared like the trash?
Thank you for the question. i updated the original post. Like all other mats, other than Trash, each person has their own Tiny Isle mat.  :)

bigpotato

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #7 on: October 05, 2023, 04:03:09 am »
+1

Quote
Escape Plan - $6 Action
Put your hand onto your Tiny Isle mat.

Pretty silly, but I think it might be balanced. Thinking along the lines of Tactician.
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NoMoreFun

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #8 on: October 07, 2023, 04:06:17 am »
+1

Isle of Hags
Action/Attack - $4
Choose one: +2 Cards, or Gain a Gold onto your Tiny Isle
Each other player gains a Curse onto their Tiny Isle
« Last Edit: October 07, 2023, 04:07:19 am by NoMoreFun »
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BryGuy

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #9 on: October 12, 2023, 09:20:55 am »
0

:)              :)              :)              :)              :)

24-hour notice. Get your entries posted soon.
:)              :)              :)              :)              :)
« Last Edit: October 12, 2023, 09:24:02 am by BryGuy »
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BryGuy

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #10 on: October 13, 2023, 11:46:16 am »
0

Thank you to all who submitted an entry. These were interesting. I see the Tiny Isle has two basic game plays
1. it could be an alternative trash for a few cards
2. once full it becomes a way to move cards from this turn to the next. This is especially helpful for Actions and Treasures you may not be able to make use of this turn.

Snorka's Seagull
Balance: 8/10 Seams like this could do a little more to earn that $5 like another Action which would be useful if you played this on the turn before placing a sixth card onto Tiny Isle.
Playability - Tiny Isle as storage: 8/10 This works well to slowly set aside Victory cards and your starting Hand, but being mandatory would eventually be neutral if you just used it for rotating Coppers.
Playability - Tiny Isle overflowing: 7/10 If actions are lacking, this can push one terminal to the next turn. This can push one Treasure to the next turn if you already have enough for this turn.
Simplicity: 10/10 A cantrip + one play ability + one gain ability.
Topicality: 4/10 The on-gain is nice, but otherwise a mandatory fill the Tiny Isle with one card of choice is not too interesting.

Will(ow|iam)'s Rampage
Balance: 8/10 Seams about right. I wonder if an additional one time "+1 Buy" would be too much?
Playability - Tiny Isle as storage: 5/10 This chaotic filling makes this an unreliable method of storing beyond the first few turns.
Playability - Tiny Isle overflowing: 9/10 This provides two additional cards every time and would be worth it if you have the extra Buy.
Simplicity: 10/10 super simple - do one thing.
Topicality: 7/10 This defiantly works toward filling Tiny Isle albeit chaotically, which may be fine in the early game as an alternate trash. Being an Event allows its use on most turns if you have the extra Buy.

bigpotato's Escape Plan
Balance: 6/10 As a terminal, this could either cost less or do more. Tactician costs less and provides more. If this was a duration that provided an additional Action and Buy on your next turn, then it could be an alternate Tactician, but one turn would be fallow as you fill Tiny Isle.
Playability - Tiny Isle as storage: 2/10 If you get just the right hand, this may work, but more likely you will need to use this a few times to achieve the results for storage.
Playability - Tiny Isle overflowing: 8/10 This has the potential to get you many cards and quickly.
Simplicity: 10/10 super simple - do one thing.
Topicality: 5/10 This has the potential to fill the mat quickly, but at such a high cost you may not get this early enough to matter unless it is the only way to populate the Tiny Isle. This seams like a weaker Tactician.

NoMoreFun's Isle of Hags
Balance: 9/10 Very Reasonable
Playability - Tiny Isle as storage: 0/10 No ability to store.
Playability - Tiny Isle overflowing: 6/10 This will eventually push a card into your hand after a few uses by either you or others.
Simplicity: 10/10 one choice + second ability
Topicality: 8/10 Nice alternate strategy to Gold albeit slowly, for it will take a little while to fill Tiny Isle unless others get this to curse you.


2nd Place: Snorka's Seagull
1st Place: Will(ow|iam)'s Rampage

BryGuy

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Re: Fan Card Mechanics Week 74: Tiny Isle
« Reply #11 on: October 13, 2023, 12:00:30 pm »
0

I may not be the best card maker or reviewer, but here are a few ideas of mine. If I judged your card, please feel free to judge mine.

Quote
Isle Friend • $3 • Action
+1 Card
+1 Action

Place a card from your Hand onto your Tiny Isle.
-
When you gain this, if your Tiny Isle is empty, place your Decks top three cards onto Tiny Isle.

Isle Neighbor • $3 • Action - Duration
+1 Card
Place a card from your Hand onto your Tiny Isle.
At the start of your next turn, +1 Action and +1 Buy.
-
When you gain this, if your Tiny Isle is empty, place your Decks top three cards onto Tiny Isle.

Isle Trader • $4 • Action
+1 Card
+1 Action

Exchange a card from your Hand and your Tiny Isle.
Choose one: +1 Action; or +1 Buy.
-
When you gain this, if your Tiny Isle is empty, place your Decks top three cards onto Tiny Isle.

Isle Guard • $4 • Action
Review your Deck's top four cards. Place up to two onto your tiny Isle. You may place one onto your Deck. Discard the rest.

Isle Money • $4 • Treasure
Discard a Treasure from your Hand to place a copy from the Supply onto your Tiny Isle.

Isle Port • $5 • Action
+1 Card
+1 Action
+$1

-
When you gain this, place up to two cards you would discard during Clean-up onto your Tiny Isle.

Isle Princess • $6 • Action
+1 Buy
+$2

Play any Treasures.
Place your Hand onto Tiny Isle.

:)             :)             :)             :)             :)
« Last Edit: October 15, 2023, 05:06:04 pm by BryGuy »
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