Thanks for the reminder. Sorry for the delay, everybody.
Distant Relative
$3 Project - Import
During your turns, Estates are actions with "Play the card under your Distant Relative project cube, leaving it there."
If you buy this on turn 1 or 2, set aside a C1 under your project cube here. Turn 3-7, a C2. Turn 8 or later, a C3.
Fun sort of Inheritance variant, and the theming works with it too. The cost does seem pretty low by comparison. I'm also curious how the scaling feels in play. How many of the options are actually viable in a given game?
Disguise Artist
$5 Action - Attack
Each other player gains 2 Coppers.
You may move your Mimic token to another non-Command, non-Duration Action pile costing $4 or less. If you did, cards from that pile cost $2 less this turn.
Dream: Deception
Deception
Dream
If you have 3 or more cards in hand, play the card with your Mimic token on it.
Clever combination of mechanics, and the cost reduction is an interesting way to incentivize moving your token around. I agree though, the 2-copper attack seems like it would make for some slogs, especially since Copper basically never empties. I also think the number of Actions you're going to want to play right before your turn ends is going to be pretty limited on most boards.
Free Food
$4 Action Duration Fury
To play, discard a card.
The next time you gain a card, gain a cheaper card onto your Geyser mat.
Geyser Haggler. I like the simplicity of this and I like that you can play it at Night to activate it next turn. I have an inkling that the Geyser mat is too unreliable to make the gain worth the two-card cost, but I'd have to get a feel for it.
Chariot
$4 Fury
To play, you may discard 3 cards. If you don't, take <2>.
+3 Cards
Dream: Ambitious
Ambitious
Dream
If you have more cards in hand than you have in play and you have gained at least one card this turn, gain a card onto your deck costing up to $4.
Sifting that you can upgrade to draw! Two-part cost makes for a nice escape clause if you draw it at the wrong time. A little confusing though, "To play, discard 3 cards or take <2>" might be equivalent? The dream condition is an interesting one, too.
Wayfinder
$5 Fury
To play, delay an Action card from your hand by 2.
+2 Cards
+1 Buy
Super clean. The delay condition is neat, and makes for an extremely off-brand village in a pinch. The vanilla effect doesn't excite me, but I think I have a grudge against +2 Cards cards.
ResultsRunner-Up: Chariot by Aquila
Winner: Wayfinder by J410
Thanks for submitting, everybody! I had fun running a contest for the first time, even if I was terribly slow about it.