Spilt pile: Stock Document + PlutocratStock Document • $3 • Treasure
Turn 1-10: +
$0Turn 11-14: +
$1After Turn 14: +
$4-
After Turn X: When this card is on top of a supply pile, trash it.
Plutocrat • $6 • Victory
0%Worth
2% more for every turn after turn 13.
-
After Turn X: When this card is on top of a supply pile, trash it.
What about a pile, which trashes itself turn after turn? Of course, you have to build the deck uo in the right order before the game like you du with the castles. And to spice things up a bit, you have a split pile. First a stock, which is quite worthless at the beginning, but gives you +$4 in late game. And a Victory card which gets stronger the longer the game takes. Yes, maybe the are some things to tweak, costs or when the turn effects are getting activated (I see, it would thematically make more sense when the Plutocrat gets his value after the Stock Documents go high, or the Stock Document shouldn't bo $0 foor 10 turns). But I think you get the point.