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Author Topic: Weekly Design Contest #185: It Takes A Village  (Read 6071 times)

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segura

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #25 on: April 26, 2023, 05:45:02 pm »
+1

Village Well/Lucky Copper looks cool but I don't think it would play well. Both cards are super luck dependent, especially the heirloom. If you draw it on T1, you probably have to name copper, then getting it right means +1$ and your next 4 cards all miss the shuffle, so you get to play whatever you bought super fast (and that may be a 5$). If one person gets this and the other reveals an estate,  the game is almost over.
We know from Doctor that shuffling after T1 is not as great as it first seems. Actually, more often than not, it outright sucks.
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LibraryAdventurer

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #26 on: April 27, 2023, 12:02:56 am »
+2


Quote
Hotel Pub
$5 - Action
+2 Cards
+2 Actions.
You may discard a treasure. If you didn't, gain a Copper on top of your deck.

sumrex

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #27 on: April 27, 2023, 05:24:38 am »
+4

Laidback Life $3
Now and at the start of your next 2 turns:
+1 Action
+1$

Maybe very simple, but sometimes simple is all you need.
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D782802859

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #28 on: April 27, 2023, 07:56:09 am »
0


Quote
Distant Village
$5 Action
+1 Card
+1 Buy
Choose one: +1 Card;
or +2 Actions.
-
When you gain this, draw an extra card for your next hand per unused Action you have (Action, not Action card).
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JW

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #29 on: April 27, 2023, 10:19:00 am »
+3



I was just thinking about how busted gaining one of these is with a Fortress in hand (gain the entire rest of the pile, plus that many other $5 cost cards). 2e Farmland can only gain non-Farmlands as a way to avoid similar (but lesser) issues, while 1e Farmland only triggered on buy (not gain). A third potential solution is to not trigger its Remake ability if it was gained with itself. 
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4est

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #30 on: April 27, 2023, 10:50:16 am »
+2

Dang, yep, totally forgot about Fortress whoops. I'll add a restriction to prevent gaining more Restored Villages. Sad, but yeah can't have autopiling like that.
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segura

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #31 on: April 27, 2023, 01:21:33 pm »
+3

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emtzalex

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #32 on: April 27, 2023, 03:29:23 pm »
+2

My Submission:




Quote
Floating Village • $2 • Action - Duration
+1 Card
You may discard a card for +2 Actions. If
you discarded an Action card, then at the
start of your next turn, repeat this ability.


My submission is Floating Village. Generally, it'll be a village that sifts (i.e. draws a card than discards), rather than draws. However, if you end up with no more Action cards, you can opt out of the discarding (making it terminal). On the other hand, if you have too many Action cards (or junk like Ruins, or cards with on-discard reactions like Trail and Village Green), you can discard one of them to (effectively) replay Floating Village the following turn.

I think this is pretty balanced at $2. The obvious comparison is Hamlet, which would be strictly better without FV's Duration ability. As strong as that is, using it will be uncommon/challenging enough that it doesn't make this too powerful.

FAQ
When it says "...repeat this ability" it means all of the card's text: (a) the +1 Card; (b) the option to discard for +2 Actions; and (c) the possibility of repeating all that if you discard an Action. If you discard an Action card every turn, FV will stay in play and keep repeating its ability. (I borrowed the syntax from Taskmaster).
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Xen3k

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #33 on: April 27, 2023, 05:27:18 pm »
+3



Quote
Watchful Village - $3
Night - Duration
Now and at the start of your next turn, look at the top 3 cards of your deck. Trash one of them. Discard one of them. Put the last one back onto your deck.
Until then, each player starts their next turn with 2 Actions.

A double Lookout that acts as a Village for each player on their next turn. The village effect is delayed and does not compound with itself, so multiple Watchful Villages in play will only ever start players with 2 Actions on their next turn. I am not sure if I have the wording for the second half correct. Additionally, I am not sure if providing other players with a Village effect counterbalances the double Lookout. Feedback is welcome.
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silverspawn

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #34 on: April 27, 2023, 06:37:31 pm »
+8

silverspawn

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #35 on: April 28, 2023, 05:51:45 am »
0



One thing I notice is that you can nuke your opponent's hand with this. Say you draw Colony*5. I play swindler and hit your Duchy, giving you a Restored Village. 23 point swing! And even in less implausible circumstances, it can be harsh.

fika monster

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #36 on: April 29, 2023, 09:30:16 am »
+2



One thing I notice is that you can nuke your opponent's hand with this. Say you draw Colony*5. I play swindler and hit your Duchy, giving you a Restored Village. 23 point swing! And even in less implausible circumstances, it can be harsh.

add "during your turn" so it doesnt trigger with swindlers and such?
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Re: Weekly Design Contest #185: It Takes A Village
« Reply #37 on: April 29, 2023, 01:20:43 pm »
+3

New submission (Cow withdrawn).

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silverspawn

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #38 on: April 29, 2023, 01:53:09 pm »
+2

^ this & any workshop that can gain itself can gain the entire pile in one turn

fika monster

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #39 on: April 29, 2023, 02:51:05 pm »
0

New submission (Cow withdrawn).



I this needs to have a "set this aside", or something like "discard this" so this doesnt enable autopiles. But i like the card.
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Swedish guy, Furry hipster otter

Gubump

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #40 on: April 29, 2023, 03:01:44 pm »
+1

New submission (Cow withdrawn).



I this needs to have a "set this aside", or something like "discard this" so this doesnt enable autopiles. But i like the card.

Or he could make it so it only works on Actions you don't have any copies of in play.
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Re: Weekly Design Contest #185: It Takes A Village
« Reply #41 on: April 29, 2023, 07:26:28 pm »
0

Yep good call guys. Will fix it tomorrow.
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nyxfulloftricks

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #42 on: April 29, 2023, 09:48:11 pm »
0



Quote


I like the card and the heirloom, but why not just make the village have "play a treasure from your hand" and ditch the Vp tokens? I feel that the heirloom play is too specific.

Alternatively, if you want to keep the VP aspect, you could have it be "If all card you have in play are unique". That way you could have a fun minigame with it that requires a bit more then just finding the heirloom in the end.


I really wanted to have vp chits as an option and while your suggestion is a nice idea, it takes the card away from the $3 cost village I wanted and pushes it more to $4 or $5.
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Lackar

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #43 on: April 29, 2023, 10:17:52 pm »
+1

Exiled Village
$5
Action - Duration
+2 Actions

At the start of your next turn.
+1 Card
You may Exile a card from your hand.
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anordinaryman

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #44 on: April 29, 2023, 10:51:03 pm »
+1

version 2, thanks Gubump for the this turn phrasing

Quote
Ransacked Village | Action | $2
+1 Card
+2 Actions
When you gain a Victory card this turn, trash this.
-
When you gain this from the supply, you may gain a non-Victory card from the trash.
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Will(ow|iam)

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #45 on: April 29, 2023, 11:40:36 pm »
+1

Crafty Village
$5 Action
+2 Actions
Gain a card costing up to $4
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Gubump

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #46 on: April 30, 2023, 04:19:53 pm »
+7




Updated because of feedback from the Discord.
« Last Edit: April 30, 2023, 06:21:28 pm by Gubump »
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Violet CLM

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #47 on: May 01, 2023, 04:23:18 am »
+4

Tourist Trap
$3 Action

+5 Actions
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RovingBear

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #48 on: May 01, 2023, 07:49:23 am »
+1


Took inspiration from hireling
After comments i fixed it
« Last Edit: May 01, 2023, 12:38:47 pm by RovingBear »
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Gubump

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Re: Weekly Design Contest #185: It Takes A Village
« Reply #49 on: May 01, 2023, 10:09:08 am »
+2


Took inspiration from hireling, think its balanced but may be slightly cheap.

"Slightly cheap?" This would already be a reasonable even without also having Barracks added on.
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If you're having font issues with the generator, click this link and click on the button to request temporary access to the demo server that loads the font.
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