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Author Topic: Weekly Design Contest #181: Building a Better Harem  (Read 5322 times)

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Xen3k

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Weekly Design Contest #181: Building a Better Harem
« on: March 09, 2023, 06:43:45 pm »
+3

WDC #181: Building a Better Harem

The challenge this week is to design a Treasure - Victory card and make it interesting. The goal is not to actually design a replacement for Harem, but to try and make something interesting out of a limiting card type combination. This can be a Kingdom card, part of a split pile, or a non-supply card that something else interacts with. You can give it additional types, but refrain from having more than one dividing line or microscopic text. I want to leave this open to interpretation and only be restrictive in that it includes a Treasure - Victory card.

All official mechanics are fair game. Please limit the number of components (card shaped things) submitted to 4 at most. I will be judging based on my own preferences, but I will try to be as fair as I can be. Factors I try to look at are simplicity of design, thought provoking design/mechanics, flavorful name/concept, and balance/playability.

I will be giving a 24 hour warning a week from yesterday and then close it the following day. I hope to have judging done and posted by the end of that weekend. I look forward to seeing what you all come up with! Have fun!
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JW

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #1 on: March 09, 2023, 06:51:45 pm »
+3

Mansion

Treasure - Victory
and +1 Buy
Worth 2 for each set you have of Gold-Duchy-Mansion.

Notes: A Victory card that counts itself, kind of. While it looks a little like Duke, it won’t play out similarly. You’ll generally want to buy Duchies after Golds and Mansions, not first. Mansion could be a replacement for Harem in Intrigue, but it doesn't have to be.

Thoughts on the power level appreciated. As with Duke, it’s weak in games that are likely to end on three piles before you have the chance to buy many Victory cards (and where avoiding those likely-to-empty piles is not an option). But it can be worth an enormous number of VP when given time to set up.
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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #2 on: March 09, 2023, 09:34:50 pm »
+3



Silver with a Buy when you need it, +VP when you don't. Maybe you could get something out of playing it like Stockpile? Directly hurts your VP to go back on vacation though.
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majiponi

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #3 on: March 09, 2023, 10:41:47 pm »
+2

Nitro+
cost $7 - Treasure - Loot - Victory
Choose one: +$3, +1 Buy; or Exile this.
---
If this is in Exile, worth 3vp when scoring.


EDIT: typo fixed.
« Last Edit: March 10, 2023, 04:10:37 am by majiponi »
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Gubump

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #4 on: March 09, 2023, 11:30:17 pm »
+1

Nitro+
cost $7 - Treasure - Looter - Victory
Choose one: +$3, +1 Buy; or Exile this.
---
If this is in Exile, worth 3vp when scoring.

I assume this is supposed to be Loot, not Looter. Looters give out Ruins.
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NoMoreFun

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #5 on: March 10, 2023, 02:52:52 am »
+6

Portrait
Treasure/Victory - $5
+$2
+1 Villager
_______________
Worth 2VP if you have 4 or more Villagers
« Last Edit: March 11, 2023, 04:12:52 pm by NoMoreFun »
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Builder_Roberts

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #6 on: March 10, 2023, 04:59:34 am »
+4


Quote
Gilded Gardens : Treasure - Victory : $4
+$1 for each Victory card you have in play.
-
Worth 1% per 2 Victory cards you have with two or more types (round down).

yeah that does seem like a pretty limited design space idk
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faust

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #7 on: March 10, 2023, 06:32:15 am »
0


Quote
Gilded Gardens : Treasure - Victory : $4
+$1 for each Victory card you have in play.
-
Worth 1% per 2 Victory cards you have with two or more types (round down).

yeah that does seem like a pretty limited design space idk
This might be a bit problematic with Inheritance...
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faust

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #8 on: March 10, 2023, 06:49:55 am »
+8

My submission is a split pile: Park on top, Fences on the bottom



This split pile has 4 copies of each card with 2 players and 6 copies of each card with more (to keep with the usual rule for Victory piles).
« Last Edit: March 10, 2023, 06:54:54 am by faust »
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Builder_Roberts

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #9 on: March 10, 2023, 09:19:14 am »
0


Quote
Gilded Gardens : Treasure - Victory : $4
+$1 for each Victory card you have in play.
-
Worth 1% per 2 Victory cards you have with two or more types (round down).

yeah that does seem like a pretty limited design space idk
This might be a bit problematic with Inheritance...
does inheritance make estates into action cards for the whole game? I don't think so, I think it's just for your turn.
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BryGuy

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #10 on: March 10, 2023, 09:23:04 am »
+2

This should be simple enough. Since most Victory cards are named after territory, i followed precedence.

Quote
River Isle
$5 Treasure Duration Victory
Now and at the start of your next turn +1 Buy and +$1
-
2%.
« Last Edit: March 15, 2023, 11:26:02 pm by BryGuy »
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faust

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #11 on: March 10, 2023, 10:01:31 am »
+1


Quote
Gilded Gardens : Treasure - Victory : $4
+$1 for each Victory card you have in play.
-
Worth 1% per 2 Victory cards you have with two or more types (round down).

yeah that does seem like a pretty limited design space idk
This might be a bit problematic with Inheritance...
does inheritance make estates into action cards for the whole game? I don't think so, I think it's just for your turn.
That's true, but inheriting some cantrip will still make it so that Gilded Gardens is easily worth $6 or more.
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emtzalex

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #12 on: March 10, 2023, 10:32:00 am »
0


Quote
Gilded Gardens : Treasure - Victory : $4
+$1 for each Victory card you have in play.
-
Worth 1% per 2 Victory cards you have with two or more types (round down).

yeah that does seem like a pretty limited design space idk
This might be a bit problematic with Inheritance...
does inheritance make estates into action cards for the whole game? I don't think so, I think it's just for your turn.
That's true, but inheriting some cantrip will still make it so that Gilded Gardens is easily worth $6 or more.
Especially with a cantrip that gives +Buys (like Market Square or, to a lesser extent, Hamlet) which makes it easier for the player to then spam the Estates.
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Builder_Roberts

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #13 on: March 10, 2023, 11:01:04 am »
0


Quote
Gilded Gardens : Treasure - Victory : $4
+$1 for each Victory card you have in play.
-
Worth 1% per 2 Victory cards you have with two or more types (round down).

yeah that does seem like a pretty limited design space idk
This might be a bit problematic with Inheritance...
does inheritance make estates into action cards for the whole game? I don't think so, I think it's just for your turn.
That's true, but inheriting some cantrip will still make it so that Gilded Gardens is easily worth $6 or more.
Especially with a cantrip that gives +Buys (like Market Square or, to a lesser extent, Hamlet) which makes it easier for the player to then spam the Estates.
well yeah, it's obviously really good with any Action-Victory card, that's the whole point. Mill and Nobles work the same way, and is totally intentional. Even Harem combos with this. I think it's fine, there's only like 4 cards this really goes off with.
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czzzz

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #14 on: March 10, 2023, 01:56:38 pm »
+8


Early game, your Palanquin will be supported by the expendable, but later you'll probably have more permanent workers that you'll reuse. You could just let it sit on the ground, but that's an expensive Silver. The trashing also lets you work towards achieving the condition that makes it worth VP. What good is being paraded around if there's no one to see it? Flood your deck with Actions, peasants to behold you in your glory.
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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #15 on: March 10, 2023, 03:22:53 pm »
+6



Everyone wins when we pay it forward. Contribute can go round and round making money for each player until someone decides to keep it for themselves. Be careful in the endgame, the +$3, +Buy is alluring, but each one you spend is a hefty VP swing to your opponent. 8/12 pile.
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czzzz

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #16 on: March 10, 2023, 09:53:56 pm »
+4

+$3, +Buy is alluring
Man, it's a cool concept. It's a really hard thing you're balancing, a one-shot Gold that's worth VP; it can't be too cheap or someone can hoard them just as Victory, but you can't make it cost too much since it disappears. I would feel sad being the person buying it though, since everyone else will benefit, equal to me, but for free.
Like, Council Room benefits other people when you play it, for sure, but I'd say it boosts your turn more than theirs. So it's still an advantage to buy it/play it.
BryGuy posted some Pass cards that soften the blow by giving a bonus to the original player. They don't go into the other player's discard piles, so it's not quite the same thing, of course.

Anyways, I do think it's properly priced as it stands. I love the tension of that decision to play it, as the game goes on and it becomes more risky. Very fun!
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Ethan

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #17 on: March 11, 2023, 08:14:28 am »
+4

Quote
Silk Routes -
Treasure - Victory
This turn, Victory cards costing up to with only 1 type is also a Treasure worth .
-
Worth 1  for every 4 Victory cards you have (round down)
Make Silk Road sweety, of course it should be a Treasure card. Would it be overpowered?
Revised: In response to the issues raised by AJL828, a cost cap has been put in place. Now it generally affects Duchy and Estate in most games, sometimes Gardens, Fairgrounds and etc. If you build a solid transport system (Highway I mean), your Silk Routes could span the entire continent.
« Last Edit: March 12, 2023, 05:12:11 am by Ethan »
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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #18 on: March 11, 2023, 02:26:22 pm »
0

Quote
Silk Route -
Treasure - Victory
This turn, Victory cards with only 1 type is also a Treasure worth .
-
Worth 1  for every 4 Victory cards you have (round down)
Make Silk Road sweety, of course it should be a Treasure card. Would it be overpowered?
I think it would probably be overpowered. This would allow quite a few other cards (off the top of my head: Changeling, Tools, Specialist, and Kiln) to directly gain Provinces or Colonies.
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AJL828

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #19 on: March 11, 2023, 05:21:12 pm »
+6



Bounty
Treasure - Victory ($5)

Gain an Action card to your hand costing up to $1 per different card type you have in play. You may play an Action from your hand.
---
Worth 1 VP per 3 different card types you have (round down).

Treasures that do stuff other than just produce money have always been my favourite ones, so I figured I'd take that idea in hand with another of my favourite ideas in cards, type synergies!
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Ethan

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #20 on: March 11, 2023, 11:51:58 pm »
+1

Quote
Silk Route -
Treasure - Victory
This turn, Victory cards with only 1 type is also a Treasure worth .
-
Worth 1  for every 4 Victory cards you have (round down)
Make Silk Road sweety, of course it should be a Treasure card. Would it be overpowered?
I think it would probably be overpowered. This would allow quite a few other cards (off the top of my head: Changeling, Tools, Specialist, and Kiln) to directly gain Provinces or Colonies.
Thank you, I forgot those Treasure gainer. I put a cap on the cost of Victory cards to restrict it.
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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #21 on: March 12, 2023, 05:31:17 am »
+2



A harem that's worth 3$->3$->3$->2$->2$->2$->1$->1$->1$->0$->0$->0$->0$->... and also costs only 5$ because it's funny that you can just put silly numbers on Treasure cards and they still won't be as good as Action cards

I know ordinarily, you should write Setup: add 12 ... but this doesn't work here because there's already something under the line and adding both is hideous. So you decide whether this is an acceptable workaround.

sumrex

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #22 on: March 12, 2023, 08:07:19 am »
+2

Pleasure of Dionysos
4P
Treasure/ Victory

When you play this from your hand, reveal cards from the top of your deck until you reveal another Pleasure of Dionysos, then play that card.
+1$ for every Pleasure of Dionysos you have in play.
-----------------------
Worth 2 per 5 Victory cards you have, except Pleasure of Dionysos.

The cost is so you cannot just spam them. And this absolutely encourages to get more than one potion, but how can you then make the cost work? Also you cannot buy other things with potion probably...
Flavourwise is of course wie the Pleasure of this god, so like vineyards it costs potion and the scoring is depending on a specific card type.
« Last Edit: March 16, 2023, 11:31:15 am by sumrex »
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segura

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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #23 on: March 12, 2023, 10:54:45 am »
0

Potion cost could make quadratic scoring OK. I seriously doubt it though. Winning the split will be fairly random no matter what and 5 vs. 3 leads to a difference of 16VPs instead of 12 like in the case of Provinces.
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Re: Weekly Design Contest #181: Building a Better Harem
« Reply #24 on: March 12, 2023, 11:49:21 am »
+2

Creative destruction

Quote
Treasure - victory , 3$ cost
Trash this and up to 3 differently named cards from your hand.
If you did, gain +1 Coffers and +1# for each differently named Victory card in the trash.

A mixture between temple, Investment, forager and cage.

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