The other big part of Plunder is Durations, so let's see some of those.
Siren is just some new Duration card. It's a little hard to get; someone has to get lured to their doom. There are some subtle combos for getting around that penalty; see if you can find them.
Stowaway is a Duration card that cares about Duration cards; yes today is just mirroring yesterday. They'll stow away on anything - a Merchant Ship, a Barge, even a Swamp Hag.
Swamp Shacks is a non-Duration card that cares about Duration cards. It doesn't call them out but you can see how they help it.
Finally Buried Treasure is a Treasure-Duration. It's the payload version of Den of Sin.
Plunder has a new kind of landscape, Traits. These modify a pile. They only modify a kingdom card pile (not e.g. Gold), and only Action and Treasure piles. Technically they don't "modify" the pile, they just refer to it somehow, but the pile will feel modified, take it from me. At the start of a game with a Trait, you randomly pick which eligibile pile is modified, and the Trait card can slide under the pile, leaving the text showing and the name on the sides. Hence the layout. Well man let's see some of these.
So. Pious. Maybe that shows up on uh Smithy. So this game, when you gain a Smithy, you also get to trash a card from your hand. Well that's bound to be handy.
Fawning means Province comes with a Fawning card. It's not optional, which is sometimes fun.
Shy lets you discard one copy of the Shy card at the start of your turn, for +2 Cards. It's pretty simple but still spices up almost anything.
Okay. If a Trait lands on a split pile, all the cards are affected; "a Pious card" means any card from the Pious pile. This can include Territory in the Clashes, even though normally Victory cards can't have Traits. And one way or another the rules will handle all the cases that can come up, so there.
Tomorrow: Loot.