Gain a copy of this. Each other player may gain a cheaper card.
Helps others build when you use this to build.
Once per turn per differently named treasure: each other player with 4 or more cards in hand discards a card or reveals a hand of all coppers.
Attack that doesn’t effect openings. Originally non-copper card, but it could discard a T1/2 buy. This way, they can discard a copper if they have their buy and 4 coppers. Also intices keeping a copper in deck in some games.
You may gain a copper to hand per [1] this costs.
[] is a fan denomination that is either: able to be paid with (coin), {debt}, (p), or another fan denomination; or the sum of all denominations.
Turns silver into junking golds and golds into junking platnum+, might pile coppers once greening starts.
Each other player may reveal a card from their hand. If all other players revealed a card, they discard them. Otherwise, once per turn, +(3)
1 card discarded from everyone, or a 1/turn gold. Not worth risking it unless you have extra coppers or your playing with a large group, because it won’t mess with openings unless someone has a 2/5. Not political in that all players or no players discard, but it is in that a player may not think that you are able to, ex, get the last province, and the next guy can.
Follow this cards instructions, getting +buy instead of +() and vice versa.
Might mess with 2/5s who want the 2s, or with poor house games as far as openings. Tiara is suddenly more attractive.
I too have your around with this idea before.