Judgement timeI got a cold so the judging isn't quite to the standard i wanted, but i hope its adequate.
Santas workshop by seguraSanta's Workshop
$4 Action
Gain a non-Victory card.
For each $1 it costs more than $4, gain a Snow.
For each $1 it costs less than $4, gain a Horse.
A fun card that can gain you quite a lot of horses or snows: The non-vicotry part is good to have as to make it not just a "gain a province" in the end. However, From what i see, you can gain potion and debt cards for no Snow penalty, and that makes it lose a lot of points for me. Still, seems fun!
6/10Frozen City By Joxeft.png) | Frozen City - Action - Cost: 4
+1 Card +1 Action Name a card, then reveal the top card of your deck and put it in your hand. If you did not name it, gain a Snow.
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A fun lab variant. It doesn't quite excite me, but i can see it in an snow-themed expansion pack.
7/10
Blizzard by spineflu
Blizzard • $5 • Action - Attack - Duration
Now and at the start of your next turn, +1 Card per Blizzard in play (anywhere).
On each other player's turn until then, when they play a card that gives them +Actions, they gain a Snow.
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🔥: Put your deck into your discard pile and trash any number of Action cards from it. +$1 per card trashed this way.
XYZ
I like this attack a lot: Combines snow and another mechanic well. The attack part is interesting as it punishes cantrip heavy decks, altough i think its a bit much to give other player snow cards if they play snows.
The Burn effect is an interesting one, as you can use it to get rid of all the snows (and maybe some other cards like ruins...). Theres plenty of fun things i can see one doing with this card. Nice job.
(also, great theme on this one)
9/10Icefisher by Xen3k
Ice Fisher - $4
Action
Draw until you have 6 cards in hand.
Gain up to 4 Snow. Reveal that many cards from the top of the Fish pile, gain up to 2 of them, then return the rest to the bottom of the Fish pile in any order.
XYZ
Im a sucker for Black market Games, and this one Feels like a fun card in the same spirit: Designing new Draw to X cards is hard, but the way that this generates usable cards makes for a fun interaction. it seems like a lot of fun.
PS: i like the logo in the bottom. Maybe the expansion could be themes around nordic expeditions and some Antarctica action?
9/10Snow imp by commodore chucklesSnow Imp
Action - $4
+2 Cards
Reveal the top card of your deck. If it's an Action card, play it, otherwise gain a Snow.
A simple but fun card. I like it. Funnily enough, if you overdraw it's a mote.
9/10Ice sculptor by BERI[/quote]
Snow sculptor
Action - $4
Trash a card from your hand. If it is a Snow, gain a card costing up to $3 more than it to your hand.
Otherwise, gain a card costing up to $1 more than it.
Gain a Snow to your hand.
[/quote]
A wacky Remodel variant: the fact that you gain cards to your hands is strong! But the snow part limits it a lot. It can still do quite a few tricks, and if you draw two of these with a village you can get a lot going. The fact that you can't trash Golds into Province probably makes this pretty weak overall.
It might just be my cold, but im confused as if you still gain cards to your hand if you didnt remodel a snow.
8/10
Ranch by firestix
My Submission
 | Ranch ($4 Action - Season) +3 Cards +1 Action
In Spring: Discard 3 cards. In Summer: If you have 8 or more cards in your hand, trash this. In Autumn: Each other player draws a card. In Winter: Gain 2 Snow.
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A strong lab that changes it's drawback depending on when in the game you play it. I have no clue as what its Power level is, but it seems fun! And cards that makes everyone else draw cards is quite fun as well. It probably has a high skill ceiling, and quite a few fun interactions with Cards like Necromancer. Probably busted with overlord and Band of misfits, but thats not a big problem.
9/10
Mountain road by aquila.png)
Mountain Road - Action Level, $4 cost.
+4 Cards
+1 Action
Gain 5 Snows -1 per level.
A mega drawer card you have to invest quite a lot in. To make it the same as a normal lab, you have to buy 3 levels, or 12$ and 3 Buys: Im not sure about this card, but i dont see anything wrong with it right now.
7/10Ice fisher by NomorefunIce Fisherman
Action/Aquatic - $3
+2 Cards
+1 Action
Gain a Snow
An interesting lab variant, As i't would be way too strong in most circumstances, but with snow it becomes more balanced, maybe even bad, since it's a cantrip in the long term. Its probably a strong opener that enables new strategies. I was unimpressed at first, but it has depth (drumroll)
9/10ice chrystal by Infangthief
Ice Crystal
$4 Treasure
$1
You may combine, in order, a non-Duration card from your hand with a Silver and a Snow from their piles.
This is essentially is a non-terminal trasher. Quite interesting, as normally cards like these only trash other treasures. But having to draw the "trashed" card before getting rid of it again is a big cost, even if you get +2$ with it. I like it.
8/10My Submission:

Artic Citadel by Emtzalex
ARCTIC CITADEL
Play an Action card costing up to $4 from your hand twice. Gain a Snow per $1 it costs
A fun throne-room event, that gives you quite a lot of flexibility now but with a steep cost in the future. Kingdoms with this would be radiclly altered most of the time, but the snow drawback seems like a good balance. And the last few turns would probably get pretty bonkers. i like it a lot.
9/10Runner ups:
Blizzard by spineflu
Artic Citadel By Emtxalex
WINNER: Ranch by firestix!