I am going to mix things up a little for the week 36 challenge.
I do not have a mechanic with a name. It is something I have tried to implement in a couple previous weekly design challenges, but it could very well be its own mechanic.
Update: I am going with "Origin" as the term for this particular subset of States. You can stick with using State for the landscape card as the examples below show and still be valid though.
EXAMPLES
[
The challenge: Design a State that each player starts the game with. You do not have to make a Kingdom card (or other card shaped thing like an Event) to go along with it if you don't want to or if it is not necessary. A randomizer can always be used to simply have each player start with the State, or it can be decided to use one when setting up the game.
If anyone has a good idea for a name for this mechanic, I am open to suggestions.UPDATE: I am going with the suggestion from
infangthief and calling this subset of States "Origins". Your entry is still valid if you stay with States, this is mainly for flavor and to differentiate them from the standard States.
All official mechanics and fan mechanics are fair game. I will be judging based on my own preferences, but I will try to be as fair as I can. Factors I try to look at are simplicity of design, thought provoking design/mechanics, flavorful name/concept, and balance/playability.
I will be giving a 24 hour warning a week from yesterday and then close it the following day. Ideally I will have judging done and posted by the end of Wednesday next week. I hope it is alright I am deviating a bit from the normal structure of these challenges, but had trouble coming up with something. Hope you have fun!