Judgement:
Aquila:
Labourer Traveller LineNeat traveller line; labourer is a gainer, that trashes such a gained card to become Entrepreneur; a strong non-terminal drawer/sifter for money. Finally Magnate is an unabashedly powerful payload card. This works, and seems like it would frequently be a strong choice for payload.
Xen3k:
Bait Shop Enterprise LineI like the flavour here, an enterprising fishery growing with the application of real estate. Bait shop is close to being $2 oasis, and Pier's the silver equivalent, if you're happy topdecking an estate/oge to get it. Dockyard Pub is the trashing equivalent, with gain-and-play silver or night flexibility. If you can topdeck a Duchy or similar, fishery is a sifting, +buy, discard for benefit village. This is a nice application of the idea, without the end result being game-breaking.
mxdata:
Lead Treasure - Investment LineThe trash from play upgrade mechanic here is pretty novel. Lead is a copper for $2, but upgrades to blackmailer, a relic variant. Embezzler is a nice gold / treasure pseudotrasher, but upgrades pretty easily to feudal lord, a big source of coffers if gained early enough. The upgrade mechanic here rewards early collisions, and lead especially punishes non-collisions; which could be unfortunate when rushing feudal lord looks like it could often be the winning strategy.
Spineflu:
Connive Supplier - Traveller LineCool to see suppliers. Connive is a nifty, albeit weak opener for smoothing/courtyarding actions; which upgrades into concoct, an interesting royal seal variant. Beyond this though, arrange and plot look to be pretty situational for the price; the +buy can be valuable if hard to acquire elsewhere, and the scheming valuable if trashing is difficult, or the draw is otherwise unreliable.
emtzalex:
Apostate Traveller LineThis line has a great premise: it's a sifter line, that junks you as you progress along it, concluding with a trashing triple lab. At 5 per player, the limited availability of poxes looks pretty relevant here; infidel is the perfect enabler for this line, and there are only enough poxes for each player to advance to one blasphemer and one additional infidel. The first player to blasphemer will likely be able to leave less than 2 poxes in the pile, so might need to adjust the number of poxes to reduce FPA on boards where this is the main trasher.
Timinou:
Squirrels Critter LineThis is a fun line. Squirrels are great opening draw, that can be non-terminal in a critter deck by instead sifting treasures. Trash Coppers to advance some Boars, to end squirrel chains non-terminally and add some payload. This allows us to reach stag, a smithy-variant requiring outside village/gold assistance to get rolling and gaining, but pushing through to lions gives a critter deck serious draw and payload. I like the synergies in this line, that rushing it isn't at all a given, and that stag's deficiencies prevent monolithic critters from being overpowered.
3rd Place: emtzalex's Apostate Traveller Line
2nd Place: Xen3k's Bait Shop Enterprise Line
Winner: Congrats to
Timinou's Squirrels Critter LineHonorable mentions to every other entry; they each did a great job of innovating traveller lines with additional costs, and it was clear that a lot of thought and effort went into every one.
It was tricky picking a winner, but in the end Timinou's line felt like it would lead to the most interesting games. Congrats Timinou!