(https://i.imgur.com/9z0qIrF.png) | (https://i.imgur.com/h82HTGp.png) | (https://i.imgur.com/KVojAWv.png) | (https://i.imgur.com/4EVGzOy.png) |
Week 22, following on from The Alchemist's Week 21: Curse you! (http://forum.dominionstrategy.com/index.php?topic=20918.0;all) contest
Fan Card Mechanics Contest Week 22: Travellers cheques
I never got around to finishing the second half of my Dominion Oceans fan-expansion, but it was going to include a sort-of traveller line with paid upgrades. Work in Progress; current draft:The idea with this particular line is to lure players in with Skiff's cheap payload, and escalate an arms race with increasingly dubiously expensive debt-costing upgrades.
(https://i.imgur.com/9z0qIrF.png) (https://i.imgur.com/h82HTGp.png) (https://i.imgur.com/KVojAWv.png) (https://i.imgur.com/4EVGzOy.png)
For this contest, what I'm looking for, are lines of 2-5 "travellers" with a cost to moving along the line. The cost can be of any sort, beyond just having to exchange the original card.
They do not need to explicitly have the "traveller" or "boat" type or theme. Having an interesting theme is of course always appreciated.
You are free to create terms/keywords to save text on the paid upgrade clause.
As I'm a reluctant judge at the best of times, I would advise against long, varied lines of complex cards.
I'll give until 10:00am UTC Thursday 4th Nov for entries. Let me know if you have any questions (here, or discord)
For this contest, what I'm looking for, are lines of 2-5 "travellers" with a cost to moving along the line. The cost can be of any sort, beyond just having to exchange the original card.
They do not need to explicitly have the "traveller" or "boat" type or theme. Having an interesting theme is of course always appreciated.
You are free to create terms/keywords to save text on the paid upgrade clause.
As I'm a reluctant judge at the best of times, I would advise against long, varied lines of complex cards.
For this contest, what I'm looking for, are lines of 2-5 "travellers" with a cost to moving along the line. The cost can be of any sort, beyond just having to exchange the original card.
They do not need to explicitly have the "traveller" or "boat" type or theme. Having an interesting theme is of course always appreciated.
You are free to create terms/keywords to save text on the paid upgrade clause.
As I'm a reluctant judge at the best of times, I would advise against long, varied lines of complex cards.
So, when I think of a 2 card design with the exchange mechanic, I immediately think Vampire (http://wiki.dominionstrategy.com/index.php/Vampire) / Bat (http://wiki.dominionstrategy.com/index.php/Bat). Would a cyclical design (e.g. one in which the cards go back and forth to different uses rather than upward to better versions) count?
If the answer to that is yes, then arguably, Vampire/Bat itself could qualify, as Bat has a "cost" (requiring you to trash at least one card) to go back to Vampire (the better card, albeit the one the player gets first). Would you consider that to qualify? Or would it not because the first exchange does not have an added cost (or because the first exchange is not optional)?
So, when I think of a 2 card design with the exchange mechanic, I immediately think Vampire (http://wiki.dominionstrategy.com/index.php/Vampire) / Bat (http://wiki.dominionstrategy.com/index.php/Bat). Would a cyclical design (e.g. one in which the cards go back and forth to different uses rather than upward to better versions) count?
If the answer to that is yes, then arguably, Vampire/Bat itself could qualify, as Bat has a "cost" (requiring you to trash at least one card) to go back to Vampire (the better card, albeit the one the player gets first). Would you consider that to qualify? Or would it not because the first exchange does not have an added cost (or because the first exchange is not optional)?
The Vampire/Bat is reversible, whereas the Boats (and Travelers in general) are not. A 2-card design could be more similar to Hermit/Madman or Urchin/Mercenary, I'd guess?
Is it intentional that you can't pay off the debt until your next turn since, unlike with Capital, there's no clause allowing you to pay off debt at Clean-Up?Not intentional, and you're right that is a slightly feel-bad use of debt. I'll be interested to see if there's a way to incorporate the capital mechanic without losing too much brevity.
Labourer, Action Traveller, $2 cost.
Gain a card costing up to $3.
-
At Clean-up, you may trash a card costing more than this from your hand, to exchange this for an Entrepreneur.
Entrepreneur, Action Traveller, $3* cost.
+1 Card
+1 Action
Reveal the top 2 cards of your deck. Put one of the Actions into your hand. Discard the rest for + $1 each.
-
At Clean-up, you may trash a card costing more than this from your hand to exchange this for a Magnate.
(This is not in the Supply.)
Magnate, Action, $6* cost.
+1 Buy
+ $1 per Action you have in play.
(This is not in the Supply.)
Bait Shop - $2
Action - Enterprise
+1 Action
You may discard a card for +1 Card and +$1.
----
At Clean-up, you may reveal a Victory card from your hand and put it onto your deck to exchange this for a Pier.
Pier - $3
Action - Enterprise
+1 Actions
+1 Buy
You may discard a card for
+1 Card and +$2.
----
At Clean-up, you may reveal a Victory card from your hand and put it onto your deck to exchange this for a Dockyard Pub.
(This is not in the Supply.)
Dockyard Pub - $4
Action - Night - Enterprise
+1 Buy
+1 Card at the end of this turn.
You may trash a card from your hand or a card you have in play to gain a Silver onto your deck or to your hand.
-
At Clean-up, you may reveal a Victory card costing more than this from your hand and put it onto your deck to exchange this for a Fishery.
(This is not in the Supply.)
Fishery - $6
Action
+1 Card
+2 Actions
+1 Buy
You may discard 2 Cards for +2 Card.
You may discard a card for +$2.
(This is not in the Supply.)
Lead - $2
Treasure - Investment
$1
You may trash a card you have in play costing $2 or more to exchange this for a Blackmailer.
Blackmailer - $3*
Treasure - Attack - Investment
Worth $1 + $1 per Investment in play. Each other player may discard a Treasure. If they do not, they take their -1 Card token. You may trash a card you have in play costing $3 or more to exchange this for an Embezzler.
Embezzler - $4*
Treasure - Investment
$3
You may set aside any non-Investment Treasure you have in play to play it at the start of your next turn. You may trash a Treasure you have in play to exchange this for a Feudal Lord.
Feudal Lord - $5*
Action - Duration - Investment
For the rest of the game, +1 Coffers when you gain a card.
(This stays in play)
Connive • $2 • Supplier - Traveller
+1 Card
+$1
Put a card from your hand on top of your deck.
-
$2: +1 Buy, Exchange this for a Concoct
Concoct • $3 • Supplier - Traveller
+$2
This turn, when you buy cards, they are gained to the top of your deck.
-
$3: +1 Buy, Exchange this for an Arrange.
(This is not in the Supply)
Arrange • $5 • Supplier - Traveller
+$2
+1 Buy
Look at the top 3 cards of your deck. Discard 2 of them, then put the last back.
-
$5: Exchange this for a Plot
(This is not in the Supply)
Plot • $7 • Supplier - DurationFAQ
At the start of your turn, +1 Buy.
During Clean up, put one of your Action cards onto your deck when you discard it from play.
(This stays in play, and is not in the Supply)
-
$7: Once per game, +4%
(https://i.imgur.com/ZqUXQ0Vh.png) | (https://i.imgur.com/hAlBX2Oh.png) | (https://i.imgur.com/BUdNpj1h.png) | (https://i.imgur.com/62G5aFmh.png) |
Apostate -- $2
Action - Traveller
+2 Cards
+1 Action
Discard 2 cards.
When you discard this from play, you may gain a Pox to exchange this for an Infidel.
Infidel -- $4*
Action - Traveller
+1 Action, discard any number of cards, then draw until you have 5 cards in hand.
When you discard this from play, you may gain a Pox to exchange this for a Heretic.
(This is not in the Supply.)
Heretic -- $6*
Action - Traveller
+1 Card
Discard any number of cards, then draw that many. Choose a different thing per card you discarded: +1 Action; +$1.
When you discard this from play, you may gain 2 Poxes to exchange this for an Blasphemer.
(This is not in the Supply.)
Blasphemer -- $8*
Action - Curse
+4 Cards
+1 Action
Trash up to 2 cards from your hand.
Worth -1VP per Curse you have (including this).
(This is not in the Supply.)
(https://i.imgur.com/w0r7DyNh.png) | Quote from: Pox Pox -- $0* |
Can you discard a Pox to block a Mountebank attack or trash a Pox from your hand if your opponent plays Old Witch?
Can you discard a Pox to block a Mountebank attack or trash a Pox from your hand if your opponent plays Old Witch?
Yes.
Winner: Congrats to Timinou's Squirrels Critter Line
Honorable mentions to every other entry; they each did a great job of innovating traveller lines with additional costs, and it was clear that a lot of thought and effort went into every one.
It was tricky picking a winner, but in the end Timinou's line felt like it would lead to the most interesting games. Congrats Timinou!