My Submission: |
REWORK [Card art shows the frame of a ship under construction outdoors, with numerous workers on and around the ship; loose planks of wood are on the ground in the foreground.]
Trash a card from your hand. Gain a card costing up to $2 more than it, setting aside the gained card. At the start of your next turn, discard it, then +1 Card per $1 it costs.
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Am I the only one who wonders why there is no official remodeler that's a Duration? They are two mechanics that keep showing up in expansions, but they have yet to meet in a single (official) card. In any case, I think they go well together, and can work well for this.
On play it's a basic Remodel, trashing a card in your hand to gain worth up to $2 more. But the card gets held until the following turn. In exchange for the delay, the player is rewarded with a significant bonus, increasing the size of their next turn's hand. If the extra cards trigger a shuffle, it is possible to get the gained card that turn. Since the gained card is set aside, there is a minor synergy with on-discard Reactions, which are conveniently priced for Remodeling junk into them (at $2-$4).
I was a little unsure how to price this. On one hand, making it a Duration limits the frequency of use, and delaying gaining the card weakens the effect as well (unless you are gaining a Victory card). On the other hand, the +Card bonus is pretty strong. If you Rework an Estate into a $4 card (what I tend to think of as the baseline move), that's a bigger handsize increase than Barge (albeit without the +Buy). Even if you are Reworking Curses into $2 cards, that's still a pretty strong bonus (and if you can only gain an Estate, you don't mind it being delayed getting into your deck). Given all that, I think it's too strong at $4.