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Author Topic: RMM57: Westworld Mafia (GAME OVER)  (Read 183903 times)

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MiX

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #400 on: July 16, 2020, 03:05:52 pm »

Every exile is a gamble though. This is just a different kind.

Not to mention that hyper could have saved himself easily if he just showed up for the deadline. That he didn't is his fault.

There was an hour and a half between when lalight announced his ability and when hyper was exiled, and I don't know hyper's timezone off the top of my head but it was the middle of the night for people on the US
I think he's Europe-based. Also he was the leading wagon long before that. His lack of concern over that was what made me think he could be a host.

I'm Europe and I was very much asleep for deadline.

Also how is it scummy for hyper to not defend himself?

Every exile is a gamble though. This is just a different kind.

Not to mention that hyper could have saved himself easily if he just showed up for the deadline. That he didn't is his fault.

No. This is all kinds of wrong.
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WestCoastDidds

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #401 on: July 16, 2020, 05:40:28 pm »

When he was last playing, he was based in Germany. Deadline in Germany would have been 10:00, so not super early. But also not a sure thing to have been around.

I don't think MiX is scummy for being pissed. The outrage happens...in this case it was probably annoying (because we were wrong) and surprising based on how the votes likely were before he went to bed.

I am definitely part of the problem. I figured we would nexile after seeing how little talk there was in the hours leading up to (sleeping before) the deadline, so I should have unvoted. Sorry, hyper.


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scolapasta

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #402 on: July 16, 2020, 05:50:26 pm »

I agree with MiX's being pissed, it just seems a little out of character to be so upset.

But I'm ok with

Vote: faust
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MiX

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #403 on: July 16, 2020, 05:58:19 pm »

I agree with MiX's being pissed, it just seems a little out of character to be so upset.

But I'm ok with

Vote: faust

I can go back in character if you want.

"Oh no my townread died, let's go in a VCA for the rest of today, boy that D1 was really good for scumhunting! Thanks town!"

But that's not what ferls right here.
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Re: RMM57: Westworld Mafia (Day 2)
« Reply #404 on: July 16, 2020, 10:04:25 pm »

Not even sure joth was a mafia kill also. That is a decidedly weird choice.

This was the first thought I had at the start of day as well. At least in terms of it being weird.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
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faust

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #405 on: July 17, 2020, 05:24:16 am »

Vote: scolapasta
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WestCoastDidds

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #406 on: July 17, 2020, 08:51:50 am »

Not even sure joth was a mafia kill also. That is a decidedly weird choice.

This was the first thought I had at the start of day as well. At least in terms of it being weird.

Who would it have more likely have been?
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scolapasta

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #407 on: July 17, 2020, 12:16:59 pm »

Vote: scolapasta

Yay, another check of my Mafia checklist: I've finally been OMGUSed by scum!
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MiX

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #408 on: July 17, 2020, 12:24:11 pm »

Vote: scolapasta

Yay, another check of my Mafia checklist: I've finally been OMGUSed by scum!

Wow. And here I thought you didn't know what faust's alignment is.
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Re: RMM57: Westworld Mafia (Day 2)
« Reply #409 on: July 17, 2020, 12:37:34 pm »

Wow. And here I thought you didn't know what faust's alignment is.

He's pretty clearly scum though.
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Re: RMM57: Westworld Mafia (Night 1)
« Reply #410 on: July 17, 2020, 01:08:03 pm »

Vote Count 2.1

LaLight (1): A Drowned Kernel
MiX (2): LaLight, mail-mi
faust (3): MiX, Awaclus, scolapasta
scolapasta (1): faust

Not Voting (2): Swowl, WestCoastDidds

With 9 alive it takes 5 to exile. Day 2 lasts until July 23rd, 2:10 am Forum Time
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A Drowned Kernel

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #411 on: July 17, 2020, 02:16:35 pm »

At this point I'm going to say that the fact that didds and swowl aren't voting means that they're probably town
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faust

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #412 on: July 17, 2020, 02:28:11 pm »

Wow. And here I thought you didn't know what faust's alignment is.

He's pretty clearly scum though.
I'm pretty clearly town, actually.
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Re: RMM57: Westworld Mafia (Day 2)
« Reply #413 on: July 17, 2020, 02:28:42 pm »

Don't cover for scum please, I have enough scumreads already.
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faust

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #414 on: July 17, 2020, 02:29:32 pm »

At this point I'm going to say that the fact that didds and swowl aren't voting means that they're probably town
And you, are you still fine with your vote? Do you think scum!LaLight has the power to redirect exiles?
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A Drowned Kernel

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #415 on: July 17, 2020, 02:52:48 pm »

At this point I'm going to say that the fact that didds and swowl aren't voting means that they're probably town
And you, are you still fine with your vote? Do you think scum!LaLight has the power to redirect exiles?

It's RMM, sure
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Awaclus

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #416 on: July 17, 2020, 02:55:05 pm »

Wow. And here I thought you didn't know what faust's alignment is.

He's pretty clearly scum though.
I'm pretty clearly town, actually.

No you're not.
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MiX

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #417 on: July 17, 2020, 03:10:18 pm »

At this point I'm going to say that the fact that didds and swowl aren't voting means that they're probably town

That's NAI. Reading into this is scummy.

This is kinda why people wanted you dead D1 you know.
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A Drowned Kernel

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #418 on: July 17, 2020, 03:27:28 pm »

At this point I'm going to say that the fact that didds and swowl aren't voting means that they're probably town

That's NAI. Reading into this is scummy.

This is kinda why people wanted you dead D1 you know.

Why is it NAI? Lack of activity isn't great but at this point is more likely to come from town than scum
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MiX

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #419 on: July 17, 2020, 03:35:23 pm »

Voting =/= lack of activity.
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MiX

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #420 on: July 17, 2020, 03:36:20 pm »

Voting =/= lack of activity.

The opposite...you know what I mean.

Just feels arbitrary to townread no vote.
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A Drowned Kernel

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #421 on: July 17, 2020, 03:38:32 pm »

I'd argue that voting is the only real activity
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MiX

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #422 on: July 17, 2020, 03:45:40 pm »

I'd argue that voting is the only real activity

We don't need 2 Awaclus in the same game.
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A Drowned Kernel

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Re: RMM57: Westworld Mafia (Day 2)
« Reply #423 on: July 17, 2020, 03:50:34 pm »

I'd argue that voting is the only real activity

We don't need 2 Awaclus in the same game.

Maybe an exaggeration but I do feel that when I'm scum I feel a lot of pressure to have a vote down. Right now I'm reading a casual unconcern for that as towny
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Re: RMM57: Westworld Mafia (Day 2)
« Reply #424 on: July 17, 2020, 05:46:14 pm »

I do not think it is super likely here that LL is skum.
I think that they could have the ability to do what they say as skum... sure. But think about like... how valuable that power is if they are skum...

We get a host flip - which tells us nothing of alignment. That host is skum (and so is LL in this scenario), they can use it to move the exile to someone they are on (assumedly ofc not a partner) and none of us would have any damn idea wtf happened.

The alternative skum theory is they give away that power to create what? like the WIFOM of "why would they do it this way as skum"? That does not seem worth it.

It could potentially give them the ability to not vote for someone that was their partner and make it look not skummy... but they already outted the ability and our flip was Town - so that doesn't add up.

I think most likely LL = Town here and can do what they say.

I don't wanna go into why Town!LL would do it the way they did, but I think I get the reasons.
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