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Author Topic: BM27: Bad Idea Mafia- Game Over, Everyone Loses!  (Read 172893 times)

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Swowl

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1050 on: November 26, 2019, 11:25:37 pm »


Don't question how much I enjoy this game or insinuate I should stop playing again.

I said pushing town forward isn't a town trait because I did it as scum in the game that just closed.  My entire was point was giving towncred for activity is a mistake.

As shraeye pointed out, you and I picked the same role, we're both ensuring somebody dies based on our own reads.  So my pick isn't anymore suspicious than yours. 

I never said the person I picked couldn't come forward, if they know who they are then they certainly may if they decide that's right for them. I don't see any reason to tell anybody who I picked because it isn't the right time to share that info and I'm allllllllll sorts of stubborn.

Vig and lover are not the same utility. I dunno which one is "better or worse" but, Vig at least can choose not to shoot. You were literally forced to take a target.

I am fairly certain we MOD confirmed that your target would not of been informed they were turned into a Lover (I could be mistaken on that, running off memory).
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1051 on: November 27, 2019, 12:21:59 am »

Nah, mailmi don't need to claim
My point is Space and EFHW's suspicion of me is weird.

I do not understand why the suspicion on you is weird?

Like, do you not understand why they would be suspicious of your claim?
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Town:  14 wins, 14 losses (1 MVP)
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Swowl

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1052 on: November 27, 2019, 01:40:48 am »

OK how about this for a reach of logic...

Peak Sudgy Wagon:

jotheonah (6): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone
sudgy (10): 2.71828....., Glooble, jotheonah, pubby, WestCoastDidds, Eevee, Galzria, EFHW, LaLight, MiX
faust (1): Uncleeurope
LaLight (1): raerae
Not Voting (4): pingpongsam, Shraeye, Archetype, Brightgalrs


Final Vote Count

jothenoah (12): faust, mail-mi, sudgy, Joseph2302, DatSwan, SpaceAnemone, Brightgalrs, pingpongsam, MiX, Galzria, Lalight, pubby
faust (1): Uncleeurope
sudgy (7): e, Brightgalrs, Glooble, jotheonah , WestCoastDidds, Eevee, EFHW
Lalight (1): raerae
Not Voting (2): shraeye, Archetype


After Joth shot Awaclus, as we now know they were Town... Mafia would of found them, let's say, not a threat. I limit it to Mafia, because any other faction that has an NK does not have a potential Vig... so specifically Mafia would of LOVED in this spot to mis lynch someone else and allow the push on Joth the next day.
The other obvious wagon Day 1 was Sudgy - who has also flipped Town.

This makes me think that Mafia was probably heavy on the Sudgy wagon. Because of the size of this game, the placement of any one faction would not matter a huge deal so early in the game.

So ...

WCD - Stayed on Sudgy. Chalk them up to potential Mafia.

Eevee - Stayed on Sudgy. Chalk them up to potential Mafia.

EFHW - Stayed on Sudgy. Chalk them up to potential Mafia.


Pubby - Left Sudgy to move to Joth. Not a move I think Mafia would make here.

Galz - Left Sudgy for Joth. Not a move that I think Mafia would make here.

LaLight - Left Sudgy for Joth. Not a move that I think Mafia would make here.

Bright - Was on no one, but went for Joth. Not a move I think Mafia would make here.


Shraeye - Was on no one, and ended up on no one. That is... nothing/something.


There were also players that were on Joth prior the shot, as well as players who remained off either main wagon. However, I belive that Mafia would of been primarily busy with pushing a better mislynch through at the time.

So I am gonna be re-reading WCD, Eevee, and EFHW for now.

Gnight.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1053 on: November 27, 2019, 01:55:22 am »

Also, for completion purposes... [Joseph, Swan, Space] were on the peak wagon and the final wagon without switching. I would assume Mafia to switch to the potentially better mislynch, so I guess I put that group between the other two - in the middle.

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Town:  14 wins, 14 losses (1 MVP)
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raerae

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1054 on: November 27, 2019, 09:13:55 am »


Don't question how much I enjoy this game or insinuate I should stop playing again.

I said pushing town forward isn't a town trait because I did it as scum in the game that just closed.  My entire was point was giving towncred for activity is a mistake.

As shraeye pointed out, you and I picked the same role, we're both ensuring somebody dies based on our own reads.  So my pick isn't anymore suspicious than yours. 

I never said the person I picked couldn't come forward, if they know who they are then they certainly may if they decide that's right for them. I don't see any reason to tell anybody who I picked because it isn't the right time to share that info and I'm allllllllll sorts of stubborn.

Vig and lover are not the same utility. I dunno which one is "better or worse" but, Vig at least can choose not to shoot. You were literally forced to take a target.

I am fairly certain we MOD confirmed that your target would not of been informed they were turned into a Lover (I could be mistaken on that, running off memory).

But he didn't make that choice, he opted instead to shoot night one so, yes, our roles are the same in this instance with the only difference being my target is still alive and his is dead town.

Mod confirmed the player wasn't informed of my target BY THE MOD, there are actual roles with powers in this game so they very likely could have found out through other means. I never thought ADK would have told that person, Bright sounded like he had insider info. I said as much.
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shraeye

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1055 on: November 27, 2019, 09:41:54 am »

Fine, I'll vote.  Uncle, jump on in.

Vote: Space
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1056 on: November 27, 2019, 10:17:46 am »


WCD - Stayed on Sudgy. Chalk them up to potential Mafia.

So I am gonna be re-reading WCD, Eevee, and EFHW for now.

I wholly support the rereading if it might break the stall, but I don’t think that the 19 people who were on the two town wagons really creates much room for VCA. I’m not ever gonna vote for Joth unless he is legit being scummy. He wasn’t. Smudgy has been the leading wagon and is utterly unknown to me. So, no reason to move my vote to Joth.

I am intrigued by the space votes. I don’t see them being scummy, but then again they are made of awesome and know how to fly under the radar.
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LaLight

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1057 on: November 27, 2019, 10:18:59 am »

Smudgy

For some reason I laughed out loud
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WestCoastDidds

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1058 on: November 27, 2019, 10:20:08 am »

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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1059 on: November 27, 2019, 10:28:50 am »


WCD - Stayed on Sudgy. Chalk them up to potential Mafia.

So I am gonna be re-reading WCD, Eevee, and EFHW for now.

I wholly support the rereading if it might break the stall, but I don’t think that the 19 people who were on the two town wagons really creates much room for VCA. I’m not ever gonna vote for Joth unless he is legit being scummy. He wasn’t. Smudgy has been the leading wagon and is utterly unknown to me. So, no reason to move my vote to Joth.

I am intrigued by the space votes. I don’t see them being scummy, but then again they are made of awesome and know how to fly under the radar.
Well discarding an IC is being seen as scummy. Yes it's a lot of votes based on 1 actions, but that doesn't mean it's wrong

And taking a random crap shoot in the dark, we probably have a 30-50% chance of hitting some form of scum anyway
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Brightgalrs

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1060 on: November 27, 2019, 10:54:26 am »

If we are going for a shot in the dark, then we should be "policy" lynching pubby for inactivity.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1061 on: November 27, 2019, 10:59:56 am »

Vote: Pubby
Get on everyone, this wagon train leaves Friday morning.
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LaLight

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1062 on: November 27, 2019, 11:06:48 am »

Vote: Pubby
Get on everyone, this wagon train leaves Friday morning.

would you no lynch over Space?
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LaLight

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1063 on: November 27, 2019, 11:10:33 am »

So deadline is 9 am for me, I am waking up for work at 8:45... I might probably be here
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LaLight

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1064 on: November 27, 2019, 11:10:44 am »

can we have a vote count, please?
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A Drowned Kernel

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1065 on: November 27, 2019, 11:20:30 am »

Vote Count 3.4

SpaceAnemone (4): DatSwan, LaLight, Joseph2302, shraeye
Brightgalrs (2): raerae, EFHW
EFHW (2): mail-mi, WestCoastDidds
mail-mi (1): SpaceAnemone
Joseph2302 (2): pubby, Uncleurope
DatSwan (1): Eevee
pubby (1): Brightgalrs

Not Voting (1): Galzria

With 14 alive, it takes 8 to lynch. Day Three begins now and ends at 6:00 UTC 11/29/2019.
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EFHW

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1066 on: November 27, 2019, 11:25:03 am »

sudgy was lying, so his wagon is less meaningful and being on his wagon is less scummy than it might be.
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1067 on: November 27, 2019, 11:27:29 am »

sudgy was lying, so his wagon is less meaningful and being on his wagon is less scummy than it might be.
It means there's probably not another WW on that wagon
If there is another one in the game at all, that is
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Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1068 on: November 27, 2019, 11:34:31 am »

Based on sudgy's lying and the fewer kills N2, I don't think there's another WW though
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pubby

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1069 on: November 27, 2019, 11:59:38 am »

If we are going for a shot in the dark, then we should be "policy" lynching pubby for inactivity.
I'd request a sub if I ever felt like I couldn't play.
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1070 on: November 27, 2019, 12:02:25 pm »

I will gladly lynch: Joseph, Space, or Eevee. I guess LaLight too for the no lynch comment.

No lynch seems bad, just based on how much scum I think there is. We really need to hit scum today, otherwise we have to rely on them killing each other several nights in a row, which is an odds game.

Brightgalrs and DatSwan and Eddie feel towny. I guess Galzria is towny too. Everyone else feels scummy to me, but not blatantly so. Actually Joseph feels blatant scum. Why does nobody want to lynch Joseph?  :-[
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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1071 on: November 27, 2019, 12:06:45 pm »

I guess LaLight too for the no lynch comment.

what comment is that?
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Joseph2302

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1072 on: November 27, 2019, 12:11:10 pm »

I guess LaLight too for the no lynch comment.

what comment is that?

Vote: Pubby
Get on everyone, this wagon train leaves Friday morning.

would you no lynch over Space?

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LaLight

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1073 on: November 27, 2019, 12:13:15 pm »

obviously as I am voting for Space I was wondering if Bright would do this because they SO townread Space or will they join the wagon if needed. I do not want a no lynch, I said that couple of times.
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Uncleeurope

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Re: BM27: Bad Idea Mafia (Day Three)
« Reply #1074 on: November 27, 2019, 12:35:28 pm »

Vote: Space
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