Too ADD to write a full article. But I just don't get the voters, or maybe they didn't quite get the power of WW when voting in 2017. I mean WW is under Summons? That's comical to me.
I just played a board where both were available, and there were +2 actions available too with Walled Village. And WW's piled and there were 7 torturers left. And I LOVE Torturer. But Torturer is like being a two-tool MMA star. with all the glitz and Glamour But WW is a 4 tool MMA star, with a lesser reputation.
Let's compare. One of them gives u three cards and an optional discard 2/curse option. This ability really shines when you get Menage a Torturer ( 2) or Torturer Bukkake (3+) often meaning that most people buy a shitload of Torturers to achieve this effect. But It also often leads to drawing itself and other actions dead. You either play it or u don't. Torturer is good at the beginning and middle of games, but once curses go it loses a lot of its value. It even helps enable decks that benefit on selective hand reduction in cards like cursed villages, shanty town, menagerie
Now let's look at WW. It's a goddamn swiss army knife of badassery. You CAN get 3 cards if needed for coins, especially if u have the actions. Also great when u load up on WW's because WW's often even draw more WW's and this give more hexes help cycle decks. I have played one WW (after thinking of just hexing w/ one) and drawn 3 more WW's a couple of times. Near a reshuffle? Just end turn and hex em (possibly even cursing them or causing the same or lesser discard/coin reducing effect too). In this same place, Torturer can't be played without triggering reshuffle. WW is good at the beginning, middle and especially the end of games. Most people plan on hitting 8 p w/ 5 cards. By reducing coins, cards, adding coppers and all the stuff hexes do (especially when multiple hexes) can really stall a pretty decent engine or big money style deck.
And WW has twice as many cards types (4 vs 2) so that in courtier/ironworks/sacrifice type situations that adds even more stuff where that helps.
Witch shines at the beginning giving out curses but still has the draw dead problem. By end game it's a reactionless moat and often trashing it before the end game is optimal.
Plus you can't tell from his picture that he totally smokes that fire shit too...: Though based on the color of that sky he might be smoking pcp-*