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Author Topic: Dominion Combos #1: Cursed Village + Pathfinding  (Read 568 times)

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Seprix

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Dominion Combos #1: Cursed Village + Pathfinding
« on: July 06, 2018, 10:47:18 am »
+4

   

Cursed Village + Pathfinding

I am going to start a new series on Dominion Combos. Previously, when writing about combos was tried, articles like these were written. Or this. Yikes. It was not optimal, to say the least. And so, I will try my best in this modern age of Dominion to write a comprehensive list of fantastic combos that Dan Brooks could only dream of.


So, this is a fantastic combo. Of course, Pathfinding goes great with a lot of cards. But it pairs with Cursed Village even better than normal. Cursed Village has this problem, that as soon as you draw up to 6, it doesn't draw any more if you play your Smithy, and each $5 you spent into your villages goes into a Necro. That is so sad. Nobles at least gives VP and has the option to draw, for only a coin more in the price point. But Pathfinding fixes that. Now, your Cursed Villages become normal villages when you play them. This effect cannot be understated. When was the last time you played a village, and it drew your draw card you were looking for? Exactly.

And that's not all. The plus card token on Cursed Village also counters a very strong attack: Relic. That's right, you can sacrifice your +card token, and you're still drawing to 6. Relic's $5 opportunity cost will look like a foolish purchasing option versus putting Pathfinding, an amazing event, onto an amazing card, Cursed Village. So be on the lookout for this card combo. (Don't get confused with the card Lookout. Man, that card is bad, it will trash all your provinces and action cards and it's so scary)

I'll maybe write more combos if I feel like it, but I think I had to spread the word about this very strong interaction. Let me know what you guys would like to see next!
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werothegreat

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #1 on: July 06, 2018, 11:27:03 am »
0

I don't think this is really all that good.  You're spending to turn a from a Necropolis to a Village.  If you're in a situation where Cursed is your only Village and there aren't a lot of disappearing Actions, then it's just a bad situation.  In most kingdoms, there's probably going to be something better to drop Pathfinding on.  And if you're already in a situation where Cursed is regularly drawing, then Pathfinding literally does nothing.
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Geronimoo

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #2 on: July 06, 2018, 11:34:26 am »
+3

Really Wero???
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faust

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #3 on: July 06, 2018, 11:42:42 am »
+6

These kind of posts are more terrible than any other thing happening on this forum.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

werothegreat

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #4 on: July 06, 2018, 11:43:35 am »
+4

Really Wero???

I mean, it's Seprix, it's hard to tell when he's joking sometimes
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Mic Qsenoch

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #5 on: July 06, 2018, 12:01:51 pm »
+2

These kind of posts are more terrible than any other thing happening on this forum.

Just wait until tristan makes it back to RSP.
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GendoIkari

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #6 on: July 06, 2018, 12:09:32 pm »
0

These kind of posts are more terrible than any other thing happening on this forum.

I genuinely donít know which post youíre referring to... i almost wonder if Wero edited his post before I saw it, because I donít see anything in the reply that would be considered rude or anything. He simply provided a counter-argument as to why he doesnít think itís  a good combo.

I too thought the combo sounded weird; combining a +1 card with draw-to-X is very counterintuitive (not that that means itís automatically wrong). But the +1 card token turns the first Cursed Village from a Lost City into a regular Village. Thatís really bad. Yes it helps if you play several more; but thatís true no matter what non-terminal you put the token on. The +1 card token on regular Village is way better than the token on Cursed Village.
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GendoIkari

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #7 on: July 06, 2018, 12:11:13 pm »
0

A closer reading of the OP makes me think Seprix is joking. And then the reply to Wero could be because he took it seriously. That would all make sense. But itís hard to tell.
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faust

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #8 on: July 06, 2018, 12:40:42 pm »
0

These kind of posts are more terrible than any other thing happening on this forum.

I genuinely donít know which post youíre referring to...
Seprix' starting post.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

GendoIkari

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #9 on: July 06, 2018, 12:49:07 pm »
0

These kind of posts are more terrible than any other thing happening on this forum.

I genuinely donít know which post youíre referring to...
Seprix' starting post.

Reading the thread with the perspective that the OP was meant as a joke; I feel stupid now. I thought that the second 2 replies were both yelling at Wero for being disrespectful to Seprix by arguing against his article.
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Cave-o-sapien

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #10 on: July 06, 2018, 12:56:03 pm »
+4

These kind of posts are more terrible than any other thing happening on this forum.

I genuinely donít know which post youíre referring to...
Seprix' starting post.

Reading the thread with the perspective that the OP was meant as a joke; I feel stupid now. I thought that the second 2 replies were both yelling at Wero for being disrespectful to Seprix by arguing against his article.

The best parodies give enough winks and nods to the attentive reader that it becomes increasingly clear it's a joke, even if it's ambiguous at first. This one needs a few more clues.
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markusin

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #11 on: July 06, 2018, 01:03:28 pm »
0

These kind of posts are more terrible than any other thing happening on this forum.

I genuinely donít know which post youíre referring to...
Seprix' starting post.

Reading the thread with the perspective that the OP was meant as a joke; I feel stupid now. I thought that the second 2 replies were both yelling at Wero for being disrespectful to Seprix by arguing against his article.

I mean, at first I though "tl:dr. Oh hey Wero makes a good argument here."
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crj

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #12 on: July 06, 2018, 01:31:31 pm »
0

I mean, at first I thought "tl:dr
Really? I only arrived in this thread in the first place because even the subject line was a WTF.

I was hoping for some interesting trick I'd not thought of, perhaps involving Cursed Village plus Pathfinding applied to some other card. I was disappointed.
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Seprix

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #13 on: July 06, 2018, 08:33:04 pm »
0

I don't think this is really all that good.  You're spending to turn a from a Necropolis to a Village.  If you're in a situation where Cursed is your only Village and there aren't a lot of disappearing Actions, then it's just a bad situation.  In most kingdoms, there's probably going to be something better to drop Pathfinding on.  And if you're already in a situation where Cursed is regularly drawing, then Pathfinding literally does nothing.

Pathfinding on Cursed Village increases consistency in your deck. That's why Villa is kinda bad after you buy it on the next turn, because you don't draw at all with it. Turning your Cursed Villages into normal villages makes it more likely you don't dud. The pros don't green early, so you won't mind spending a rogue early $8 from your hand of Silvers and Coppers. The opportunity cost isn't that bad.
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ackmondual

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #14 on: July 06, 2018, 09:28:36 pm »
0

If you play multiple CV, you still draw after that first one ;)
« Last Edit: July 06, 2018, 09:38:30 pm by ackmondual »
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phonological loop

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #15 on: July 06, 2018, 09:52:12 pm »
+1

These kind of posts are more terrible than any other thing happening on this forum.

I genuinely donít know which post youíre referring to...
Seprix' starting post.

Reading the thread with the perspective that the OP was meant as a joke; I feel stupid now. I thought that the second 2 replies were both yelling at Wero for being disrespectful to Seprix by arguing against his article.

The best parodies give enough winks and nods to the attentive reader that it becomes increasingly clear it's a joke, even if it's ambiguous at first. This one needs a few more clues.

The "clue" is that the combo is obviously horrible.

Also, see the comment about Lookout.
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Awaclus

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Re: Dominion Combos #1: Cursed Village + Pathfinding
« Reply #16 on: July 07, 2018, 04:29:57 am »
+5

Let me explain the joke to make it funnier. First of all, you can tell from the title of the thread itself that the combo is garbage. Here are some more examples from the OP that make it pretty clear that it's satire:

Or this. Yikes.


Here, Seprix is linking to an article about two cards that actually do work really well together and that even recognizes the strength of the traditionally underrated Loan as an example of an article that's impliedly worse than this one.

And so, I will try my best in this modern age of Dominion to write a comprehensive list of fantastic combos that Dan Brooks could only dream of.

Here, Seprix is saying that the only way Dan goes for these combos is in his dreams.

Nobles at least gives VP and has the option to draw, for only a coin more in the price point.

Here, Seprix is implying that the main value of Nobles comes from being a Necropolis, which is obviously not the case.

But Pathfinding fixes that. Now, your Cursed Villages become normal villages when you play them. This effect cannot be understated.

Here, Seprix is literally saying that the point of this combo is to turn your $5 card with an on-gain penalty into a $3 card.

When was the last time you played a village, and it drew your draw card you were looking for? Exactly.

Well, when was the last time that happened? Exactly.

And that's not all. The plus card token on Cursed Village also counters a very strong attack: Relic. That's right, you can sacrifice your +card token, and you're still drawing to 6. Relic's $5 opportunity cost will look like a foolish purchasing option versus putting Pathfinding, an amazing event, onto an amazing card, Cursed Village.

Here, Seprix is pretending to think that the plus card token in this case does anything at all. Furthermore, he's now saying that Cursed Village is an amazing card, even though earlier in the article he said that Cursed Village is a sad card because it's just a $5 Necropolis.

So be on the lookout for this card combo. (Don't get confused with the card Lookout. Man, that card is bad, it will trash all your provinces and action cards and it's so scary)

And finally, Seprix refers to the common newbie misconception that Lookout is a weak card.
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