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Author Topic: M112: Gilmore Girls Mafia (Game over)  (Read 68313 times)

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schadd

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #50 on: January 18, 2018, 09:37:10 am »

i think that for the most part mimes aren't going to have a game plan/know how to behave so i think withholding mime reads for a while is useful
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Joseph2302

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #51 on: January 18, 2018, 11:18:25 am »

i think that for the most part mimes aren't going to have a game plan/know how to behave so i think withholding mime reads for a while is useful
Obvious mime thing to say
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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #52 on: January 18, 2018, 11:35:33 am »

i think that for the most part mimes aren't going to have a game plan/know how to behave so i think withholding mime reads for a while is useful
Obvious mime thing to say

t. the guy who claimed SK
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IDontPlayThisGame

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #53 on: January 18, 2018, 11:37:58 am »

vote: Space for betraying me in M110.

Anybody play the other game with mimes and have insights?

Nope. Never played with mimes before.

i think that for the most part mimes aren't going to have a game plan/know how to behave so i think withholding mime reads for a while is useful

Is there a point to announcing mime reads? It gives scum a free NK if you're right.

schadd

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #54 on: January 18, 2018, 12:10:53 pm »

i guess now that i think about it the only time one would bother conjecturing someone is mime is if you think they're getting lynched. but there's also like the benefit of seeing someone's reads for transparency/accountability purposes which i'm discounting in favor of mimes not knowing whattup.

do you suppose town wants / doesn't want mimes to be nightkilled? janitor and miller are both objectively anti-town as well as mimes' day play i would think, it just happens that our interests align with scum
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theorel

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #55 on: January 18, 2018, 12:14:07 pm »



Is there a point to announcing mime reads? It gives scum a free NK if you're right.

If scum burns a nk on mimes, that's pro-town.  It doesn't matter that 2 players die, since no town players die, that's like a doctor hitting the nk.
Mimes are also super anti-town.  Firstly, they're trying to draw the lynch to satisfy their own win-con...which is generally not achieved by being super pro-town.  Additionally, it makes scum-hunting tricky because obviously scummy activity could just be a mime trying to get lynched, so we'll be constantly second-guessing ourselves/one another about whether we're picking up on mime-behavior or mafia-behavior.

Now, it might still be pro-mafia to kill mimes.  Mimes have built-in jailkeeping which may sometimes interfere with their kill, if the mimes do get lynched they win, which is obviously a negative for the mafia.  At some point, mimes can try to just win the game by being 50% of the town at daybreak regardless of if they lynch mafia or town.  I think probably mafia wants to kill mimes at some point at night, if they can manage it.  If we lynch/nk down to 4 players and 2 are mimes, mimes win, again bad for mafia.

Ultimately, whether it's good or not to share mime-reads, it's certainly not because of an "extra NK".
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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #56 on: January 18, 2018, 12:58:07 pm »

So it's a bit more complicated than I thought. Okay.

theorel

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #57 on: January 18, 2018, 01:29:30 pm »

multiple scum-teams are always complicated :P

Mimes are a bit different...we can't kill them, but they also don't add a kill.  our best bet is to win before them.
Let's see...with 12 players, 8 town...we need to lynch scum before it gets to 4 players (assuming we never lynch mimes, and they never get nk'd).
Assuming 1 lynch/1 nk each day, that gives us 4 days to win.  (Day2=10 players, Day3=8 players, Day4=6 players, Day5=5 players, since mafia all were lynched)

If we lynch mimes once, then we can win at 3 players, so that's like a null-day, otherwise we need to hit mafia by Day 3.
Of course, if a mime is nk'd that changes everything, and so if we fail to lynch mafia on Day 3, but mafia nk's the mimes, then Day4 has 5 players and 2 mafia=lylo.
There's also the vig, the bomb, the jailkeeping, babysitter, and weak doctor...any of those can change number of town and/or mafia players alive on a given day.  But failing any interesting night-activity, we have 3 days to hit scum, which is pretty normal.  But they're only 1/6 of the players, which will make things tough.
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Awaclus

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #58 on: January 18, 2018, 01:50:20 pm »

do you suppose town wants / doesn't want mimes to be nightkilled? janitor and miller are both objectively anti-town as well as mimes' day play i would think, it just happens that our interests align with scum

We absolutely do want Mimes to be NK'd by Mafia. There are three factions, so each faction has two enemies, and if we have one enemy spend their time and resources to get rid of the other enemy, that's super beneficial for us.
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Roadrunner7671

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #59 on: January 18, 2018, 03:22:41 pm »

It's like the old saying goes: "The enemy of my enemy is my friend." Since the mimes are mafia's enemy, mafia is our friend. And since the mafia are enemies to mimes, mimes are our friends.
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silverspawn

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #60 on: January 18, 2018, 03:23:46 pm »

Hi everyone, I'm a mime. I'm telling you so you'll lynch me out of WIFOM.

silverspawn

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #61 on: January 18, 2018, 03:24:57 pm »

vote: silver

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #62 on: January 18, 2018, 03:31:34 pm »

Hi everyone, I'm a mime. I'm telling you so you'll lynch me out of WIFOM.

No, you're mafia. Just like in Futuramafia.
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silverspawn

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #63 on: January 18, 2018, 03:32:25 pm »

Hi everyone, I'm a mime. I'm telling you so you'll lynch me out of WIFOM.

No, you're mafia. Just like in Futuramafia.

Great, then lynch me.

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #64 on: January 18, 2018, 03:53:45 pm »

vote: silver
Oh yeah, mimes will also self hammer. So we should treat L-2 like L-1, right?
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theorel

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #65 on: January 18, 2018, 04:03:31 pm »

vote: silver
Oh yeah, mimes will also self hammer. So we should treat L-2 like L-1, right?
What do you mean by "treat like L-1"?  Like, are you going to do something special at L-1?  We shouldn't just randomly be putting people that close to a lynch, whereas normally we wouldn't be so concerned about it.  But usually we don't push people randomly to L-1.
Generally the reason L-1 is important is if the person has final words or wants to PR-claim or something before we lynch them.  If they're a mime, they'll just short-circuit that discussion and lynch themselves.  But really, we shouldn't be putting players up to L-1 with no actual intention to lynch, and in the case that they're a mime...well, that's unfortunate.
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Robz888

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #66 on: January 18, 2018, 04:04:23 pm »

Sometimes you L-1 people for information.
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schadd

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #67 on: January 18, 2018, 04:17:02 pm »

Hi everyone, I'm a mime. I'm telling you so you'll lynch me out of WIFOM.
see i was thinking about claiming mafia


putting people to L-2 is useful for letting, for instance, me, swoop in to clear someone as mime
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SpaceAnemone

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #68 on: January 18, 2018, 08:42:34 pm »

Hi all! I nearly posted first thing this morning, but I wasn't sure the thread was definitely unlocked... then a long and busy day happened and it became super-late already.

I think it's safe enough to open with vote: Joseph.

I'm gong to be kind of VLA for the next 48 hours, but I'll try to check in when possible.
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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #69 on: January 19, 2018, 03:22:26 am »

Can't really say I'm a fan of silverspawn's claim.
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silverspawn

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #70 on: January 19, 2018, 08:04:27 am »

I'm just going to sit in a corner and feel disgruntled.

Joseph2302

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #71 on: January 19, 2018, 09:02:22 am »

Hi everyone, I'm a mime. I'm telling you so you'll lynch me out of WIFOM.
This is true. I know because I'm the other mime
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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #72 on: January 19, 2018, 09:10:30 am »

Hi everyone, I'm a mime. I'm telling you so you'll lynch me out of WIFOM.
This is true. I know because I'm the other mime

Then why aren't you voting for silverspawn?
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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #73 on: January 19, 2018, 10:10:26 am »

Can't really say I'm a fan of silverspawn's claim.

I don't like Joseph's either. I don't see how they help.

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Re: M112: Gilmore Girls Mafia (Day 1)
« Reply #74 on: January 19, 2018, 11:20:12 am »

Can't really say I'm a fan of silverspawn's claim.

I don't like Joseph's either. I don't see how they help.

Yeah, but the difference between them is that I'd put a much higher prior on town!silver playing in a pro-town manner than town!Joseph. It might just be pro-town for silver to wifom us and draw suspicion, but I feel like Joseph's meta is just to mess about regardless.

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