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Author Topic: RMM47: Rewind Mafia 2 (Game over!)  (Read 231833 times)

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Swowl

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #775 on: November 23, 2017, 03:28:17 am »

Someone was asking about roles that could shed light on the cancelled Hammer from D1. I did not play in any other RMMs on this site, so I could be wrong, but I am through RMM10 now and this is what I have:

RMM3 - Insomniac had a bunch of sheep. He had to activate one each night, so unless that was changed to include N0 this isn't relevant. However, Sheep #10 had the ability to cancel a lynch.

RMM4 - Eevee had abilities that could be relevant. Leer gave the ability to essentially choose the lynch pool.. Not relevant unless I am missing something. Charm made the lynch require a plus 1 vote. This was a skum role I believe.

RMM6 - 1 Shot Deathproof. Does this apply? Would it go down the way it did?

RMM9 - Nothing specific. There was a lot of crap about potions and dice and their numerous abilities though. If anyone played it and can shed some light, if relevant, that would be neat.

RMM10 - Still the winner at this point. Orish Priest. Straightforward - They cannot be the hammer... ever. I would say if this role is not claimed by Schadd (pending a read of another 30+ RMMs lol) we should request he be the hammer on our lynch today. If it doesn't go through, I think we have a pretty solid lead.



Will continue in the morning and post 10 at a time. It... takes some time...
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Haddock

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #776 on: November 23, 2017, 03:32:32 am »

Hm. Interesting. Very interesting
Anything you want to share with the rest of the class? :P

Schadd has been very towny so far - I don't want to lynch him.  But he really needs to turn up and say something...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Swowl

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #777 on: November 23, 2017, 05:10:49 am »

Couldn't sleep. List continued:

RMM11: Pus'n'Boots - Player takes +1 vote to lynch

RMM17: Brock - When you get lynched you do not die and instead become a "lover" with your hammer... I think.

RMM18: CandleStick Maker (Ability #2) - Player takes +1 to lynch
             Advisor (Ability #2) - Player takes +1 to lynch
             Masterpiece - With no coins spent, you vote is worth 0
             Stonemason - 1-shot Deathproof

Side Note: I could not find RMM20?
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

silverspawn

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #778 on: November 23, 2017, 05:21:20 am »

Haddock

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #779 on: November 23, 2017, 07:33:31 am »

Schadd has been very towny so far

???
He has been!

That he couldn't hammer is being painted as super scummy by people, but as has already been mentioned by others:
a) it would be a terrible scum play.
b) it is not the case that the only Priest roles were scum roles.
c) The fakehammer had a very pro-town effect.

So the hammer thing is null at worst.

His style and behaviour is very like town!schadd, and I have been reading him towny all game.

His recent absence, of course, is another matter - which is why I said anything in the first place.  I could definitely imagine lynching him if he doesn't show up. 
I originally didn't want him to claim, but I think with him being gone for so long he's going to need to claim when we get back.


request vote-count.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #780 on: November 23, 2017, 07:39:25 am »

Last night, my item was taken away and replaced with another item. I tried to use my item but it didn't work. This seems to be a separate event from it being taken, not sure though. Also I was told that Jake visited me.

The new item I have is a positive effect,  not negative. Although in my case my old one would have been a lot more helpful and the fact that I never got to use it means that my aggressive play yesterday was a lot less justified than I was hoping it would be.

Vote Count 2.5

Haddock (3): iguanaiguana, EFHW, Witherweaver
iguanaiguana (1): schadd
DatSwan (2): Awaclus, Haddock
Witherweaver (1): chairs
schadd (3): Galzria, silverspawn, DatSwan
EFHW (1): gkrieg13

Not Voting (5): ashersky, SpaceAnemone, 2.71828....., JaketheBaseballGod22, Dylan32

With 16 alive, it takes 9 to lynch. Day 2 ends November 25 at 6:30 am forum time.
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silverspawn

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #781 on: November 23, 2017, 08:26:43 am »

So I am firmly town on DatSwan and on Galz at this point. Also on Haddock.

Everyone else is null and therefore lynchable.

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #782 on: November 23, 2017, 08:41:31 am »

I originally didn't want him to claim, but I think with him being gone for so long he's going to need to claim when we get back.
I mean when he gets back, obviously.

So I am firmly town on DatSwan and on Galz at this point. Also on Haddock.

Everyone else is null and therefore lynchable.
Mmm.  I disagree about Swan, obviously.  Also I don't think I want to lynch you, and I don't want to lynch iguana. 
Otherwise yeah, everyone is null hence lynchable.

Waiting to hear things from a bunch of people - schadd in particular but also has Dylan said anything lately?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

EFHW

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #783 on: November 23, 2017, 09:13:36 am »

Couldn't sleep. List continued:

RMM11: Pus'n'Boots - Player takes +1 vote to lynch

RMM17: Brock - When you get lynched you do not die and instead become a "lover" with your hammer... I think.

RMM18: CandleStick Maker (Ability #2) - Player takes +1 to lynch
             Advisor (Ability #2) - Player takes +1 to lynch
             Masterpiece - With no coins spent, you vote is worth 0
             Stonemason - 1-shot Deathproof

Side Note: I could not find RMM20?

I looked at RMM9 because I remembered someone being gone for a day but not dead. In that game,  it was a potion that made nkirbit sleep for a day. I'm thinking faust wouldn't have changed the flavor to frozen, though,  so I don't think that's it.
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EFHW

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #784 on: November 23, 2017, 09:16:08 am »

Deathproof would not have happened that way.
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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #785 on: November 23, 2017, 09:18:58 am »

Would schadd have researched his role at all? It seems like a huge blunder to use a scum only power so openly.

DatSwan, did you say your role has a different alignment from the original game?
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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #786 on: November 23, 2017, 09:50:30 am »

Would schadd have researched his role at all? It seems like a huge blunder to use a scum only power so openly.

DatSwan, did you say your role has a different alignment from the original game?

My alignment is different in this game than the original game.

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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #787 on: November 23, 2017, 09:51:34 am »

Deathproof would not have happened that way.

Thank you for responding lol
Half the reason i am posting them is to make sure i am not accidentally ruling something out/in that i shouldn’t be :P

Also... Happy Turkey Day everyone!
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Witherweaver

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #788 on: November 23, 2017, 09:56:42 am »

Not to like whatever - but again - He doesn't need to know of a town version of the role. If he has the role he can claim it is a town version. We have no way of knowing. Setup specifically states that it can change stuff like that.

I thought it only changed win cons to make the scum teams work out, but otherwise alignments would agree.

I do not want to get "hate slapped" by Faust... so I am going to just vaguely say this.... Based on the knowledge of the words I have personally read in blue text with my own eyes, one's alignment can def be altered. Going to point out this is not a skum slip or something and yadda yadda. I am Town.

Whether or not this was done just to make the game work, as you mention, I do not know.

Are you saying your role was scum and is now town? The setup text indicates this doesn't happen. If your role was a non-killing third party (like, another 'town', usually with blue text instead of green), then the setup stipulates that possible change. But going from, say, Mafia (red) to Town (green) would not. I'm basing this off of:

Quote
Win conditions will remain the same. There will be at least one non-town faction consisting of non-town players. If necessary, the original win condition will be slightly amended so that players from the same faction share the same win condition.

Nope. Was just saying my Allignment was changed from the original game.

This is statistically scummy inasmuch as Schadd's is, because there have been more games with multiple scum factions than there have been with multiple town factions.

Assuming my read of the setup is correct.


Right. And if I was skum I would totally of brought it all up in the first place <--- (lots of sarcasm)

Statistically as in, not taking that into account.

However, you wouldn't have considered this from a position of believing alignment could be changed any way without restriction.

I'm not pursuing this, though; lynching should be done based on reads.
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Witherweaver

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #789 on: November 23, 2017, 09:58:55 am »

Would schadd have researched his role at all? It seems like a huge blunder to use a scum only power so openly.

DatSwan, did you say your role has a different alignment from the original game?

It would be a blunder, but those happen.

I do think it's weird that we're all proving Schadd his potential fakeclaims.
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Awaclus

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #790 on: November 23, 2017, 10:10:49 am »

What did I miss regarding Schadd? I don't remember very much from him at all.
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Haddock

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #791 on: November 23, 2017, 10:21:23 am »

Would schadd have researched his role at all? It seems like a huge blunder to use a scum only power so openly.

DatSwan, did you say your role has a different alignment from the original game?

It would be a blunder, but those happen.

I do think it's weird that we're all proving Schadd his potential fakeclaims.
providing*?

What's this 'we' business?  As far as I can tell it is just DatSwan doing that (and one early post from someone who brought up another Priest role).

What did I miss regarding Schadd? I don't remember very much from him at all.
His fakehammer yesterday, which wasn't a fake hammer as such, it was a "genuine" hammer that didn't work.

In any case, he's said nothing for absolutely ages.  I'm willing to move my vote there tonight if he hasn't claimed by then.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Witherweaver

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #792 on: November 23, 2017, 10:25:12 am »

Providing, yes.

I just mean, it would have been nicer to see an immediate response from Schadd.
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JaketheBaseballGod22

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #793 on: November 23, 2017, 10:28:51 am »

Don’t want to lynch schadd
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Haddock

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #794 on: November 23, 2017, 10:43:42 am »

Don’t want to lynch schadd
I don't either.  But we may have to.  He needs to come back and play, ASAP.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

iguanaiguana

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #795 on: November 23, 2017, 10:54:33 am »

Well the mod could replace him if he doesn't show up.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #796 on: November 23, 2017, 11:22:11 am »

His fakehammer yesterday, which wasn't a fake hammer as such, it was a "genuine" hammer that didn't work.

Oh. Do we know that it's a scum ability?
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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #797 on: November 23, 2017, 11:23:53 am »

Well the mod could replace him if he doesn't show up.

It would be better if someone other than the mod could replace him, though. Kind of unfair if one player in the game knows everything the mod does.
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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #798 on: November 23, 2017, 01:00:26 pm »

His fakehammer yesterday, which wasn't a fake hammer as such, it was a "genuine" hammer that didn't work.

Oh. Do we know that it's a scum ability?

It's called priest. There seem to be more scum priests than town priests but Datswan is saying he's a scum from a prior game that has a town wincon this game.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

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Re: RMM47: Rewind Mafia 2 (Day 2)
« Reply #799 on: November 23, 2017, 01:24:00 pm »

His fakehammer yesterday, which wasn't a fake hammer as such, it was a "genuine" hammer that didn't work.

Oh. Do we know that it's a scum ability?

It's called priest. There seem to be more scum priests than town priests but Datswan is saying he's a scum from a prior game that has a town wincon this game.
I think we're clear that this is impossible.
He might have changed alignments. But not win cons? Or something...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87
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