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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 189248 times)

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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #525 on: January 29, 2018, 03:34:12 pm »

now I scumread Skumpy for those series of posts where he tells he doesn't care about being lynched. That's mostly scumtell even though it usually looks like town one
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mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #526 on: January 29, 2018, 03:34:47 pm »

Hey mcmcsalot.  Good to have you aboard!  Your read of me and my motivations are wrong, but I'm not playing well so I can't blame you.

Well we got time, what do you think of my lalight case. Also who is your top scum read other than skumpy and why?
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #527 on: January 29, 2018, 03:35:05 pm »

because when you're town you feel more responsible for your team. I mean I too have not a lot of time and effort to give to the game, but my lynch would be terrible for town. I signed up, I play as best as i can
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #528 on: January 29, 2018, 03:36:51 pm »

deadline is in 2 hours strict, correct? I am willing to return to iguana, Haddock or faust at this point
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #529 on: January 29, 2018, 03:42:55 pm »

No the deadline is tomorrow.

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #530 on: January 29, 2018, 03:43:47 pm »

What does the number in parenthesis mean?

It was the pre game start posts so they can be subtracted from future post counts, I subtracted them out already in my count.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #531 on: January 29, 2018, 03:45:53 pm »

No the deadline is tomorrow.

I don’t think you are correct
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #532 on: January 29, 2018, 03:46:21 pm »

Vote Count 1.4

iguanaiguana (3): gkrieg13, LaLight, CheesyJelly
LaLight (1): iguanaiguana
Skumpy (3): Haddock, Awaclus, Roadrunner7671
CheesyJelly (3): theorel, 2.71828....., EFHW
2.71828..... (2): silverspawn, Skumpy
Roadrunner7671 (1): faust
Not Voting (1): Luckat

With 14 alive, it takes 8 to lynch.
D1 ends at 17.35 forum time on Monday 29th January.

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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #533 on: January 29, 2018, 03:46:42 pm »

vote count?
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silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #534 on: January 29, 2018, 03:49:04 pm »

D1 is extended by one day, and will now end at 17.30 forum time on Tuesday 30th January.[/color]

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #535 on: January 29, 2018, 03:49:08 pm »

vote count?

vote count
Vote Count 1.6

CheesyJelly (6): theorel, 2.71828....., EFHW, gkrieg13, silverspawn, iguanaiguana
Roadrunner7671 (2): faust, Skumpy
Skumpy (4): Awaclus, LaLight, Roadrunner7671, CheesyJelly
Not Voting (2): mcmcsalot, Haddock

With 14 alive, it takes 8 to lynch.
D1 ends at 17.30 forum time on Tuesday 30th January.

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mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #536 on: January 29, 2018, 03:49:20 pm »

now I scumread Skumpy for those series of posts where he tells he doesn't care about being lynched. That's mostly scumtell even though it usually looks like town one
Meh I think this is a null tell, more over it's a personality tell and what I have gotten from Skumpy is confident, doesn't take the game too seriously but is focused and prone to adding some wit into his posts. Kinda like a TWM light.


But if we are really going for generic scum tells...

because when you're town you feel more responsible for your team. I mean I too have not a lot of time and effort to give to the game, but my lynch would be terrible for town. I signed up, I play as best as i can

ATE
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #537 on: January 29, 2018, 04:21:03 pm »

now I scumread Skumpy for those series of posts where he tells he doesn't care about being lynched. That's mostly scumtell even though it usually looks like town one
Meh I think this is a null tell, more over it's a personality tell and what I have gotten from Skumpy is confident, doesn't take the game too seriously but is focused and prone to adding some wit into his posts. Kinda like a TWM light.


But if we are really going for generic scum tells...

because when you're town you feel more responsible for your team. I mean I too have not a lot of time and effort to give to the game, but my lynch would be terrible for town. I signed up, I play as best as i can

ATE

I meant more generally, I didn’t ate here. This is what i do every game, where i signed up
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #538 on: January 29, 2018, 04:21:35 pm »

Where’s the case on cj?
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #539 on: January 29, 2018, 05:10:10 pm »

because when you're town you feel more responsible for your team. I mean I too have not a lot of time and effort to give to the game, but my lynch would be terrible for town. I signed up, I play as best as i can

If you'd like, I can post the PM I sent to Space when I /inned. I play as best as I can, but if I'm going down, I don't really feel like fighting against it this game (at least D1). My lynch might be terrible for town, but it'd be great for me.

now I scumread Skumpy for those series of posts where he tells he doesn't care about being lynched. That's mostly scumtell even though it usually looks like town one
Meh I think this is a null tell, more over it's a personality tell and what I have gotten from Skumpy is confident, doesn't take the game too seriously but is focused and prone to adding some wit into his posts. Kinda like a TWM light.

Confidence only lasts until a mislynch. Then I'm going to fall apart and admit I have no idea what I'm doing. Just a warning.

The longer nobody touches the RR miniwagon, the better I feel about it. Town RR plays with spunk and flair. But here, he's just so noncommittal about everything.
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

CheesyJelly

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #540 on: January 29, 2018, 05:32:56 pm »

Hey mcmcsalot.  Good to have you aboard!  Your read of me and my motivations are wrong, but I'm not playing well so I can't blame you.

Well we got time, what do you think of my lalight case. Also who is your top scum read other than skumpy and why?


I understand it, and agree with it broadly, but this LaLight feels like town!LaLight I've played with before.  I think.  Lots of gut feelings going on D1.


Top scum reads at the moment... not sure.  Iguana, maybe. Possibly e?  Wouldn't surprise me to learn that faust is scum, but I nearly always think that.
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iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #541 on: January 29, 2018, 05:55:18 pm »

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

Wait what if people can't do this?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #542 on: January 29, 2018, 05:59:28 pm »

@McMc your case on LL was exactly my case on LL but with the weight of an extra 1000 words behind it, nice. Maybe now more people will believe it.

Congrats you joining just got me hyped on this game for the first time.

I believe we can lynch LL. Yes we can.

Vote: LL
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #543 on: January 29, 2018, 06:17:33 pm »

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

Wait what if people can't do this?
Then they don't.

iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #544 on: January 29, 2018, 07:08:00 pm »

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

Wait what if people can't do this?
Then they don't.

Ok, seems easy for scum who don't want to do it to just say "I didn't have those cards" then.

I guess it's still net helpful even granted that scum have an easy out from following it?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

EFHW

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #545 on: January 29, 2018, 07:12:17 pm »

Turbo boost by mcmc! Do you like Earl Gray?
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EFHW

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #546 on: January 29, 2018, 07:18:45 pm »

I'll change to WV:mcmc since so many people are planning on visiting faust.
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theorel

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #547 on: January 29, 2018, 08:06:41 pm »

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

Wait what if people can't do this?
Then they don't.

Ok, seems easy for scum who don't want to do it to just say "I didn't have those cards" then.

I guess it's still net helpful even granted that scum have an easy out from following it?
I'm going to add to silver's comment and say even if you don't have those cards try to use the listed lift as best you can.
Because one of the major things this helps with is knowing when those players are using the lift...this allows a few extra players to make it to lower levels (i.e. player 4 can easily do so knowing when those lifts are in use).  So, if you don't have a "C" for instance, but can still go Blue-Lift...go ahead and do that.  You can do "B" and hope there's energy from someone else filling central late in phase 2.
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theorel

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #548 on: January 29, 2018, 08:22:52 pm »

Where’s the case on cj?

Starts around here...
#375 is a post I really like.  Thank you, Theorel.

II is a better vote than Haddock, from what I can see, but I've previously shown myself to be blind to scum!Haddock.

Vote: iguanaiguana
silver thought this post was scummy.
Skumpy came in like 3 posts later with a full case on Cheesy:

I initially disagreed, but on thinking more about it it seemed a bit scummy.  My read came from the fact that I posted a comment about ii vs. Haddock, mostly to say that the ii wagon made no sense to me, and so we should try to build other wagons, such as Haddock.  Cheesy took that and turned it into a Haddock v. ii thing (from my perspective...maybe he had other thoughts reasoning, I dunno, just going off what I read.

Later he has a scummy (IMO) vote on skumpy (not for humor, just for timing and reasoning).

Combined it still makes me lean scum on CJ, more-so than anyone else this game. 
-I get the Lalight case but it seems meta-heavy, and I'm unfamiliar.
-I get the Roadrunner case, he's probably just second to CJ IMO.
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iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #549 on: January 29, 2018, 09:06:35 pm »

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

Wait what if people can't do this?
Then they don't.

Ok, seems easy for scum who don't want to do it to just say "I didn't have those cards" then.

I guess it's still net helpful even granted that scum have an easy out from following it?
I'm going to add to silver's comment and say even if you don't have those cards try to use the listed lift as best you can.
Because one of the major things this helps with is knowing when those players are using the lift...this allows a few extra players to make it to lower levels (i.e. player 4 can easily do so knowing when those lifts are in use).  So, if you don't have a "C" for instance, but can still go Blue-Lift...go ahead and do that.  You can do "B" and hope there's energy from someone else filling central late in phase 2.

Ok and there is no way to try to make sure say the 4th thrust 6th players also get down to the lower level? Or catch scum if they fail?
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.
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