A small expansion based on cards that interact with the basic treasures, including cards that can take their place.
There are cards in this set with the types "Copper", "Silver" and "Gold". If a card specifically refers to one (eg Gain a Silver on Bureaucrat or Reveal a Gold on Encampment) then you choose whether that refers to card with that name, or a card with that type.
Copper:
Silver:
Gold
Multiple:
Rules Clarifications:
- You still start the game with 7 Coppers (ie Treasure that produces $1)
- You can play Bronze Idol with Florist. Playing it has no effect.
- If an attack like Noble Brigand or Mountebank makes you gain a Copper, the player being attacked chooses which Copper to gain.
- If a pile of Copper/Silver/Gold type cards is empty, and you're instructed to gain a Copper/Silver/Gold, you can't choose the empty pile to gain nothing.
- If the first time you play a Silver typed card is after playing a Merchant, you get +$1. If you played one before you play Merchants, then you don't.
- Noble Brigand can steal Silver and Gold typed cards. Now Noble Brigand can both trash cards and give out copper at the same time.
- You lose VP for having Silver and Gold typed cards in games with Bandit Fort, gain VP for having sets of 3 in games with Palace etc.
- In games with Aqueduct, you put 8VP on the Silver and Gold typed cards, but there's no way to take them except...
- In games with both Defiled Shrine and Aqueduct, you put 10VP on the Silver and Gold typed Action cards that moves to the Curse pile when you gain them.