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Author Topic: M91: trouble in the Scouncil (schadnd mafia) (g@me over)  (Read 209443 times)

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gkrieg13

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1675 on: January 20, 2017, 06:19:03 pm »

I too thought to myself why is town!twm voicing this information now. As opposed to when either of them have a wagon, or simply toward the end of day incase he is night killed. I guess it makes sense if people are debating claiming and you have relevant information which requires you to claim, maybe you just go ahead and do it.

I'm still not sure massclaiming is smart. The fact of the matter is with no scum flips, we have no way of actually figuring out the setup. A massclaim could very well lead to a setup that fits and we will have no idea if scum is lyning about being a vt or lying about being a pr and there are more T's than we think.

Keep in mind this is also TWM's first game.  Plus it isn't that bad of a time to claim.  It allows people to not waste too much time rereading me and coming up with cases.  I mean we are at MYLO.  I think if he claimed later in the day, we might not have as much time to find real scum. 

I also see why a massclaim might be better at this point.  At least in doing so, we can tie scum to fake claims.  Plus, if we don't do it today, when will we do it?
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Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1676 on: January 20, 2017, 06:39:52 pm »

I'm open to it but explain why massclaiming is better now that we have someone claiming a single letter role?

Because that could help us determine whether or not TWM is fakeclaiming.
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1677 on: January 20, 2017, 09:07:52 pm »

What did gkrieg do D1 to warrant an investigation?

I don't know if gkrieg necessarily did any specific thing to warrant an investigation. I wasn't really thinking along those terms.

I had a townread on him early Day1 and was part of the group that didn't go along with his lynch late and instead ended up voting for Robz. Between that and finding Joseph scummy (and then also being proved wrong) I started to second guess all my reads, so thought I would investigate a player that I thought was townie but was much less confident about once Day1 ended. I also considered faust and EFHW, but ultimately went with gkrieg.

From my perspective it felt like a solid investigation choice.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1678 on: January 20, 2017, 09:11:52 pm »

I too thought to myself why is town!twm voicing this information now. As opposed to when either of them have a wagon, or simply toward the end of day incase he is night killed. I guess it makes sense if people are debating claiming and you have relevant information which requires you to claim, maybe you just go ahead and do it.

Well EFHW wanted me to do it yesterday. So there obviously isn't an optimal moment that everyone agrees on.

Once I established we weren't doing a full mass claim, I felt I personally should claim today. And I wanted to do it relatively early due to my semi-inactive status starting this afternoon. I saw that people were starting to do rereads and wanted to get the information out there before everyone started doing that, and wanted to get it out there before I got busy rather than wait until 2 days before deadline and put everyone into a state of chaos with little to no time to react or respond accordingly.

Basically I didn't want to get to a situation where there might be two people voting for gkrieg at the end of day that weren't around and unable to move their vote because I didn't claim until the end of day and we couldn't get a lynch.

Hope that makes sense.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

schadd

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Re: M91: trouble in the Scouncil (schadnd mafia) (N2)
« Reply #1679 on: January 20, 2017, 09:25:26 pm »

Vote Count 3.2

The_Wine_Merchant (1): ashersky

Not voting (7): The_Wine_Merchant, Awaclus, EFHW, Joseph2302, mcmcsalot, Roadrunner7671, gkrieg13

With 8 alive, it takes 5 to lynch. Day 3 ends January 25th at 1:00 pm forum time.
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1680 on: January 20, 2017, 11:19:07 pm »

Each pr has to make the call of when to claim, so TWM did what he thought was right. For future reference, being 1-shot would have made it safe information wise to claim Day 2, but there may have been other considerations.
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1681 on: January 20, 2017, 11:23:39 pm »

I'm calling right now that this is a ploy and the scamteam is gkreig/TWM/x. This seems way too convenient. TWM happens to be a PR at MyLo, and he clears gkrieg, his partner who was under fire. Gkrieg then accepts this, not suspicious at all as to why he would've been investigated N1.

What did gkrieg do D1 to warrant an investigation?

Uh...  Do you remember that I was like crazy close to getting lynched D1????
No I didn't  :o

But why would that make him want to invest you? Your lynch would've been informative and if your wagon got run up on D2, people might not believe TWM or not care.
These objections read scummy to me. Any of the wagons was a good choice and the second point makes it sound like it isn't worth investigating at all!
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1682 on: January 20, 2017, 11:24:29 pm »

gkrieg wasn't under fire today.
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1683 on: January 20, 2017, 11:25:13 pm »

I'm thinking RR, mcmc and x.
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1684 on: January 20, 2017, 11:26:30 pm »

X would have to be ash.
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Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1685 on: January 20, 2017, 11:31:38 pm »

I'm thinking RR, mcmc and x.

I tentatively agree with this.
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1686 on: January 20, 2017, 11:32:12 pm »

We've been operating on the assumption that Awaclus is town. I think it is time for the roleblocker to claim, so we don't get led astray. Fakeclaiming now would be unwise.
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ashersky

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1687 on: January 21, 2017, 04:18:06 am »

unvote

Although, not sure I believe him.

1-Shot Cop or 1-Shot Doc is the go-to fake claim for scum.

I actually think it makes gkrieg more likely to be town, though.

I think RR's reaction was a staged bus.  TWM-RR-x, with EFHW POE'd into X.

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gkrieg13

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1688 on: January 21, 2017, 05:15:21 pm »

vote: RR

I mean clearly he has to be the lynch for today.
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Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1689 on: January 21, 2017, 05:21:42 pm »

I mean clearly he has to be the lynch for today.
What's that supposed to mean?
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gkrieg13

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1690 on: January 21, 2017, 05:31:33 pm »

I mean clearly he has to be the lynch for today.
What's that supposed to mean?

The way the lynch went down yesterday, there is very little chance that you are town.
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1691 on: January 21, 2017, 10:42:00 pm »

Silence still from the roleblocker.
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ashersky

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1692 on: January 22, 2017, 04:57:49 am »

Silence still from the roleblocker.

I assume this is a "not RB" claim?
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1693 on: January 22, 2017, 06:33:25 am »

Silence still from the roleblocker.

I assume this is a "not RB" claim?
I figured that was obvious by now.
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schadd

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Re: M91: trouble in the Scouncil (schadnd mafia) (N2)
« Reply #1694 on: January 22, 2017, 09:56:03 am »

Vote Count 3.3

Roadrunner7671 (1): gkrieg13

Not voting (7): The_Wine_Merchant, Awaclus, EFHW, Joseph2302, mcmcsalot, Roadrunner7671, ashersky

With 8 alive, it takes 5 to lynch. Day 3 ends January 25th at 1:00 pm forum time.
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1695 on: January 22, 2017, 12:13:53 pm »

I've been wanting the roleblocker to claim because then I think I will know the three person scumteam.  But I guess it's not necessary, yet.  We could do one more lynch and they can roleblock a likely suspect. But we're risking Awaclus's claim not being true by continuing despite a claim.

vote: RR
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EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1696 on: January 22, 2017, 12:14:07 pm »

*despite no claim
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Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1697 on: January 22, 2017, 12:46:43 pm »

I'll try and get back into this game this evening or tomorrow.
Last few days have been super busy
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1698 on: January 22, 2017, 12:56:17 pm »

I'll try and get back into this game this evening or tomorrow.
Last few days have been super busy

Me too.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M91: trouble in the Scouncil (schadnd mafia) (D3)
« Reply #1699 on: January 22, 2017, 01:34:29 pm »

@EFHW, what changed from yesterday?
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