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Author Topic: M91: trouble in the Scouncil (schadnd mafia) (g@me over)  (Read 207989 times)

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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1450 on: January 16, 2017, 09:47:37 am »

Don't like Jake's most recent posts though. Mcmcsalot and Joseph, would you two go for Jake?

No, would you go for awa?
Only as a last resort.
And probably not to Awaclus- why would he claim 1-shot RB as a fake claim?

PPE: All since my last post

Because it's not a role that requires him to give a night result over and over again, he has reason to not claim if he has used it at all. The fact that it requires the presence of a roleblocker isn't a huge problem. Any number of B roles means there is a roleblocker that would believe his claim thus supporting him which is helpful for scum. Also if there isn't a roleblocker in the setup thats not going to be known to us until a massclaim. As far as scum being forced to claim day 1 I don't think it's a terrible claim, it's also a pr versus vt so we are less likely to actually lynch him.

It sounds like the main reason to lynch him is his claim. That just isn't a good reason to lynch someone I think. I don't know maybe it is for awaclus, cause he doesn't give a lot that can be read. But it seems as if the reason people want to lynch him is to find out if his role claim is real, not because he is actually being scummy or not being townie.

There are better options right now and they are jake and RR
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

JaketheBaseballGod22

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1451 on: January 16, 2017, 09:53:14 am »

Don't like Jake's most recent posts though. Mcmcsalot and Joseph, would you two go for Jake?

No, would you go for awa?
Only as a last resort.
And probably not to Awaclus- why would he claim 1-shot RB as a fake claim?

PPE: All since my last post

Because it's not a role that requires him to give a night result over and over again, he has reason to not claim if he has used it at all. The fact that it requires the presence of a roleblocker isn't a huge problem. Any number of B roles means there is a roleblocker that would believe his claim thus supporting him which is helpful for scum. Also if there isn't a roleblocker in the setup thats not going to be known to us until a massclaim. As far as scum being forced to claim day 1 I don't think it's a terrible claim, it's also a pr versus vt so we are less likely to actually lynch him.

It sounds like the main reason to lynch him is his claim. That just isn't a good reason to lynch someone I think. I don't know maybe it is for awaclus, cause he doesn't give a lot that can be read. But it seems as if the reason people want to lynch him is to find out if his role claim is real, not because he is actually being scummy or not being townie.

There are better options right now and they are jake and RR
Except no one can say why me?
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Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1452 on: January 16, 2017, 09:56:03 am »

Um, let's not lynch Jake. That wagon is Scumminess Inc.
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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1453 on: January 16, 2017, 09:59:22 am »

Don't like Jake's most recent posts though. Mcmcsalot and Joseph, would you two go for Jake?
What was scummy about Jake's most recent posts?
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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1454 on: January 16, 2017, 10:01:26 am »

Don't like Jake's most recent posts though. Mcmcsalot and Joseph, would you two go for Jake?

No, would you go for awa?
Only as a last resort.
And probably not to Awaclus- why would he claim 1-shot RB as a fake claim?

PPE: All since my last post

Because it's not a role that requires him to give a night result over and over again, he has reason to not claim if he has used it at all. The fact that it requires the presence of a roleblocker isn't a huge problem. Any number of B roles means there is a roleblocker that would believe his claim thus supporting him which is helpful for scum. Also if there isn't a roleblocker in the setup thats not going to be known to us until a massclaim. As far as scum being forced to claim day 1 I don't think it's a terrible claim, it's also a pr versus vt so we are less likely to actually lynch him.
Not true. We can find it ot b doing a Roleblocker claim?

Which is something we should totally do tomorrow. But I don't want to lynch Awaclus without doing this.
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1455 on: January 16, 2017, 10:03:01 am »

I could make a case against you if I wanted though. I just think it's better to not make any cases at this point since it's so early in the game, it's better to get further information by seeing how people react to caseless votes.
Now your just being ignorant but whatever plus I asked EFHW why not you?

This is the one that jumped out to me. It feels panicked and forceful. His back and forth with awaclus after that was why I ended up changing my vote.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1456 on: January 16, 2017, 10:03:43 am »

Um, let's not lynch Jake. That wagon is Scumminess Inc.
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1457 on: January 16, 2017, 10:04:09 am »

Except no one can say why me?

Man. Just because you keep saying that doesn't make it true.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1458 on: January 16, 2017, 10:04:29 am »

I could make a case against you if I wanted though. I just think it's better to not make any cases at this point since it's so early in the game, it's better to get further information by seeing how people react to caseless votes.
Now your just being ignorant but whatever plus I asked EFHW why not you?

This is the one that jumped out to me. It feels panicked and forceful. His back and forth with awaclus after that was why I ended up changing my vote.
And why is that something scum would be more than town in Jake's position?
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1459 on: January 16, 2017, 10:05:20 am »

Do you two really not see what I am seeing here?

Who else is going to join the RR wagon though? Is anyone on that is going to go for that that isn't already on it?

Or do you want to try something else?
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1460 on: January 16, 2017, 10:06:38 am »

I could make a case against you if I wanted though. I just think it's better to not make any cases at this point since it's so early in the game, it's better to get further information by seeing how people react to caseless votes.
Now your just being ignorant but whatever plus I asked EFHW why not you?

This is the one that jumped out to me. It feels panicked and forceful. His back and forth with awaclus after that was why I ended up changing my vote.
And why is that something scum would be more than town in Jake's position?

I think Jake as town would acquise to what awaclus is asking him and try and show his towniness. But instead he just keeps asking why he is scummy even though that has been answered multiple times. He is putting the onus on others instead of doing something himself. That feels like a scum tactic to me.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1461 on: January 16, 2017, 10:08:25 am »

How can I when no one says why there voting for me besides "your scummy"

Precisely, there is no mechanic in the game that just allows you to remove unwanted votes from yourself. That's why you have to explain why you're town. That means actively pointing out evidence that suggests you are town, not just complaining that nobody has told you why you're scum.
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1462 on: January 16, 2017, 10:13:17 am »

mcmc, will you go to RR?

Although even with your vote, without gkrieg/ash I don't know if we can get a lynch anywhere. I feel like I am the only one ok with both the RR/jake wagons even though they basically equally good.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

EFHW

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1463 on: January 16, 2017, 10:15:09 am »

@TWM, Jake doesn't respond to feedback. But he's an informative lynch and a major disruption to the game and maybe scum partners with gkrieg, so that's why I am voting him. Scum purposely try to keep him around when he is town.
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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1464 on: January 16, 2017, 10:16:17 am »

Um, let's not lynch Jake. That wagon is Scumminess Inc.
Scum wouldn't want to lynch Jake.
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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1465 on: January 16, 2017, 10:19:01 am »

mcmc, will you go to RR?

Although even with your vote, without gkrieg/ash I don't know if we can get a lynch anywhere. I feel like I am the only one ok with both the RR/jake wagons even though they basically equally good.
This is a false notion that benefits scum twofold:

- it helps them get Jake lynched
- if Jake flips town, they can use it as an argument for why RR should not be lynched.

However I fail to see the similarity. Jake has been active, has given reads (whether good or no), has contributed, shown involvement in the game and frustration when it was not going his way.

RR has done nothing and we still don't really know his reads, he has actively tried to get Jake to be less useful too, he whined about being unhelpful and did nothing to change it and has failed to provide any meaningful content.
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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1466 on: January 16, 2017, 10:19:39 am »

Um, let's not lynch Jake. That wagon is Scumminess Inc.
Scum wouldn't want to lynch Jake.
Why not? Please don't give me the "because he's scum" crap.
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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1467 on: January 16, 2017, 10:20:14 am »

Will be out for ~1 hour, back before deadline.

DO NOT lynch Jake!
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1468 on: January 16, 2017, 10:23:20 am »

Something can be equal for different reasons. I am not saying they are identical. Two bags can be equally heavy full of rocks or coins.

vote: RR, if we get more Jake votes I'll go back there.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1469 on: January 16, 2017, 10:23:45 am »

Will be out for ~1 hour, back before deadline.

DO NOT lynch Jake!
I don't plan to.

PPE: 1
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1470 on: January 16, 2017, 10:24:44 am »

Something can be equal for different reasons. I am not saying they are identical. Two bags can be equally heavy full of rocks or coins.

vote: RR, if we get more Jake votes I'll go back there.
A better vote I think.
RR is being deliberately unhelpful this game, Jake has actually done some reads and that.
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Mafia Stats: (correct as of 2017)
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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1471 on: January 16, 2017, 10:25:04 am »

Request: Vote Count
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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1472 on: January 16, 2017, 10:25:18 am »

Um, let's not lynch Jake. That wagon is Scumminess Inc.
Scum wouldn't want to lynch Jake.
Why not? Please don't give me the "because he's scum" crap.

But he is scum.
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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1473 on: January 16, 2017, 10:25:45 am »

Something can be equal for different reasons. I am not saying they are identical. Two bags can be equally heavy full of rocks or coins.

vote: RR, if we get more Jake votes I'll go back there.
A better vote I think.
RR is being deliberately unhelpful this game, Jake has actually done some reads and that.

RR has been super more helpful than Jake.
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D2)
« Reply #1474 on: January 16, 2017, 10:26:19 am »

Request: Vote Count

Dont' know the others. But RR is at L-2. Jake at L-3.
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)
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