Player Roles:10 * One-Shot Ghoul3 * Mafia Goon (with Daychat)Win Cons:Mafia wins if, at the start of any phase, the number of mafia players alive is greater or equal to the number of town players alive. Town wins if, at the start of any phase, all Mafia players are dead.
Duel Mechanic:During every odd night, Mafia
has to choose one player of their alignment plus one player from town. During the following day, only those to players can be voted for, and one of them has to be lynched. The two choices will be revealed by the mod at the start of the day. Plurality vote with RNG as tiebreaker applies if no majority is reached. No-lynch is not an option.
If the Mafia player is lynched, both players die, but the following night will be skipped. This is considered as Mafia compulsively killing the survivor and IC.
If the Town player is lynched, both players die, but a random town player converts to the Mafia Team. That player loses his Ghoul power when converted. This is considered as that town player taking the place of the dead Mafia player and an additional town death as punishment for the lost duel.
Specifics for the targeting process and Edge Cases:The Duelling is compulsive. If the players which mafia chooses die before the start of the next day, then another player from the required alignment is randomized. However, mafia is allowed (and encouraged) to choose a backup player for each side, who will then be chosen if the first choice dies.
The choices for mafia duelists have to be the players that have been mafia the longest, same goes for the backups. Only if there are several players who were mafia from the start does mafia get to decide.
If town has 1-2 more remaining players than mafia and loses a duel, the game ends immediately in a win for all players who have been mafia at the start of that day. This is so because town has no chance to win at that point, so a conversion would merely give one town player an undeserved win.
The Ghoul-Power:Ghoul is an action where you target player X, and if you were going to die that night (either through a NK or though another Ghoul), then X dies instead. Your power has no effect if it transitively leads back to you.
Example: A targets B; B targets C; C targets D; D targets B. A is the target of the NK. Because A targeted B, the NK gets redirected to B. But because B -> C -> D -> B is a cycle that leads back to B, the power from B has no effect. Therefore, B dies.
A note on Balance:I did all sorts of calculating to balance out this game, and I think it's pretty good now. Scum does a lot better than my intuition suggested; I expected to have to find ways to buff scum, but instead I had to find ways to buff town. I ended up going with 1 more player (from 12 to 13) and adding the Ghouls.