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Author Topic: M80: Fruit Ninja Mafia (Game Over!)  (Read 139537 times)

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Seprix

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1500 on: June 02, 2016, 11:51:51 pm »

It's been like this:

0 kill, 2 kill, 0 kill, 2 kill.

I don't see the reason to not lynch here versus lynching.
It's been 022 so far. We no lynch to force scum to clear somebody by killing them, since we have to catch the whole scumteam now anyway.

I guess we'll find out if they can double lynch after tonight... I mean, if they double lynch, don't they just win then?
I have no clue what you are talking about. I ask again, have you read the setup?

How did two kills happen then? Was there a vig kill? I don't see a way mafia can double kill.
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Seprix

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1501 on: June 02, 2016, 11:53:46 pm »

I guess there could have been a paranoid gun owner, but someone would have 'fessed up. I think I'm missing something.
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Seprix

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1502 on: June 02, 2016, 11:54:54 pm »

I don't see any way that Mafia could kill twice again tonight, but I also don't see a way they could have done this in the first place.
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Haddock

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1503 on: June 03, 2016, 02:23:34 am »

Sorry guys. Day started at 2am my time.

I did not receive fruit.

Eesh. Two kill hurts a lot.

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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1504 on: June 03, 2016, 02:26:05 am »

Sorry guys. Day started at 2am my time.

I did not receive fruit.

Eesh. Two kill hurts a lot.
All of the above apply to me too.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1505 on: June 03, 2016, 02:29:57 am »

Oh and 2 kills needs fruit to do. So either:

Scum got the vigilante power
e was a paranoid gun owner, and II tried to give him fruit- this seems less likely, as e seemed liked the most likely kill target
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1506 on: June 03, 2016, 02:31:15 am »

I'm also probably fine no lynching, although I'll need to check there's no way that scum can double kill again.
If there isn't, then no lynch with 6 left is standard.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

J Reggie

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1507 on: June 03, 2016, 02:45:19 am »

Just checking in before I get to bed.  vote: no lynch seems like the wisest option. 

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1508 on: June 03, 2016, 03:55:31 am »

I want everyone to claim before we no lynch - once that's happened, I'll be happy to no lynch.

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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Haddock

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1509 on: June 03, 2016, 03:58:07 am »

I don't think massclaiming is likely to tell us anything, is it? All the PRs are dead, so everyone is going to claim vt...
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1510 on: June 03, 2016, 04:37:29 am »

I don't think massclaiming is likely to tell us anything, is it? All the PRs are dead, so everyone is going to claim vt...
I meant claim if they did/didn't get fruit last night.
And yes, everyone would just claim VT in a full claim.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Haddock

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1511 on: June 03, 2016, 04:44:44 am »

Everyone has already said they didn't get fruit.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1512 on: June 03, 2016, 04:58:50 am »

Everyone has already said they didn't get fruit.
In which case, scum must have got all the fruit. :(

Vote: No Lynch
Nothing to be gained from prolonging this day.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1513 on: June 03, 2016, 04:59:23 am »

That's L-1
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Haddock

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1514 on: June 03, 2016, 05:08:03 am »

vote: no lynch
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

liopoil

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1515 on: June 03, 2016, 06:19:26 am »

Ok, Seprix, you weren't suppsed to say that yet, as I explicitly said. The hope was scum might be tricked into claiming fruit.

Now, it looks like iguana gave scum fruit. Who did he give it to? Or iguana gave e fruit who used it to target a paranoid gun owner, but that's less likely?
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liopoil

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1516 on: June 03, 2016, 06:19:59 am »

Anyway, no more fruit will be sent out by anyone, so we shouldn't have any shenanigans tonight.
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pingpongsam

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1517 on: June 03, 2016, 06:32:34 am »

We seriously went no lynch that quickly? I don't get it but whatever. So j Reggie dies then what?
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Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1518 on: June 03, 2016, 06:36:02 am »

We seriously went no lynch that quickly? I don't get it but whatever. So j Reggie dies then what?
Well no lynch is the right option in this scenario.
It was quite hasty, but it usually is when this happens.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Haddock

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1519 on: June 03, 2016, 06:39:04 am »

I'm aware that it's 6am in the US, but really want RR to turn up and lock thread ASAP so I don't have to stay up til 2am to catch the start of tomorrow.  This game is getting tense!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1520 on: June 03, 2016, 07:03:09 am »

I'm aware that it's 6am in the US, but really want RR to turn up and lock thread ASAP so I don't have to stay up til 2am to catch the start of tomorrow.  This game is getting tense!
Agree.
2am start time for me is annoying too.

As long as he does in the next few hours, that'll be okay though.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

liopoil

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1521 on: June 03, 2016, 07:16:12 am »

Since scum just has to choose who to kill RR can probably start day 5 early
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Joseph2302

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1522 on: June 03, 2016, 08:13:46 am »

Since scum just has to choose who to kill RR can probably start day 5 early
Agree.
And if there's an experienced scum player here, they would have known we'd no lynch, so they may already know who they want to kill.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Roadrunner7671

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1523 on: June 03, 2016, 08:24:19 am »

The fruits decided that if the blades wouldn't uphold their end of the deal, they wouldn't either! It was an easy choice to not send anyone to the center of the dojo, but they were worried their actions could have consequences. They couldn't think about that now. There were only four of them left, and they needed to outnumber the blades. No one was here to aid them, not Sensei, not Freeze Banana. It would be up to them to somehow stop the blades. But were they too late?

End of Day Vote Count:
No Lynch (4): Liopoil, J Reggie, Joseph, Haddock
Seprix (1): PPS

The night has been shortened. It will only last 24 hours. D5 will start on June 4 at ~8:30 AM.
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Roadrunner7671

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Re: M80: Fruit Ninja Mafia (Day Four)
« Reply #1524 on: June 03, 2016, 08:24:44 am »

Thread Locked!
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Oh God someone delete this before Roadrunner sees it.
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