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Author Topic: M80: Fruit Ninja Mafia (Game Over!)  (Read 139875 times)

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Joseph2302

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #75 on: May 05, 2016, 11:53:52 am »

/hammer
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

silverspawn

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #76 on: May 05, 2016, 12:03:01 pm »

yay  :D

gkrieg13

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #77 on: May 05, 2016, 01:12:50 pm »

woohoo!
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pingpongsam

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #78 on: May 05, 2016, 01:50:45 pm »

My pants just got tighter.
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You are the brashest scum player on f.ds.

Joseph2302

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #79 on: May 05, 2016, 04:31:49 pm »

So my hammer was actually a fakehammer. Soz guys.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

gkrieg13

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #80 on: May 05, 2016, 04:33:24 pm »

So my hammer was actually a fakehammer. Soz guys.

Oh you were already in the game...
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silverspawn

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #81 on: May 05, 2016, 05:12:29 pm »

fpffs.f.ssp.psfpsf.psfssssffff

Axxle

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #82 on: May 05, 2016, 09:05:41 pm »

This is a troll post
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iguanaiguana

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #83 on: May 05, 2016, 09:15:51 pm »

This is a troll post

I'll take my -1 card token if you join the game!
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Roadrunner7671

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #84 on: May 07, 2016, 12:32:31 pm »

I'd actually prefer if someone didn't hammer until Thursday, I'm going on a field trip until then, so I won't have computer access past Sunday.
Okay, we're good. Hammer and chill?
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Seprix

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #85 on: May 07, 2016, 12:55:07 pm »



/IN
« Last Edit: May 07, 2016, 12:56:40 pm by Seprix »
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Awaclus

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #86 on: May 07, 2016, 12:56:27 pm »

And here's the chill:

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Seprix

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #87 on: May 07, 2016, 12:57:06 pm »

And here's the chill:



Brilliant. I was just working on the chill myself though.
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Roadrunner7671

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Re: M80: Fruit Ninja Mafia (1 spot left!)
« Reply #88 on: May 07, 2016, 04:21:33 pm »

Thread Locked!

PMs coming out shortly.

Please confirm by replying to my PM, not by posting in your personal QT.
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Roadrunner7671

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Re: M80: Fruit Ninja Mafia Waiting For Confirms
« Reply #89 on: May 08, 2016, 02:20:13 pm »

Terrors had been unleashed in the dojo. It was an ordinary day; fruits of all kind had been frolicking under Sensei’s watchful eyes. But all that had changed when the blades came. Darting out of the shadows and swooping down, they had sliced through Cherry, killing him instantly. The fruits were terrified. How would they stop these horrors? They had sent their finest warriors, Frenzy Banana and Double Banana, to stop the blades. Alas, both of the brave soldiers fell at the hands of the evil blades. The fruits stayed hidden to the best of their abilities, but the blades still found Lemon and dragged him out to the center of the dojo. As the fruits looked on in terror, Lemon was chopped cleanly in half. The blades then made one simple request: one fruit from the dojo must be sacrificed each day, and one fruit must be sacrificed each night. The fruits were quick to agree, but they began plotting. Freeze Banana had a few tricks up his peel and Sensei had done battle with more than just a few petty blades. As a rebellion brewed, many fruits were still fearful for their lives. They began trying to decide who they would sacrifice to the blades.


Vote Count 1.0
Not Voting (13): Gkrieg13, Awaclus, Haddock, PPS, silverspawn, Joseph, Iguanaiguana, ADK, 2.7, Chairs, EgorK, J Reggie, Seprix

With 13 alive, it takes 7 to lynch. Day one will end on May 18th at ~3:00 PM
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Roadrunner7671

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Re: M80: Fruit Ninja Mafia Waiting For Confirms
« Reply #90 on: May 08, 2016, 02:20:44 pm »

Thread Unlocked!
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Awaclus

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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #91 on: May 08, 2016, 02:37:44 pm »

Vote: silverspawn

Having been scum in Futuramafia is a clear scum tell for ss.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Haddock

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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #92 on: May 08, 2016, 02:40:25 pm »

vote: J Reggie
vote: Seprix

Welcome to forum mafia!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

2.71828.....

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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #93 on: May 08, 2016, 02:44:36 pm »

vote: Awaclus

Wasn't in futuramafia and don't care about futuramafia
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Haddock

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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #94 on: May 08, 2016, 02:47:18 pm »

Yeah what the heck is this futuramafia thing?  I mean it's clearly a thing, but why is it a thing?  What's so special about futuramafia?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

A Drowned Kernel

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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #95 on: May 08, 2016, 02:48:26 pm »

It's awaclus's opening for every single game, as part of his grand plan to make himself completely unreadable.

vote: Haddock seprix isn't new to forum mafia.
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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #96 on: May 08, 2016, 02:51:53 pm »

It's awaclus's opening for every single game, as part of his grand plan to make himself completely unreadable.

I know.  It's like RR's "Hi Everyone!"

Except RR is the mod here.  I say we lynch Awaclus for his opening the same as we might lynch RR for his opening.
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

A Drowned Kernel

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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #97 on: May 08, 2016, 02:53:59 pm »

vote: e I have a policy against policy votes.
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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #98 on: May 08, 2016, 02:55:06 pm »

vote: e I have a policy against policy votes.

Except...that wasn't a policy vote.  Mine, that is.  so vote: ADK for misconstruing my vote
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Man. I had four strips of bacon yesterday. Was one automatically undercooked, one automatically overcooked? No, let's put a stop to that right here, all four strips were excellent.

Joseph2302

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Re: M80: Fruit Ninja Mafia (Day One)
« Reply #99 on: May 08, 2016, 02:56:56 pm »

Vote: Joseph2302

That fakehammer was scummy.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins
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