I managed to progress comfortably to Rank 5 in Standard with this Highlander Reno-N'Zoth deck with an emphasis on card cycling. All cards below are single-copy.
Backstab
Shadowstep
Deadly Poison
Journey Below
Bladed Cultist
Betrayal
Eviscerate
Shiv
Acidic Swamp Ooze
Defias Ringleader
Loot Hoarder
Undercity Huckster
Fan Of Knives
Shadow Strike
Brann Bronzebeard
Earthen Ring Farseer
SI:7 Agent
Unearthed Raptor
Polluted Hoarder
Refreshment Vendor
Southsea Squidface
Spellbreaker
Tomb Pillager
Assassinate
Azure Drake
Dark Iron Skulker
Shadowcaster
Reno Jackson
Sylvanas Windrunner
N'Zoth, the Corruptor
The most critical decisions tend to involve how to use Journey Below, Shadowstep, and Shadowcaster. There are the most flexible cards in the deck that help gear your deck for all sorts of different play styles. Against Aggro, you want to bounce/copy things that will keep you alive. Against Midrange you want to make efficient trades and prepare answers for their power plays. Against Control/Fatigue you want to play for long term value. Particularly, you want to hold onto N'Zoth against opponents with massive board clears (Brawl, Twisting Nether, Equality, etc.) until you can bounce it back with Shadowstep on the same turn. Just like with Anyfin Can Happen, the second play of N'Zoth is powered by the minions summoned on the first play.
I'm looking to maybe swap Betrayal, Unearthed Raptor, or Spellbreaker with Assassin's Blade. I find myself with so many opportunities to get more value for resurrected Southsea Squidface if I had a weapon with more durability while taking advantage of Reno's heal to offset the face damage I receive.
Some additional notes:
- Journey below is awesome given that Rogue's class deathrattle minions a very diverse. Huckster, Tomb Pillager, Xaril, Anub'Arak can all be very helping against the right opponent and situation. Nice activator for Bladed Cultist on Turn 1 with the Coin too, but that is very rare in a deck without 2 copies of both.
- Shadowcaster is so much more versatile than I ever could have imagined. When are playing a class like Rogue that excels at early game tempo with a deck chock full of cards with awesome card text, you find yourself with an abundance of good targets for it on the board. The best is copying Reno against a Face Shaman who ignores your Reno. Very helpful against that deck, which seems to be better than ever.
As an aside, C'Thun seems to have put an end to the fatigue meta that preceded WotOG. C'Thun can often seal a game a player was going to win in fatigue anyway, putting a quick end to an already sealed game. It's an excellent burst against fatigue too. If the devs wanted to have games end around Turn 10, then mission accomplished I'd say.
Edit: Yeah overall I'm having difficulty finding good threats for this deck besides N'Zoth. Any ideas?
Edit 2: I thought this was the Constructed Discussion Subforum. I meant to post this there. Spectacular!