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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 157037 times)

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SirMartin

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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1625 on: April 20, 2016, 05:04:38 pm »

Also, what's your explanation for not dying to efhw's vengeful ability?
Her fury was similiar to a vengekill.

My speculation is that she could kill someone on an other's wagon if that other got lynched, you know, she avenges them.

Or she could've been lying.
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SirMartin

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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1626 on: April 20, 2016, 05:06:03 pm »

What was your previous win condition, and what is it now?
Previous: You win if you are still alive at the end of the game.

Now: You win when all threats to the group have been eliminated.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1627 on: April 20, 2016, 05:32:33 pm »

Also, why did you kill people every night?
To get up to three kills.

I've killed two others and a walker, so I don't see how that's a problem.

Why did you want to join the group?

Who do you think is scum?
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ashersky

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1628 on: April 21, 2016, 08:12:52 am »

Sorry for the delay.  Day Action Submission Window is now open.  You have 24 hours to submit day action or trigger Group abilities.
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SirMartin

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Re: RMM32: The Walking Dead (The Fourth Dawn)
« Reply #1629 on: April 21, 2016, 08:13:55 am »

Also, why did you kill people every night?
To get up to three kills.

I've killed two others and a walker, so I don't see how that's a problem.

Why did you want to join the group?

Who do you think is scum?
I thought is would be easier to win with the group, and I didn't think there would be more scum.

I think the only scum left is a walker who can't bite but does have powers.
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1630 on: April 21, 2016, 08:18:17 am »

But isn't the case where walkers can't vote yet still show up in the vote count post?  I don't see anyone like that right now.

Anyone want to take any actions?  I'd think not... definitely don't want to check perim.  Splitting up could work I guess, but if we lynch here it's probably somewhat useless.  And loading with the hating thing probably isn't a good idea.
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Witherweaver

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1631 on: April 21, 2016, 09:20:49 am »

If there was a Walker among us, they shouldn't show up as 'alive' for voting.

That doesn't mean someone can't get bit (or already have been bit) and turn, though.  Doesn't the OP make it clear that there are non-player Walkers?

Quote
Check the Perimeter: One-third of living players (rounded down), randomly selected, will be unable to post for 48 hours or vote for the rest of the day. If random zombies would have wandered into the farm during the day or following night, they will be stopped.

Split up: Tonight, half the group (rounded down) will sleep in the house while the other half sleep in the camp. Those in the house will be safe from random zombies.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1632 on: April 21, 2016, 09:57:43 am »

Killing all the player Walkers might have eliminated the mechanic entirely. Turning now would be pretty crappy.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1633 on: April 21, 2016, 09:58:46 am »

I suppose it's possible that amph out WW had been bit but  isn't saying anything.
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1634 on: April 21, 2016, 09:59:03 am »

Or*
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1635 on: April 21, 2016, 10:04:19 am »

I haven't been bit, at least as far as I'm aware.
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Witherweaver

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1636 on: April 21, 2016, 10:06:14 am »

Anyone that would have gotten bit certainly wouldn't say anything. 
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Witherweaver

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1637 on: April 21, 2016, 10:06:42 am »

It does mean that we probably should not no lynch though.
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1638 on: April 21, 2016, 10:09:00 am »

But seriously, haven't zombies showed up on the list of people before?  If there were only 3 alive it would only take 2 to lynch.  It currently takes 3.  I think we don't have any zombies.
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SirMartin

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1639 on: April 21, 2016, 10:13:12 am »

But seriously, haven't zombies showed up on the list of people before?  If there were only 3 alive it would only take 2 to lynch.  It currently takes 3.  I think we don't have any zombies.
They could've gotten bit but not have turned yet.
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1640 on: April 21, 2016, 10:13:44 am »

Oh I suppose so.
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Witherweaver

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1641 on: April 21, 2016, 10:21:08 am »

Though, unless the bite happened last night, I would assume that if everyone were town, we'd just win.  I could see someone being bitten but not turned yet (presumably still having town wincon) being considered a 'threat' to the group.

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Witherweaver

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1642 on: April 21, 2016, 11:22:58 am »

Reread thoughts.  I don't really know what I'm looking for.

I'm here! 

A few things: 

1) For once, I'm thinking along the same lines as RR: Is there actually a scum faction in this game or is it survival and us just thinking there might be scum? 

2) Faust's play seems so out there that I see it very unlikely to be scum.  I'm giving big town points, for now.  If evidence surfaces later that he may be pulling a quick one, I'll reconsider. 

3) Select: Lock  --- Easily the best choice for now until proven otherwise... if negative shenanigans occur (which I'm guessing we'll be able to see in the flavor), we can reconsider using that power in the future.  I would also be okay with CtP but think doing both lock and CtP is kind of redundant.

Quick town assignments is generally a scum trait.  Hedging too.  Has Amph ever been scum?

I've been so interested in the setup that I haven't been scum hunting yet.  I'll do some reading on that today :)

Well, that's a bit overt.  This was kind of the case for everyone in the early game.

General setup talk follows.

Back from patrol, woot! 

At a conference for 4 days, so low on activity right now, sorry! 

I'll admit to being completely distracted by setup at this point.  I have little to no actual reads on anyone, but the fact that e is not alive is... ?????

Unless that was already covered and I somehow missed it (which has happened before).

---

Sorry about the wreck, chairs :(

Again preemptive excuses for not having reads. 

I'm on an ipad, which i hate using, which means im dumb since there is a perfectly acceptable laptop literally right next to me.  so, Im kind of like rereading in little segments and stopping when i have something to say. 

next thing to say: i am okay with the chairs wagon.  faust said something about his posts feeling forced, and i was already feeling that by the time i got there.

also, faust is probably town here.  he reads very town!faust.  last 2 games i read him successfully as scum then town.  however, im not a big fan of his thingy about not voting for him. im leaving open the possibility hes scum

Reenforcing hedged townread on Faust.

Day 1 scum reads:

Probably because I'm semi-lurky.

Scummy, in no particular order:

e
RR
SirMartin

That's basically Day 1.  Doesn't vote the entire Day, I think, but he was on Patrol , and things didn't really get started before then.  I didn't really think about it before how going on patrol is a convenient way for scum to do a classic 'hide under the radar thing'.

Day 2, so here's that softclaim:

1. gk feels town after his wanting to talk about day actions post
2. faust does not feel as town as he did before, but if he can kill zombies, that's cool
3. anyone have any idea what "vet" means?
4. If people are getting bit even when we check the perimeter, what good is that?

Votes Hydrad at my proposal of testing our voting abilities:

Okay, I'll play along with the "vote for everyone" game...

Vote: Hydrad

Also, we should lock e, correct?  Assuming he's a zombie? Orrrrrr?

Some more setup/action talk.

It did make me wonder if there's a role that doesn't like days. 

But really, we're not getting information on who people are when they die, so speculation of that sort is... meh at best.

You're welcome to discuss other points that you think are more important!

It was mostly a comment on my own speculation not being of much use :P

Things that are important to me:

1) Is e a zombie?  If so, we should shoot him.  He's not saying anything about this.
2) Let's not CtP - it did jack for us yesterday.
3) Townies in order of confidence: gk, faust, RR (weak read)
4) Still worried about splitting up - it seems too good to be true and I still think there's a scum role that can take advantage of it.

RR switches from scum to town, some town reads (ADK) have fallen off since Day 1; gkrieg moves up, Faust is consistent.  Generally a townie thing, seems like reads are genuinely changing.

Seems convinced e is a Walker:

Man.

Lock: e

This is why I'm pretty sure he's a zombie.

At this point, I didn't really believe walkers were actual players.  There were generally conflicting ideas about this.

Combining that with what I know, I'm pretty sure our lynch today should fall in here: EFHW, SirMartin, ADK. 

That is assuming that Faust can both kill e and himself tomorrow. 

If not, perhaps he can kill e, turn, and we shoot him. 

We really should have lock-killed e though today...  :(

ADK moving around more, from not town to lynch.  EFHW on lynch list from out of nowhere, a bit scummy given EFHW flipped scum.  Martin still on the lynchable list from day 1. 

The thought crossed my mind that he is a zombie baby.  But if that's the case, he's not exactly threatening :P

Getting all the calls right on the zombies, it seems.

Points out a few times that we should be scum hunting and not worrying about zombies/setup:

I see what you're saying EFHW, but when Yuma was alive as a human, we lynched him, killing his humanness.  To me, a lynch is a kill, so if we lynch a zombie we will naturally kill the zombie the in only way we can.

That said, I still would rather go somewhere else.

PPE: How'd someone get bit in the first place?   We're focusing too much on zombies here instead of trying to find scum.  But I'm starting to sound like a broken record.

Points against EFHW:

I think it's worth noting I'm getting big scum vibes from EFHW through this whole thing.

Not because of the effort you're putting in (which is appreciated), but more the way you're going about it.  I can't quite put my finger on it but I want this on the record.  There is always the possibility that it's because we have never played in the same game before  :P

Votes EFHW:

Unless you've got information the rest of us aren't privy to, how do you know zombies won't die from a lynch?  We've never explored that territory.  I feel as though you're getting caught up on assumptions, something Ash specifically encouraged us not to do :P

Additionally, whether intentional or not, you're putting words in my mouth by saying I want people to lynch him.  If I wanted e lynched I would have voted him already.  The quote you quoted me in even said I'd rather vote elsewhere...

So, I suppose I'll make good on it...  :P

Vote: EFHW

And vote stays there through Day 2.  e ends up getting lynched, to little effect.  I think his only votes were on Others. 
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Witherweaver

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Re: RMM32: The Walking Dead (The Third Day)
« Reply #1643 on: April 21, 2016, 11:37:33 am »

Day 3, mostly talk of what's up with Faust.  Again brings up us not scumhunting:

So once the window open, we lock faust. 

Do we wish to split up as well?  Checking the perimeter leaves us with basically no one and would be hard to get a lynch out of at this point in the game.

Then it scum hunting time.  We've worried so much about zombies lately that I'm looking forward to actually playing straight up mafia here.

Ends up locking Faust (maybe it was after the lock-hammer, not sure). 

I really think we should take a good long look at Sir Martin.

EFHW, WW and ADK are also worth taking a look at.  I guess Hydrad as well.

Well, that's pretty much everyone. 

This is a little odd:

Vote: Sir Martin

Actually no.

Unvote

Reads more townie on a re-read.

Could be fabricated; changing mind is generally townie, but this doesn't seem that natural.

Opposes mass claim,  grudgingly agrees to do it:

Screw it.  We can mass claim.  Just put me last - it's way too easy for someone to fake claim off mine.  My role should also be confirmed by someone who goes ahead of me.

Makes sense given his role.  Claim:

So basically, I tell GK who to target.  I told him faust night 1, and then WW night two, so looks like we're dealing with some sort of re-direct here.  I'm pretty sure he has to take my advice on who to target.   I had no idea what his power did or who had that power, just the name of it, thus me super-subtly asking if "vet" meant anything to anyone.  He responded, and since faust basically cleared him with that one post, I think we're good.  I believe he should be able to confirm that I had him target WW.  I'm not sure how he's done it to 3 people.

I also tell someone else what to do, in exactly the same fashion, but it wouldn't surprise me if they're dead.  I had them target Chairs night one and SirMartin night two.  I haven't seen anything to make me thing they're still alive though. 

I also have some night immunity, but I'm not going into depths on how much, because why would I want to spoil all the fun ;)

Claims to have some kind of night immunity. 

Votes Hydrad based on claims:

Thoughts on the claims:

ADK - If WW can confirm he got the message, this is a decent claim.  It's still not outside the realm of a solid scum claim though.
EFHW - Not a huge fan of this claim - it's an easy scum claim, and the vengeful thing dissuades kills.
gkrieg13 - Obviously town seeing as he's my Vet person.  Still not 100% sure what it does though... would be nice to know since I'm directing it.
Hydrad - Probably the scummiest of the claims.
Roadrunner7671 - Crazy claim - I have to give town points for this one.  Could defo be scum though.  If he is, it means he's really picking up his game, cause I'm reading lots of town RR here.
SirMartin - Probably town.  No one else is taking claim for kills.
Witherweaver - Claim feels kind of townie, but could be scum I guess.  Though if RR is town, he wouldn't really be giving out tools to townies, would he?  Well maybe he would...

Vote: Hydrad

PPE 5

And leaves it on Hydrad, who gets lynched.  And then we're at today.

Well.. who knows what to think of all that.  He basically started the Hydrad wagon, so townie there. 

Will do the others later.
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Witherweaver

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1644 on: April 21, 2016, 11:44:15 am »

Sir Martin claimed Survivor that can kill.  That's really an SK. 

How many games has Sir Martin played?
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1645 on: April 21, 2016, 11:54:33 am »

Has Amph ever been scum?

Not here, nope.

Thanks for the analysis.  I guess I didn't have a clear picture of what I've done this game, but it was fun to read.
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Witherweaver

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1646 on: April 21, 2016, 11:58:29 am »

Is it possible that the Others' only kill was EFHW's thing?  We've been assuming they were responsible for the non-sword deaths, but 'Mafia' here was Walkers, and they're like Cultists.  We have a sword-wielding Survivor/SK.. could there be a different 'SK' with a gun?

Ash specifically pointed out not to get caught up on assumptions.
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1647 on: April 21, 2016, 12:04:25 pm »

Well I suppose we could go over each kill and try to figure out where it came from.  I'd be willing to help with that if you want.

And who knows, maybe the Others had different ways to sabotage us, like pointing e at people, or maybe making us hated, or who knows.  I have a tough time with the no assumptions thing, because then anything is up for grabs. 

Also I want the freaking radio.  Can't I just pick it up from RR's body...
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Witherweaver

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1648 on: April 21, 2016, 12:19:05 pm »

Did you ask in your QT if you can get it?
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Ampharos

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Re: RMM32: The Walking Dead (The Fourth Day)
« Reply #1649 on: April 21, 2016, 12:19:52 pm »

No I just kind of moaned and groaned about it.  I guess asking couldn't hurt.
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