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Author Topic: RMM32: The Walking Dead (Game Over.)  (Read 158300 times)

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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #250 on: March 18, 2016, 11:35:47 am »

Well, just because it is there doesn't mean we should necessarily use it.  We're already searching the perimeter, so I'm not sure why we'd need to also Split Up, if preventing zombies is the primary concern. 
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #251 on: March 18, 2016, 11:36:54 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort. 
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #252 on: March 18, 2016, 11:38:24 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #253 on: March 18, 2016, 11:40:40 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.

Did I miss something? Why do we ever have to split up?
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #254 on: March 18, 2016, 11:42:05 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.

Did I miss something? Why do we ever have to split up?
If we could do good things without splitting up, it wouldn't be an option.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #255 on: March 18, 2016, 11:43:29 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.

Did I miss something? Why do we ever have to split up?
If we could do good things without splitting up, it wouldn't be an option.

I'm not following. Help :(
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #256 on: March 18, 2016, 11:44:33 am »

Additionally, one of the primary concerns is that Splitting Up may enable a scum power of some sort.
We're gonna have to Split Up at some point. It's better to do so now then at LyLo later.

Did I miss something? Why do we ever have to split up?
If we could do good things without splitting up, it wouldn't be an option.

I'm not following. Help :(
I is the help.

We have to Split Up.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #257 on: March 18, 2016, 11:47:05 am »

 :'(

i cri evrytiem
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #258 on: March 18, 2016, 11:48:30 am »

:'(

i cri evrytiem
Sssshhhhh
Just repeat after me: Split Up
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Hydrad

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Re: RMM32: The Walking Dead (The First Day)
« Reply #259 on: March 18, 2016, 12:10:54 pm »

I do kinda agree with rr here about split up. Well about the part of finding out what it does. Not the part that it's nessecarily needed
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Haddock

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Re: RMM32: The Walking Dead (The First Day)
« Reply #260 on: March 18, 2016, 12:16:52 pm »

Hmm. Not sure about RR here. He does do this sort of thing  though.  Splitting up does not seem fabulous.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #261 on: March 18, 2016, 12:18:10 pm »

Hmm. Not sure about RR here. He does do this sort of thing  though.  Splitting up does not seem fabulous.
How do you know?

Mod WIFOM is not a thing. Keeping people safe from zombies is a thing.
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Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #262 on: March 18, 2016, 12:19:47 pm »

"Mod WIFOM" is definitely a thing, especially in RMM.
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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #263 on: March 18, 2016, 12:20:41 pm »

"Mod WIFOM" is definitely a thing, especially in RMM.

It is a thing. But it is a thing that more often than not gets players into trouble...
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A Drowned Kernel

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Re: RMM32: The Walking Dead (The First Day)
« Reply #264 on: March 18, 2016, 01:43:18 pm »

I like check the perimeter more. Mostly because RR doesn't.
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Roadrunner7671

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Re: RMM32: The Walking Dead (The First Day)
« Reply #265 on: March 18, 2016, 01:43:34 pm »

I like check the perimeter more. Mostly because RR doesn't.
Way to be a contrarian
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Re: RMM32: The Walking Dead (The First Day)
« Reply #266 on: March 18, 2016, 01:48:33 pm »

I noted a counting error in my previous vote count regarding Check the Perimeter.  It was not triggered at that point.

It has since been triggered.  I apologize for the mod error.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #267 on: March 18, 2016, 01:54:01 pm »

DO NOT SPLIT UP

It has very likely zero benefit according to the description, since we are already checking the peremiter. I am pretty sure we should do one of the two, not both. We don't know what disadvantages it can have. Don't cast any more votes on it.

yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #268 on: March 18, 2016, 02:55:39 pm »

Ps for those of you curious here is what happened in that Ozle game. It was an event where each person was allowed to decide if they wanted to go and explore. About half the town went and as they went they were able to post in this QT: http://www.quicktopic.com/50/H/mtKRFNuCGpGmJ

Players that left were only able to vote in the main thread. The explore involved them trying to get on an idol... I don't remember what the idol did. But it resulted in the town getting an item... a compass in the hands of scum and one of our players trapped in a pit and was basically in jail the rest of the game.

I honestly can't remember what the compass did.

Anyways. I Don't know if I would expect the zaniness or craziness of Ozle here in an ash game, but I think his RMM games have had slight homages to those crazy days of Ozle. But I highly doubt that these group triggers are as simple as they seem and are likely both potentially bad and potentially good. I tend to be of the opinion that it is best to find out what they are so we can make a decision going forward.

So I think I would argue to split up. I won't vote cause ss just posted in ALL CAPS not to. But I think the discussion is worth having and shouldn't just be stomped upon by someone who can use a caps lock.

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yuma

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Re: RMM32: The Walking Dead (The First Day)
« Reply #269 on: March 18, 2016, 02:57:12 pm »

Oh yeah... I was the one who saved Galz from the pit. That was like my one shining moment that game.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #270 on: March 18, 2016, 03:00:10 pm »

So I think I would argue to split up. I won't vote cause ss just posted in ALL CAPS not to. But I think the discussion is worth having and shouldn't just be stomped upon by someone who can use a caps lock.

I could be convinced to splitting up. But a lot of players seem to just do it without giving it much thought, which I don't like. And hey, I only used caps because I couldn't bold it!

silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #271 on: March 18, 2016, 03:01:03 pm »

I'm not convinced yet though, because i honestly expect nothing good to happen. I think the upside is protection which we already have. If nothing good happens, we also don't learn anything.

Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #272 on: March 18, 2016, 03:03:28 pm »

I'm thinking along the lines of a scientific experiment.  Through multiple variables into the equation, and something might happen, or something might not, but now you know nothing about either since you're not sure which variable did/didn't do something.
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silverspawn

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Re: RMM32: The Walking Dead (The First Day)
« Reply #273 on: March 18, 2016, 03:04:52 pm »

I'm thinking along the lines of a scientific experiment.  Through multiple variables into the equation, and something might happen, or something might not, but now you know nothing about either since you're not sure which variable did/didn't do something.

Looking at that why is starting with 3 better than with 2?

Ampharos

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Re: RMM32: The Walking Dead (The First Day)
« Reply #274 on: March 18, 2016, 03:05:43 pm »

What?
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