Current player: KuildeousIt is currently Turn 3, Age ISpreadsheet LinkXerxesPraelorCulture: 1
Science: 2
Strength: 2
Culture Indicator: 0
Science Indicator: 2
Civil Cards: I: 1
Military Cards: I: 5
KuildeousCulture: 0
Science: 4
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: A: 1
Military Cards: I: 2
KirianCulture: 0
Science: 4
Strength: 1
Culture Indicator: 0
Science Indicator: 1
Civil Cards: A: 3
Military Cards: I: 2
Jack RuddCulture: 0
Science: 5
Strength: 1
Culture Indicator: 0
Science Indicator: 2
Civil Cards: A: 2
Military Cards: I: 2
Card Row (Check spreadsheet for more details)1 CA: Colossus
(removed at end of turn)1 CA: Rich Land
1 CA: Engineering Genius
1 CA: Patriotism
1 CA: Cultural Heritage
2 CA: Great Wall
2 CA: Monarchy
2 CA: Christopher Columbus
2 CA: Rich Land
3 CA: Universitas Carolina
3 CA: Christopher Columbus
3 CA: Rich Land
3 CA: Universitas Carolina
Civil Cards remaining: 43
Current Events: 5
Next event: Age A
Military cards remaining: 33
Also something I have realised is that, in order to keep the game moving at a sensible pace, military discards will need to happen a tad later than they should normally.
I feel the best way to deal with this is to request that after players are sent their military hand, they look no further than the update I post afterwards before deciding what cards to discard. I doubt it'll rarely make much difference, but it could do for things like deciding whether to keep an aggression in case someone builds up, to keep a tactics based on what's in the card row and so on.
Oh, and obviously the reason I'm saying this now is that
Xerxes must PM me two military card discards